Search found 117 matches

by ProtectorLordGarmin
Wed Apr 06, 2022 7:01 am
Forum: Others
Topic: War in Ukrain
Replies: 8
Views: 4529

Re: War in Ukrain

Definitely too soon to release that. Wait for the conflict to end and maybe give it a year or so until everyone semi-forgets it (probably because we're all getting swamped by another new variant of COVID)
by ProtectorLordGarmin
Tue Mar 29, 2022 8:21 pm
Forum: Issues
Topic: Tic Tac Boom is Impossible?
Replies: 5
Views: 3037

Re: Tic Tac Boom is Impossible?

I mean it's the slog of getting past the Peacekeepers and then needing to use an item to survive the last one at the door. If an item wasn't required to beat it (and hence an item wasn't completely wasted if you stepped on a mine) it would be fine by me even if it takes a lot of tries to beat it. He...
by ProtectorLordGarmin
Sun Mar 27, 2022 3:19 pm
Forum: Issues
Topic: Tic Tac Boom is Impossible?
Replies: 5
Views: 3037

Re: Tic Tac Boom is Impossible?

It is indeed from AOMW Each Peacekeeper will immediately engage you after you open a door, leaving you with 4 health after dispatching them all. Since they do 5 damage to you, and they can see you from outside the building, one will camp in the forest outside the front door. Open it, and they dash i...
by ProtectorLordGarmin
Sat Mar 26, 2022 8:46 am
Forum: Issues
Topic: Tic Tac Boom is Impossible?
Replies: 5
Views: 3037

Tic Tac Boom is Impossible?

Peacekeepers move too fast and you can't escape them, plus they'll always damage you. By the time you escape the building one is camped outside and kills you immediately after opening the door. Is it possible without items at all?
by ProtectorLordGarmin
Tue Jan 26, 2021 6:33 pm
Forum: Unit - melee infantry
Topic: Greek Phylax
Replies: 8
Views: 2183

Re: Greek Phylax

Greek Phylax But then defenders of Ancient Rome? I am confused Plus ,those are some big stats, stealing stats. Plus, if it gets attacked by like a trireme, it gets 35 attack and it can now annihilate most land units, and if it gets any bonuses we have an anti ship land unit that runs around kicking ...
by ProtectorLordGarmin
Wed Dec 09, 2020 6:52 pm
Forum: Multiplayer discussions
Topic: Quick or Kick games.
Replies: 7
Views: 6085

Re: Quick or Kick games.

I would like to join this kind of game. Do you mind If I join the next "Quork" game?
by ProtectorLordGarmin
Wed Nov 04, 2020 9:42 pm
Forum: Structures
Topic: Throne
Replies: 11
Views: 5491

Re: Throne

Yeah well the trigger is the perfect thing for it. Just attach a permanent trigger to it and bam that's it the end
by ProtectorLordGarmin
Tue Oct 20, 2020 8:28 pm
Forum: Structures
Topic: Throne
Replies: 11
Views: 5491

Re: Throne

Yes, that is exactly what I was asking for. Buffs the throne keeper and nothing else, and loses the game for those who lose. Not really for a new game mode, I don't think: one can build a reasonable army to keep safe and attack at the same time. But it emphasises defense like sometimes in some maps ...
by ProtectorLordGarmin
Tue Oct 20, 2020 6:39 am
Forum: Gameplay & UI
Topic: pause production botton
Replies: 5
Views: 3568

Re: pause production botton

This is the problem with the Raid map in Revolution: not only does the initial army get bogged down by its sheer size, but then all the factories both armies have pushes it up to max pop.
by ProtectorLordGarmin
Mon Oct 19, 2020 8:50 pm
Forum: Unit - mounted
Topic: BannerKnight
Replies: 9
Views: 4184

Re: BannerKnight

Or maybe do a tougher version of the regular one? Banner bearers normally aren't good in combat, making a foot Knight version would help.
by ProtectorLordGarmin
Mon Oct 19, 2020 8:32 pm
Forum: Structures
Topic: Ambush hole
Replies: 9
Views: 4674

