Search found 7 matches
- Thu Oct 13, 2022 5:30 pm
- Forum: Map & campaign designs ideas
- Topic: New campaign 'Cold Escalation'
- Replies: 11
- Views: 2105
Re: New campaign 'Cold Escalation'
I'll correct that as well. The objective and first turn dialog now mention the transports/apcs and greys. I hope this helps. I don't know how to make this more obvious, or if I should make this more obvious.
- Thu Oct 13, 2022 8:07 am
- Forum: Map & campaign designs ideas
- Topic: New campaign 'Cold Escalation'
- Replies: 11
- Views: 2105
Re: New campaign 'Cold Escalation'
The triggers work - just require all three to be loaded in transports. Maybe I should have pointed that out in the goal. I will fix this and send the map again, and also a small fix for the Chase map.
- Sun Aug 28, 2022 7:51 pm
- Forum: Map & campaign designs ideas
- Topic: New campaign 'Cold Escalation'
- Replies: 11
- Views: 2105
Re: New campaign 'Cold Escalation'
The order is Chase -> Expedition -> Cornered -> Encounter -> Counteroffensive -> Sabotage -> Extraction -> Face-off -> Epilogue.
I'm going to resend Counteroffensive, Extraction and Face-off as soon as I fix the formatting.
I'm going to resend Counteroffensive, Extraction and Face-off as soon as I fix the formatting.
- Sun Aug 28, 2022 4:09 pm
- Forum: Map & campaign designs ideas
- Topic: New campaign 'Cold Escalation'
- Replies: 11
- Views: 2105
Re: New campaign 'Cold Escalation'
I have sent all 9 maps, in the order they are meant to be played (starting witch Chase, ending with Epilogue). In the descriptions there are multiple lines like +++++++++++++++++ these were meant to separate messages from different characters, but I'm not sure if they will display properly on all de...
- Sun Aug 28, 2022 9:23 am
- Forum: Map & campaign designs ideas
- Topic: New campaign 'Cold Escalation'
- Replies: 11
- Views: 2105
New campaign 'Cold Escalation'
I made a campaign for AOG and now I'm looking to upload it. It consists of 9 maps, both big battles and smaller puzzle maps. There are some basic triggers, dialogues and each map has got a description (made entirely using the in-game editor, so the formatting is not perfect). All of the maps were te...
- Sat Jun 20, 2020 11:04 am
- Forum: Graphics
- Topic: Unit rotation cosmetic optons
- Replies: 0
- Views: 2635
Unit rotation cosmetic optons
The feature that units change direction they face when moving was introduced o loooong time ago... and I still didn't get used to it. I'm not saying its bad, but it is a bit weird when your soldiers hold their weapons in one hand and a moment later in the other. I think it would be cool if players w...
- Thu Jun 11, 2020 12:55 pm
- Forum: Techs
- Topic: Religious/cultural techs.
- Replies: 6
- Views: 2963
Religious/cultural techs.
My idea is to give players new techs that could change the way healers (mostly their conversion ability) work. Mostly to protect units from conversion, but in an interesting way. A) Monotheism/Polytheism techs - researched in churches and advancement centers. Their effects should cancel each other. ...