Search found 43 matches

by TheSenate-_-
Tue Mar 01, 2022 11:22 pm
Forum: Graphics
Topic: Animation for skin
Replies: 2
Views: 2565

Re: Animation for skin

You'd have to do this for all of em if people started expecting these. I would make this a rare alternate skin and charge 10 gems for it lol
by TheSenate-_-
Tue Mar 01, 2022 11:20 pm
Forum: Unit balancing
Topic: Petardier nerf
Replies: 6
Views: 3039

Re: Make Petardiers require gunpowder

If they are to be roadblocked behind gunpowder I feel like they need a heavy buff. Maybe make their bombs better? 2 turns instead of 3? More armor? Like Aral said they need compensation for such a huge block
by TheSenate-_-
Tue Mar 01, 2022 11:17 pm
Forum: Map Editor
Topic: Maps saved to Random Maps list-are not listed ANSWERED
Replies: 2
Views: 2304

Re: Maps saved to Random Maps list-are not listed ANSWERED

Nice thank you for clearing this up I couldn't find it for the life of me
by TheSenate-_-
Mon Feb 28, 2022 1:46 pm
Forum: Map Editor
Topic: Maps saved to Random Maps list-are not listed ANSWERED
Replies: 2
Views: 2304

Maps saved to Random Maps list-are not listed ANSWERED

As of this version I am not able to see the Random Maps that you make in MY MAPS by long press/click to make a random map based on the MY MAP draft that you saved. This makes creating new maps impossible to test in the skirmish mode. You can find the drafts and run the matches in the campaign settin...
by TheSenate-_-
Mon Dec 20, 2021 8:35 am
Forum: Gameplay & UI
Topic: 72 hours before skip option IMPLEMENTED
Replies: 12
Views: 4435

Re: 72 hours before skip option

@Stratego (dev) I vote for the option when starting the game it should be a base option when selecting how long the turns are/can be before a skip can be initiated. Of course if it can't be implemented that way I atleast am open to any alternative anything is better than what we have going on now.
by TheSenate-_-
Mon Dec 20, 2021 8:32 am
Forum: Gameplay & UI
Topic: 72 hours before skip option IMPLEMENTED
Replies: 12
Views: 4435

Re: 72 hours before skip option

I fully support the implementation of this into the Game it just makes it more accessible with people who have busier schedules. Games like this are meant to take a long time to complete anyhow just embrace it. 36 48 72 even. I hope the Devs understand that this comes from a place of adoration and n...
by TheSenate-_-
Fri Nov 26, 2021 12:43 am
Forum: Unit balancing
Topic: Berserker Rebalance RE-OPENED
Replies: 47
Views: 11001

Re: Berserker Rebalance RE-OPENED

Sorry Enduru I forgot it's only like 3 of you making this game. I'm so used to trashing games this dayand age I forgot to take context into the equation and I'm very sorry. I'd offer to help if I knew the first thing about coding. I only got taught how to make websites with adobe dreamweaver and mic...
by TheSenate-_-
Wed Nov 24, 2021 11:29 pm
Forum: Unit balancing
Topic: Berserker Rebalance RE-OPENED
Replies: 47
Views: 11001

Re: Berserker Rebalance RE-OPENED

Just make them only available on viking Hall this is such an easy fix I don't know why it's taking the developers so long to place him into viking hall only recruiting.
by TheSenate-_-
Wed Nov 24, 2021 11:23 pm
Forum: OFF Topics
Topic: (Phone stolen) I lost my password to login how to get acc back?
Replies: 1
Views: 3457

(Phone stolen) I lost my password to login how to get acc back?

This is player TheSenate on Age of strategy my bad phone got stolen by a crackhead on camera at my Job which i reviewed the security footage. I want to know how to login to my account on AOS because I forgot my password. I know my username and email, I do not know the password. How do I recover the ...
by TheSenate-_-
Fri Apr 09, 2021 1:14 am
Forum: Game
Topic: Skipping when lost IMPLEMENTED
Replies: 28
Views: 8506

Re: Skipping when lost IMPLEMENTED

@Stratego (dev) If you still plan on making the 24 hour skip by server, would you mind adding a 48 hour timer for multiplayer matches?
by TheSenate-_-
Sun Mar 21, 2021 1:53 am
Forum: Maps, campaigns
Topic: Random maps are too many to be in one list IMPLEMENTED
Replies: 10
Views: 4454

Re: Random maps are too many to be in one list IMPLEMENTED

Add a map category called unique, minigame, other game mode, other? Misc? For the maps like capture the flag castle fight, the last raiders, capture the fortress and the one with the middle castle and 2 separate ones with the aligators in the way i forgot the name just a suggestion since this was ad...
by TheSenate-_-
Thu Feb 25, 2021 3:49 am
Forum: Unit balancing
Topic: Roman units are kinda weak...
Replies: 40
Views: 8233

Re: Roman units are kinda weak...

