Search found 172 matches

by NurKaiser
Mon Sep 11, 2023 11:20 am
Forum: UDSSR helicopter
Topic: Ka-50
Replies: 25
Views: 8414

Re: Ka-50

Attempted it, but needs animation
by NurKaiser
Mon Sep 11, 2023 11:17 am
Forum: UDSSR Tank
Topic: upgrade to the T-90 tank IMPLEMENTED
Replies: 1
Views: 1907

Re: upgrade to the T-90 tank

Attempted to JSON the T-90MS, as per T-90S, I don't see a reason to use an ID for it, since, I don't see differences between the T-90A and T-90S
by NurKaiser
Thu Jun 17, 2021 9:33 am
Forum: Others
Topic: AOW tournament
Replies: 23
Views: 4681

Re: tournament

I want to join!
by NurKaiser
Wed Dec 30, 2020 2:03 pm
Forum: Vehicles (last cleanup: 20240130)
Topic: BM31-12 Andryusha
Replies: 19
Views: 4530

Re: BM31-12 Andryusha

Jasondunkel wrote: Tue Dec 29, 2020 12:44 pm can you tell me the difference to katyusha

what i found out is that andruyusha has a longer shoot range
more accurate firing [it can be made as adding anti infantry and artillery bonus] and bigger and more rockets ---> more explosives ---> more damage
by NurKaiser
Wed Dec 30, 2020 2:00 pm
Forum: Implemented/Closed ones
Topic: Panzerwerfer 42 (rocket-artillery) IMPLEMENTED
Replies: 3
Views: 2038

Re: Panzerwerfer 42 (rocket-artillery)

HauptmannHorst wrote: Tue Dec 29, 2020 4:35 pm German half-track vehicle with 10x 15cm rockets for area bombardment.
as for me, it's a great idea like stuka zu fuß
by NurKaiser
Sat Dec 26, 2020 4:09 pm
Forum: German tanks
Topic: Waffentrager pak43
Replies: 1
Views: 1655

Waffentrager pak43

Waffentrager pak43, German waffentrager project that tried to creat a new tank destroyer
7 built, 5 were used at battle of Berlin
stats will be:
hp: like pz1
armor: 0/0
armament: same with nashorn or jagdpanther
speed: 2 speed
2 range
2 cost
3rd industy level needed
by NurKaiser
Tue Dec 22, 2020 4:15 am
Forum: Vehicles (last cleanup: 20240130)
Topic: Tank recovery vehicle +IMG
Replies: 31
Views: 5598

Re: Tank recovery vehicle

what about bergepanther? https://www.google.com/imgres?imgurl=https%3A%2F%2Fwww.super-hobby.ru%2Fzdjecia%2F5%2F1%2F9%2F28070_rd.jpg&imgrefurl=https%3A%2F%2Fwww.super-hobby.ru%2Fproducts%2FBergepanther-Ausf.-G-Full-Interior.html&tbnid=YGqhCzlkBuT_4M&vet=12ahUKEwiArsin3ODtAhWDqIsKHT7xBSoQM...
by NurKaiser
Mon Dec 21, 2020 12:59 pm
Forum: Buildings (last cleanup: 20240130)
Topic: HQ
Replies: 1
Views: 1958

HQ

a building that will work like officer, but will have more hp, armor and won't be able to move
by NurKaiser
Mon Dec 21, 2020 12:51 pm
Forum: German Planes (last cleanup: 20240130)
Topic: HE 177 +IMG needs polish
Replies: 37
Views: 6040

Re: Heinkel He 177 "Greif"

HauptmannHorst wrote: Sun Dec 20, 2020 9:06 pm I thought it cold have a "Fritz x button" next to the common bombing button with a cooldown.
Fritz X for extreme damage against ships as it was used for?
if so JU390 have to get it too! (irl it could carry 4 fritz-x bombs per flight)
by NurKaiser
Mon Dec 21, 2020 12:41 pm
Forum: Russian Tanks
Topic: ISU-122 and ISU-152 range and class OLD_TOPIC
Replies: 6
Views: 2566

