Search found 43 matches
- Tue Mar 01, 2022 11:22 pm
- Forum: Graphics
- Topic: Animation for skin
- Replies: 2
- Views: 2565
Re: Animation for skin
You'd have to do this for all of em if people started expecting these. I would make this a rare alternate skin and charge 10 gems for it lol
- Tue Mar 01, 2022 11:20 pm
- Forum: Unit balancing
- Topic: Petardier nerf
- Replies: 6
- Views: 3039
Re: Make Petardiers require gunpowder
If they are to be roadblocked behind gunpowder I feel like they need a heavy buff. Maybe make their bombs better? 2 turns instead of 3? More armor? Like Aral said they need compensation for such a huge block
- Tue Mar 01, 2022 11:17 pm
- Forum: Map Editor
- Topic: Maps saved to Random Maps list-are not listed ANSWERED
- Replies: 2
- Views: 2304
Re: Maps saved to Random Maps list-are not listed ANSWERED
Nice thank you for clearing this up I couldn't find it for the life of me
- Mon Feb 28, 2022 1:46 pm
- Forum: Map Editor
- Topic: Maps saved to Random Maps list-are not listed ANSWERED
- Replies: 2
- Views: 2304
Maps saved to Random Maps list-are not listed ANSWERED
As of this version I am not able to see the Random Maps that you make in MY MAPS by long press/click to make a random map based on the MY MAP draft that you saved. This makes creating new maps impossible to test in the skirmish mode. You can find the drafts and run the matches in the campaign settin...
- Mon Dec 20, 2021 8:35 am
- Forum: Gameplay & UI
- Topic: 72 hours before skip option IMPLEMENTED
- Replies: 12
- Views: 4435
Re: 72 hours before skip option
@Stratego (dev) I vote for the option when starting the game it should be a base option when selecting how long the turns are/can be before a skip can be initiated. Of course if it can't be implemented that way I atleast am open to any alternative anything is better than what we have going on now.
- Mon Dec 20, 2021 8:32 am
- Forum: Gameplay & UI
- Topic: 72 hours before skip option IMPLEMENTED
- Replies: 12
- Views: 4435
Re: 72 hours before skip option
I fully support the implementation of this into the Game it just makes it more accessible with people who have busier schedules. Games like this are meant to take a long time to complete anyhow just embrace it. 36 48 72 even. I hope the Devs understand that this comes from a place of adoration and n...
- Fri Nov 26, 2021 12:43 am
- Forum: Unit balancing
- Topic: Berserker Rebalance RE-OPENED
- Replies: 47
- Views: 11001
Re: Berserker Rebalance RE-OPENED
Sorry Enduru I forgot it's only like 3 of you making this game. I'm so used to trashing games this dayand age I forgot to take context into the equation and I'm very sorry. I'd offer to help if I knew the first thing about coding. I only got taught how to make websites with adobe dreamweaver and mic...
- Wed Nov 24, 2021 11:29 pm
- Forum: Unit balancing
- Topic: Berserker Rebalance RE-OPENED
- Replies: 47
- Views: 11001
Re: Berserker Rebalance RE-OPENED
Just make them only available on viking Hall this is such an easy fix I don't know why it's taking the developers so long to place him into viking hall only recruiting.
- Wed Nov 24, 2021 11:23 pm
- Forum: OFF Topics
- Topic: (Phone stolen) I lost my password to login how to get acc back?
- Replies: 1
- Views: 3457
(Phone stolen) I lost my password to login how to get acc back?
This is player TheSenate on Age of strategy my bad phone got stolen by a crackhead on camera at my Job which i reviewed the security footage. I want to know how to login to my account on AOS because I forgot my password. I know my username and email, I do not know the password. How do I recover the ...
- Fri Apr 09, 2021 1:14 am
- Forum: Game
- Topic: Skipping when lost IMPLEMENTED
- Replies: 28
- Views: 8506
Re: Skipping when lost IMPLEMENTED
@Stratego (dev) If you still plan on making the 24 hour skip by server, would you mind adding a 48 hour timer for multiplayer matches?
