{
         "effectNameString":"EFFECT_ENG_RIFLE_SHOT",
         "effectDefID":613,
                 
         "effectDefIDRelated":0,
         "trnActionUnitID":"EFFECT_AFFECT_ENG_RIFLE_SHOT_DAMAGE",
         "trnActionUnitIDForCaster":"NO_UNIT",
         "trnSpecs":["BYPASS_SPELL_RESISTANCE"],         

         "indicatorTextureID":0,
         "trnButtonTextureID":"TEXTURE_BULLET",
         "trnProjectileSpriteID":"SPRITE_BULLET",
         "trnActionTextureID":"TEXTURE_ACTION_TARGET_SIGN",
         "spotAnimationSpriteID":0,
         
         "chancePercent":1.0,
         "lastsTurnNr":0,

         "effectBehaviour":"INSTANT",
         "effectTargets":"ENEMY",
         "trnSystemSpecialEffectID":"SYSTEM_SPECIAL_EFFECT_DEFAULT",

	 "isMultipliableEffect":false,
         "isOneTimeSpell":false,
         "castRangeModifier":3,
         "cooldownTurnNr":3,
                  
         "specCostNr":0,
         "specCost":null,

         "priority":900
         
}



				
				