Re: ISU-122 and ISU-152 range and class

Jasondunkel wrote: Sun Dec 20, 2020 1:17 pm both classes are in the game so every thing is right. but til now i have not found the longest shootrange for the at version. that can not be 20km
you are about SU-152 and SU-122? they aren't ISU-122 and ISU-152!!! ISU-152 and ISU-122 were self-propelled artillery like 2 of them too!!!!!
by NurKaiser
Mon Dec 21, 2020 12:40 pm
Forum: Russian Tanks
Topic: ISU-122 and ISU-152 range and class OLD_TOPIC
Replies: 6
Views: 2566

Re: ISU-122 and ISU-152 range and class

how I know, both ISU-122(max firing range=19800m) and ISU-152 (max firing range=20500m) has to have a more range than 1 in game, and irl they were self propelled artillery, so I think we should change their class from heavy AT to heavy artillery. (KV-2 range for comparison is 17320) And thats defen...
by NurKaiser
Sun Dec 20, 2020 11:02 am
Forum: Russian Tanks
Topic: ISU-122 and ISU-152 range and class OLD_TOPIC
Replies: 6
Views: 2566

ISU-122 and ISU-152 range and class OLD_TOPIC

how I know, both ISU-122(max firing range=19800m) and ISU-152 (max firing range=20500m) has to have a more range than 1 in game, and irl they were self propelled artillery, so I think we should change their class from heavy AT to heavy artillery. (KV-2 range for comparison is 17320)
by NurKaiser
Sat Dec 19, 2020 4:58 pm
Forum: Tanks (last cleanup: 20240130)
Topic: Uralmash-1 (SU-101 and SU-102)
Replies: 0
Views: 2083

Uralmash-1 (SU-101 and SU-102)

https://en.wikipedia.org/wiki/Uralmash-1
Soviet late ww2 SPG that will replace SU-100
by NurKaiser
Sat Dec 19, 2020 4:54 pm
Forum: German tanks
Topic: pz2 luchs
Replies: 3
Views: 1957

Re: pz2 luchs

Jasondunkel wrote: Sat Dec 19, 2020 4:40 pm the weapon was allthou better. but than it will a bit more ecpensive
ich verstande, danke
by NurKaiser
Sat Dec 19, 2020 4:29 pm
Forum: German tanks
Topic: pz2 luchs
Replies: 3
Views: 1957

pz2 luchs

it will be pz2 with bigger speed(5 tiles per turn) due to it's better tracks
by NurKaiser
Fri Dec 18, 2020 1:09 pm
Forum: Tanks (last cleanup: 20240130)
Topic: BT-42 finnish
Replies: 1
Views: 2103

BT-42 finnish

Finnish self propelled artillery
https://en.wikipedia.org/wiki/BT-42
by NurKaiser
Fri Dec 18, 2020 1:08 pm
Forum: Tanks (last cleanup: 20240130)
Topic: upgrade for maus
Replies: 4
Views: 2621

Re: upgrade for maus

and also I forgot about maus with flamethrower as secondary armament instead of little gun
by NurKaiser
Fri Dec 18, 2020 1:07 pm
Forum: Tanks (last cleanup: 20240130)
Topic: upgrade for maus
Replies: 4
Views: 2621

Re: upgrade for maus

Shark guy 35 wrote: Fri Dec 18, 2020 4:25 am An anti air maus seems useless because of its speed (or lack thereof) :)
yes, it won't kill the balance, but I think that it can make maus more effective than Ratte to make maus to be built too
by NurKaiser
Thu Dec 17, 2020 8:40 pm
Forum: Technologies
Topic: Auto Loading Mechanism
Replies: 4
Views: 2658