- Sun Mar 21, 2021 1:53 am
- Forum: Maps, campaigns
- Topic: Random maps are too many to be in one list IMPLEMENTED
- Replies: 10
- Views: 4454
Re: Random maps are too many to be in one list IMPLEMENTED
Add a map category called unique, minigame, other game mode, other? Misc? For the maps like capture the flag castle fight, the last raiders, capture the fortress and the one with the middle castle and 2 separate ones with the aligators in the way i forgot the name just a suggestion since this was ad...
- Thu Feb 25, 2021 3:49 am
- Forum: Unit balancing
- Topic: Roman units are kinda weak...
- Replies: 40
- Views: 8233
Re: Roman units are kinda weak...
So it's gonna be a unit or a tech? I kinda read everything but I think this is the gist?
- Wed Feb 24, 2021 8:31 am
- Forum: Unit balancing
- Topic: Roman units are kinda weak...
- Replies: 40
- Views: 8233
Re: Roman units are kinda weak...
What else was rome known for in being effective.. maybe give them combat buffs when they are on a road?? Since a major part of their success was due to them creating city infrastructure like roads?? This could be a tech and represents that city building side of them well in this game and could give ...
- Wed Feb 24, 2021 8:19 am
- Forum: Multiplayer discussions
- Topic: Who Gets HisTC?
- Replies: 5
- Views: 5358
Re: Who Gets HisTC?
Another great issue, we are currently experiencing this in a big game where we all had big territory in a close match. One player gets upset and leaves and now his territory is up for grabs to two players and the third is completely unable to get in and put in a huge disadvantage. AI taking over for...
- Wed Feb 24, 2021 8:07 am
- Forum: Multiplayer discussions
- Topic: Increase population when inheriting an ex-ally's forces
- Replies: 1
- Views: 3390
Re: Increase population when inheriting an ex-ally's forces
Agreed it is fundamentally unfair and it becomes more apparent in high level play. What is the player who takes over his partner's army supposed to do when he inherits an army that exceeds 200 population limit? Why should the other teams have a net max of 400 and the single player with a absent team...
- Wed Jan 27, 2021 10:59 am
- Forum: Maps, campaigns
- Topic: TMX: old format RANdom maps (tmx based)
- Replies: 47
- Views: 12160
Re: TMX: old format RANdom maps (tmx based)
Bring back the obsolete "wood tile" too! It makes a good bush if you don't want to see them as tree tops! I love the permanent"no siege" or wagon blocking mechanic they introduce to the match as well, with the addition of the terrain removal feature to the game it's often impossi...
- Wed Jan 27, 2021 10:46 am
- Forum: Maps, campaigns
- Topic: TMX: old format RANdom maps (tmx based)
- Replies: 47
- Views: 12160
Re: TMX: old format RANdom maps (tmx based)
Keep england and Planktown please and 50v50 Ovlar if you can please lol Love those maps especially ovlar it's my favorite. How about we just remake them and send it to you after you delete them? Seems the quicker route? The dragon avatar guy seems more than capable of doing that too. Also pardon me ...
- Wed Jan 27, 2021 10:36 am
- Forum: Unit balancing
- Topic: Berserker Rebalance RE-OPENED
- Replies: 47
- Views: 11001
Berserker Rebalance RE-OPENED
Ok I love the unit it's interesting and it gives the otherwise niche viking hall some great attention. The issue here is that it is too good. Especially for it's cheap price. I've been in 5 games now since the last 2 updates where an opponent would exclusively use berserkers and dominate any other m...
- Thu Nov 12, 2020 1:14 am
- Forum: Other discussions about the game
- Topic: Aos chat restricts so many words
- Replies: 33
- Views: 13014
Re: Aos chat restricts so many words
Title is also banned
I'm assuming
Titular
Assuming assassin
Are banned too? Idk
I'm assuming
Titular
Assuming assassin
Are banned too? Idk
- Thu Nov 12, 2020 1:07 am
- Forum: Units/techs/effects
- Topic: Crusader Halberdier bugs FIXED
- Replies: 2
- Views: 1056
Crusader Halberdier bugs FIXED
These are all Garrison bugs. Which means this unit unlike the others cannot be placed inside the following things: Siege tower(jump over ability) Turtle ship Galleon Carrack Row boat Turtle machine Any Battering ram Any chariots Trojan horse Viking ship Siege mantlet Someone in chat also mentioned i...