Re: Ambush hole

Sounds cool, but nobody seems to notice. Sad really...
But I like the idea! Hiding units beforehand sounds good.
by ProtectorLordGarmin
Mon Oct 19, 2020 8:28 pm
Forum: Structures
Topic: Throne
Replies: 11
Views: 5491

Re: Throne

No, it's not for training anything. It's just there and you need to defend it as best you can. If you neglect it, you fall. This could help teach some players the importance of defense as well as offense: instead of charging forward sometimes it better to hang back and reinforce your army first Edit...
by ProtectorLordGarmin
Mon Oct 19, 2020 8:15 pm
Forum: Neutrals (animals, buildings etc)
Topic: Decapitated heads on a spear ANSWERED
Replies: 12
Views: 3977

Re: Decapitated heads on a spear

Huh. You have a point. And it does serve to be better as an actually effective structure instead of just a background thing...
Maybe we could have a unit that does this, like the Celtic or Savage units when killing certain enemies mounts their heads on a spike.
by ProtectorLordGarmin
Mon Oct 19, 2020 4:09 pm
Forum: Neutrals (animals, buildings etc)
Topic: Decapitated heads on a spear ANSWERED
Replies: 12
Views: 3977

Re: Decapitated heads on a spear

Maybe creating one of these in place of a high tiered enemy unit would fit, like if a Centurion is killed their head is displayed on a pike, because my English class read Macbeth recently and mounting heads on pikes or spikes makes it apparent that someone important has died. It sounds like a lot of...
by ProtectorLordGarmin
Sun Oct 18, 2020 8:55 pm
Forum: Unit - melee infantry
Topic: General: Tanky Slow Boss Unit
Replies: 12
Views: 2378

Re: General: Tanky Slow Boss Unit

Also after thinking about it making it a map editor only unit makes more sense: if you lose your general in a battle usually you've already lost. And besides that you can't just make a new one whenever you need them. Like, I'm assuming 1 turn isn't that long, right? Losing a General and replenishing...
by ProtectorLordGarmin
Sun Oct 18, 2020 8:50 pm
Forum: Unit - siege engines / machines
Topic: Russian siege artillery — "Onager"
Replies: 10
Views: 3617

Re: Russian siege artillery — "Onager"

I mean it sounds good on a conceptual level. I look forwards to this unit.
by ProtectorLordGarmin
Sun Oct 18, 2020 8:46 pm
Forum: Unit - melee infantry
Topic: Royal Guard PEND
Replies: 137
Views: 19712

Re: Royal Guard or something idk

Wait, so we're making a regular and a hero variant? So, like the Hero Knight or the Centurion Hero?
by ProtectorLordGarmin
Sun Oct 18, 2020 7:33 am
Forum: Unit - melee infantry
Topic: Royal Guard PEND
Replies: 137
Views: 19712

Re: Royal Guard or something idk

QuadrupoleStrat wrote: Sun Oct 18, 2020 7:27 am
ProtectorLordGarmin wrote: Sun Oct 18, 2020 7:25 am
QuadrupoleStrat wrote: Sat Oct 10, 2020 12:53 am Royal guard hero is a map editor unit btw.
Couldn't find it in either unit tab.
Still not added.
Wait, are you talking about this unit, or a different one?
by ProtectorLordGarmin
Sun Oct 18, 2020 7:33 am
Forum: Maps
Topic: Peasant with shovel, Namus Retaliation (the fourth map) bug
Replies: 5
Views: 3118

Peasant with shovel, Namus Retaliation (the fourth map) bug

The peasants with shovels cannot build anything on any terrain. And before you all go off to test if this was intentional because you can still win you can't. Without any buildings the enemy cav can sprint up to your front line, and even if on turn 1 they don't reach you on turn 2 your units can't r...
by ProtectorLordGarmin
Sun Oct 18, 2020 7:25 am
Forum: Unit - melee infantry
Topic: Royal Guard PEND
Replies: 137
Views: 19712