So it's gonna be a unit or a tech? I kinda read everything but I think this is the gist?
by TheSenate-_-
Wed Feb 24, 2021 8:31 am
Forum: Unit balancing
Topic: Roman units are kinda weak...
Replies: 40
Views: 8233

Re: Roman units are kinda weak...

What else was rome known for in being effective.. maybe give them combat buffs when they are on a road?? Since a major part of their success was due to them creating city infrastructure like roads?? This could be a tech and represents that city building side of them well in this game and could give ...
by TheSenate-_-
Wed Feb 24, 2021 8:19 am
Forum: Multiplayer discussions
Topic: Who Gets HisTC?
Replies: 5
Views: 5358

Re: Who Gets HisTC?

Another great issue, we are currently experiencing this in a big game where we all had big territory in a close match. One player gets upset and leaves and now his territory is up for grabs to two players and the third is completely unable to get in and put in a huge disadvantage. AI taking over for...
by TheSenate-_-
Wed Feb 24, 2021 8:07 am
Forum: Multiplayer discussions
Topic: Increase population when inheriting an ex-ally's forces
Replies: 1
Views: 3390

Re: Increase population when inheriting an ex-ally's forces

Agreed it is fundamentally unfair and it becomes more apparent in high level play. What is the player who takes over his partner's army supposed to do when he inherits an army that exceeds 200 population limit? Why should the other teams have a net max of 400 and the single player with a absent team...
by TheSenate-_-
Wed Jan 27, 2021 10:59 am
Forum: Maps, campaigns
Topic: TMX: old format RANdom maps (tmx based)
Replies: 47
Views: 12160

Re: TMX: old format RANdom maps (tmx based)

Bring back the obsolete "wood tile" too! It makes a good bush if you don't want to see them as tree tops! I love the permanent"no siege" or wagon blocking mechanic they introduce to the match as well, with the addition of the terrain removal feature to the game it's often impossi...
by TheSenate-_-
Wed Jan 27, 2021 10:46 am
Forum: Maps, campaigns
Topic: TMX: old format RANdom maps (tmx based)
Replies: 47
Views: 12160

Re: TMX: old format RANdom maps (tmx based)

Keep england and Planktown please and 50v50 Ovlar if you can please lol Love those maps especially ovlar it's my favorite. How about we just remake them and send it to you after you delete them? Seems the quicker route? The dragon avatar guy seems more than capable of doing that too. Also pardon me ...
by TheSenate-_-
Wed Jan 27, 2021 10:36 am
Forum: Unit balancing
Topic: Berserker Rebalance RE-OPENED
Replies: 47
Views: 11001

Berserker Rebalance RE-OPENED

Ok I love the unit it's interesting and it gives the otherwise niche viking hall some great attention. The issue here is that it is too good. Especially for it's cheap price. I've been in 5 games now since the last 2 updates where an opponent would exclusively use berserkers and dominate any other m...
by TheSenate-_-
Thu Nov 12, 2020 1:14 am
Forum: Other discussions about the game
Topic: Aos chat restricts so many words
Replies: 33
Views: 13014

Re: Aos chat restricts so many words

Title is also banned
I'm assuming
Titular
Assuming assassin
Are banned too? Idk
by TheSenate-_-
Thu Nov 12, 2020 1:07 am
Forum: Units/techs/effects
Topic: Crusader Halberdier bugs FIXED
Replies: 2
Views: 1056

Crusader Halberdier bugs FIXED

These are all Garrison bugs. Which means this unit unlike the others cannot be placed inside the following things: Siege tower(jump over ability) Turtle ship Galleon Carrack Row boat Turtle machine Any Battering ram Any chariots Trojan horse Viking ship Siege mantlet Someone in chat also mentioned i...
by TheSenate-_-
Mon Nov 02, 2020 8:06 pm
Forum: Map Editor
Topic: What does this map editor error prompt mean exactly? ANSWERED
Replies: 1
Views: 3932