Re: Auto Loading Mechanism

may I know which tanks it will be?
by NurKaiser
Thu Dec 17, 2020 8:35 pm
Forum: Tanks (last cleanup: 20240130)
Topic: upgrade for maus
Replies: 4
Views: 2621

upgrade for maus

germans had plans to add for maus light AA and I don't thin it will destroy balance if this will be implemented
by NurKaiser
Tue Dec 15, 2020 7:15 am
Forum: British Guns
Topic: QF 3.7 inch AA gun AT ability
Replies: 12
Views: 2631

QF 3.7 inch AA gun AT ability

it will work same as Flak 88 and Sovet AA gun
by NurKaiser
Tue Dec 15, 2020 6:37 am
Forum: Technologies
Topic: Mechant ship plane catapult
Replies: 2
Views: 2374

Re: Mechant ship plane catapult

An interesting device used on allied merchant ships that could launch a single fighter plane, which was meant to surprise enemy bombers. In this game it will be a tech that allows merchant ships to launch a fighter aircraft into the air, which will last for 6 turns before disappearing. What are you...
by NurKaiser
Tue Dec 15, 2020 6:36 am
Forum: Technologies
Topic: Doctrines
Replies: 11
Views: 3384

Re: Doctrines

for Japan it can be for example: sea landing doctrine: sea transport cost -1 and speed +1 chi-ha cost -1 O-I cost -1 adds momi class destroyer ability to transport 1 unit Bombing from sea doctrine: all battleships cost -1 all infantry hp +2 Furutaka and minekaze cost -1 adds one more action per turn...
by NurKaiser
Mon Dec 14, 2020 7:01 am
Forum: Vehicles (last cleanup: 20240130)
Topic: Borgward B IV heavy Goliath
Replies: 2
Views: 2195

Borgward B IV heavy Goliath

https://en.wikipedia.org/wiki/Borgward_IV
Borgward will be like Goliath, but without stealth ability and self killing, it's stats can be:
hp: same with pz1
armor: 1/0
speed: 3
range: 1
sight: 2
cost: 5
damage: 12
bonuses: same with panzershrek
abilities: 400kg explosives (deals 4 goliaths' damage)
by NurKaiser
Mon Dec 14, 2020 6:50 am
Forum: Vehicles (last cleanup: 20240130)
Topic: balance: Half trucks underused
Replies: 8
Views: 3173

Re: Half trucks

and also we must make Sdk.Fz, 251 have 2 carry capacity!!!
by NurKaiser
Fri Dec 11, 2020 6:43 am
Forum: Technologies
Topic: incendiary rounds
Replies: 6
Views: 2797

Re: incendiary rounds

Shark guy 35 wrote: Fri Dec 11, 2020 4:38 am Tech for fighter planes. Gives them a 30% chance to inflict burning effect on other air units. Requires industry level 2. Costs 5 turns. Buildable at TC.
may be in airport?
by NurKaiser
Wed Dec 09, 2020 3:08 am
Forum: Tanks (last cleanup: 20240130)
Topic: tank with defense against mines
Replies: 8
Views: 2917

Re: tank with defense against mines

why everyone forgot about pz3 with anti mine system? (I don't remember how it's called)
by NurKaiser
Wed Dec 09, 2020 3:07 am
Forum: German Guns
Topic: V3 canon
Replies: 2
Views: 1940

Re: V3 canon

Veritum Nazarenvs wrote: Tue Dec 08, 2020 10:19 pm Mhmmm... i like it i wonder how many turns it would take to make.
it's like a permanent V1-2.
may be 12 because of it's superior range (more than 5 times more than 17cm howitzer and 4 times more than Gustav)
by NurKaiser
Tue Dec 08, 2020 3:19 pm
Forum: German Guns
Topic: V3 canon
Replies: 2
Views: 1940

V3 canon

The V-3 (German: Vergeltungswaffe 3, "Retribution Weapon 3") was a German World War II large-caliber gun working on the multi-charge principle whereby secondary propellant charges are fired to add velocity to a projectile. The weapon was planned to be used to bombard London from two large ...

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