- Mon Nov 02, 2020 8:06 pm
- Forum: Map Editor
- Topic: What does this map editor error prompt mean exactly? ANSWERED
- Replies: 1
- Views: 3932
What does this map editor error prompt mean exactly? ANSWERED
The territory TERRITORY_MIDDLE_TOP has no enough free ground tiles to put the TC-s, fix the map before activating. Details: Space needed per corner:2 Space have:0 Territory:TERRITORY_MIDDLE_TOP I get it often since I'm trying to make a 10 by 10 skirmish map (I scrapped like 5 now) and I get these er...
- Sat Oct 24, 2020 6:06 am
- Forum: Structures
- Topic: Make warehouses buildable
- Replies: 0
- Views: 3886
Make warehouses buildable
Ok, how many times have you played this game in a long drawn out trebuchet spamming castle ridden deathmatch where you have to manage your minecarts to place them next to buildings to speed production, but you also need to share that room with troops, seige machines, builders ect? Simply put I belie...
- Tue Sep 29, 2020 4:39 pm
- Forum: Game
- Topic: Bugged crusade leader recruiting
- Replies: 5
- Views: 3379
Re: Bugged crusade leader recruiting
So be it, A sacrifice worth the tradeoff imo, it's just a hologram compared to functionality (not saying you're disagreeing,but gameplay over aesthetic has always been this game's thing. There is also a glitch where the carts will give the option to eject a money courier on wooden and stone bridges ...
- Tue Sep 29, 2020 1:18 am
- Forum: Game
- Topic: Bugged crusade leader recruiting
- Replies: 5
- Views: 3379
Bugged crusade leader recruiting
(As of the latest update) Hate to be the bearer of bad news and all, but it cost me a town in a multiplayer match so I think it's warranted :lol: I'll describe it to the best of my ability: you press the crusade leader's recruit crusaders ability that requires money. It sacrifices (gem carts silver ...
- Sun Jul 19, 2020 12:43 am
- Forum: Other discussions about the game
- Topic: Can conversion units convert buildings?
- Replies: 5
- Views: 4262
Can conversion units convert buildings?
Can they? People I've played with have the same question. I currently used over 5 religious units on an enemy castle for 5 turns and the *thumbs down* no longer fit on the unit description sheet (how many times I've tried). I'm guessing no?? If so why give us the option? Is there an upcoming tech fo...
- Sun Jul 19, 2020 12:30 am
- Forum: Main menu
- Topic: Add 18 hours timers option for multiplayer matches
- Replies: 0
- Views: 2326
Add 18 hours timers option for multiplayer matches
Pretty simple, I enjoy quicker games, but I realize not everyone enjoys the privilege of being able to consistently play in under and up to 12 hours. Understandable, because most adults, which I believe is majority of the playerbase; cannot commit to 12 hour timers due to sleep and work which when c...
- Sat Jul 18, 2020 11:53 pm
- Forum: Others
- Topic: Who skipped?
- Replies: 90
- Views: 25619
Re: Who skipped?
No, just show who skipped who. It is up to the people playing to reconcile/ provide reason for their actions. We shouldn't pay just to enjoy a multiplayer match, that will get annoying very quickly.
- Sun Jun 14, 2020 9:42 pm
- Forum: Maps, campaigns
- Topic: Map editor- add ability to make tiles in game objects or decor
- Replies: 5
- Views: 3597
Re: Map editor- add ability to make tiles in game objects or decor
That last sentence of yours. Yeah that is a good alternative! Like have decorative non game impacting versions of every item (not tiles that seems redundant {eg: water decor on a water tile, this is redundant and takes up space} ) this way if we were to place down say: Rose bush, the one in game blo...
- Tue Jun 09, 2020 6:10 pm
- Forum: Techs
- Topic: Added depth to writing tech-(No chat until researched) ANSWERED
- Replies: 2
- Views: 2945
Re: Added depth to writing tech-(No chat until researched) ANSWERED
Agreed nevermind then
- Tue Jun 09, 2020 5:02 pm
- Forum: Maps, campaigns
- Topic: Map editor- add ability to make tiles in game objects or decor
- Replies: 5
- Views: 3597
Re: Map editor- add ability to make tiles in game objects or decor
That's exactly what I mean. Since you're the one making the map you should have free reign on the general physics of the objects you place down. This might be hard to implement, so I proposed they just have the toggle set for every placable thing in the builder menu, but there should be user disgres...