What does this map editor error prompt mean exactly? ANSWERED

The territory TERRITORY_MIDDLE_TOP has no enough free ground tiles to put the TC-s, fix the map before activating. Details: Space needed per corner:2 Space have:0 Territory:TERRITORY_MIDDLE_TOP I get it often since I'm trying to make a 10 by 10 skirmish map (I scrapped like 5 now) and I get these er...
by TheSenate-_-
Sat Oct 24, 2020 6:06 am
Forum: Structures
Topic: Make warehouses buildable
Replies: 0
Views: 3886

Make warehouses buildable

Ok, how many times have you played this game in a long drawn out trebuchet spamming castle ridden deathmatch where you have to manage your minecarts to place them next to buildings to speed production, but you also need to share that room with troops, seige machines, builders ect? Simply put I belie...
by TheSenate-_-
Tue Sep 29, 2020 4:39 pm
Forum: Game
Topic: Bugged crusade leader recruiting
Replies: 5
Views: 3379

Re: Bugged crusade leader recruiting

So be it, A sacrifice worth the tradeoff imo, it's just a hologram compared to functionality (not saying you're disagreeing,but gameplay over aesthetic has always been this game's thing. There is also a glitch where the carts will give the option to eject a money courier on wooden and stone bridges ...
by TheSenate-_-
Tue Sep 29, 2020 1:18 am
Forum: Game
Topic: Bugged crusade leader recruiting
Replies: 5
Views: 3379

Bugged crusade leader recruiting

(As of the latest update) Hate to be the bearer of bad news and all, but it cost me a town in a multiplayer match so I think it's warranted :lol: I'll describe it to the best of my ability: you press the crusade leader's recruit crusaders ability that requires money. It sacrifices (gem carts silver ...
by TheSenate-_-
Sun Jul 19, 2020 12:43 am
Forum: Other discussions about the game
Topic: Can conversion units convert buildings?
Replies: 5
Views: 4262

Can conversion units convert buildings?

Can they? People I've played with have the same question. I currently used over 5 religious units on an enemy castle for 5 turns and the *thumbs down* no longer fit on the unit description sheet (how many times I've tried). I'm guessing no?? If so why give us the option? Is there an upcoming tech fo...
by TheSenate-_-
Sun Jul 19, 2020 12:30 am
Forum: Main menu
Topic: Add 18 hours timers option for multiplayer matches
Replies: 0
Views: 2326

Add 18 hours timers option for multiplayer matches

Pretty simple, I enjoy quicker games, but I realize not everyone enjoys the privilege of being able to consistently play in under and up to 12 hours. Understandable, because most adults, which I believe is majority of the playerbase; cannot commit to 12 hour timers due to sleep and work which when c...
by TheSenate-_-
Sat Jul 18, 2020 11:53 pm
Forum: Others
Topic: Who skipped?
Replies: 90
Views: 25619

Re: Who skipped?

No, just show who skipped who. It is up to the people playing to reconcile/ provide reason for their actions. We shouldn't pay just to enjoy a multiplayer match, that will get annoying very quickly.
by TheSenate-_-
Sun Jun 14, 2020 9:42 pm
Forum: Maps, campaigns
Topic: Map editor- add ability to make tiles in game objects or decor
Replies: 5
Views: 3597

Re: Map editor- add ability to make tiles in game objects or decor

That last sentence of yours. Yeah that is a good alternative! Like have decorative non game impacting versions of every item (not tiles that seems redundant {eg: water decor on a water tile, this is redundant and takes up space} ) this way if we were to place down say: Rose bush, the one in game blo...
by TheSenate-_-
Tue Jun 09, 2020 5:02 pm
Forum: Maps, campaigns
Topic: Map editor- add ability to make tiles in game objects or decor
Replies: 5
Views: 3597

Re: Map editor- add ability to make tiles in game objects or decor

That's exactly what I mean. Since you're the one making the map you should have free reign on the general physics of the objects you place down. This might be hard to implement, so I proposed they just have the toggle set for every placable thing in the builder menu, but there should be user disgres...

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