Re: Royal Guard or something idk

QuadrupoleStrat wrote: Sat Oct 10, 2020 12:53 am Royal guard hero is a map editor unit btw.
Couldn't find it in either unit tab.
by ProtectorLordGarmin
Fri Oct 09, 2020 9:27 pm
Forum: Unit - melee infantry
Topic: General: Tanky Slow Boss Unit
Replies: 12
Views: 2378

Re: General: Tanky Slow Boss Unit

I have no idea how to balance this but it needs to be tanky. That's the entire basis of this unit. Besides, since its so slow it is more a defensive unit. I think, if we also implemented the throne structure I have posted on this forum, they would go good together: my idea for the throne is that the...
by ProtectorLordGarmin
Fri Oct 09, 2020 9:12 pm
Forum: Structures
Topic: Throne
Replies: 11
Views: 5491

Re: Throne

... Anyone else looking for this or everyone just doesn't care?
by ProtectorLordGarmin
Fri Oct 09, 2020 9:08 pm
Forum: Unit - melee infantry
Topic: New unit - Flag of Truce
Replies: 10
Views: 1723

Re: New unit - Flag of Truce

Is this a stealth unit? Because when someone makes a regular white flag waving unit, and walks it over to someone's bases, even if the intended person knows what's going on, everyone else could also know, and go kill the truce man with an arbalest or something, and ruin all the truce plans. Or if th...
by ProtectorLordGarmin
Fri Oct 09, 2020 8:54 pm
Forum: Unit - melee infantry
Topic: Royal Guard PEND
Replies: 137
Views: 19712

Re: Royal Guard or something idk

You know at first I though Royal Guard was going to be a normal ish heavy unit but this tough hero type is cool as well. But it needs to be producable at Castles. That's the whole point of a royal guard, to protect the King and his residences. So produce and upgrade to imperial at castle. Yes, I'm s...
by ProtectorLordGarmin
Mon Sep 21, 2020 8:28 am
Forum: Unit balancing
Topic: Merc longbow rebalance
Replies: 13
Views: 2152

Re: Merc longbow rebalance

... Did I play a game vs an alt of yours? Because that's exactly my strat . Also that's what the mercs are made for: they are more trained than most other troops because they are already elites, and they are looking for cash with their skills. They are made exactly for quick spam: short turns to mak...
by ProtectorLordGarmin
Mon Sep 21, 2020 8:19 am
Forum: Structures
Topic: Mercenary Camp
Replies: 10
Views: 3826

Re: Mercenary Camp

Look at the Condotierro for that. You can make both him AND the mercenary units around him infinite if you keep them near. Besides I'm talking about the pay mercenary group "spell" having the same 2 cooldown that the Condotierro does.
by ProtectorLordGarmin
Mon Sep 21, 2020 8:16 am
Forum: Unit - melee infantry
Topic: Royal Guard PEND
Replies: 137
Views: 19712

Re: Royal Guard or something idk

OK what about a sword? I mean if its defending the king (likely in a throne room) they're mostly going to stop Infantry (in real life) so a sword would be best, no?
by ProtectorLordGarmin
Sun Sep 20, 2020 6:48 pm
Forum: Structures
Topic: Mercenary Camp
Replies: 10
Views: 3826

Mercenary Camp

Built by a Condotierro (which appears to be spelt incorrectly? Google says the plural is Condottiere, so that makes it Condottiero for one, right?) when supplied with 3 units worth of money. Spends one unit per turn to build (which stands for 2 salt carts, 1 money courier, one silver cart, 1/2 gold ...
by ProtectorLordGarmin
Sun Sep 20, 2020 6:30 pm
Forum: Unit - melee infantry
Topic: Royal Guard PEND
Replies: 137
Views: 19712

Re: Royal Guard or something idk

They use an axe or spear, not a mace. And uh... The crossbow ain't looking too good.
by ProtectorLordGarmin
Sun Sep 20, 2020 6:28 pm
Forum: Multiplayer discussions
Topic: Multiplayer Campaign
Replies: 22
Views: 9870

Re: Multiplayer Campaign

You're not listening to me. Look, let's take it slower. You see the battle drawings, on the "Historical Battles" Missions?

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