Search found 117 matches
- Wed Apr 06, 2022 7:01 am
- Forum: Others
- Topic: War in Ukrain
- Replies: 8
- Views: 4529
Re: War in Ukrain
Definitely too soon to release that. Wait for the conflict to end and maybe give it a year or so until everyone semi-forgets it (probably because we're all getting swamped by another new variant of COVID)
- Tue Mar 29, 2022 8:21 pm
- Forum: Issues
- Topic: Tic Tac Boom is Impossible?
- Replies: 5
- Views: 3037
Re: Tic Tac Boom is Impossible?
I mean it's the slog of getting past the Peacekeepers and then needing to use an item to survive the last one at the door. If an item wasn't required to beat it (and hence an item wasn't completely wasted if you stepped on a mine) it would be fine by me even if it takes a lot of tries to beat it. He...
- Sun Mar 27, 2022 3:19 pm
- Forum: Issues
- Topic: Tic Tac Boom is Impossible?
- Replies: 5
- Views: 3037
Re: Tic Tac Boom is Impossible?
It is indeed from AOMW Each Peacekeeper will immediately engage you after you open a door, leaving you with 4 health after dispatching them all. Since they do 5 damage to you, and they can see you from outside the building, one will camp in the forest outside the front door. Open it, and they dash i...
- Sat Mar 26, 2022 8:46 am
- Forum: Issues
- Topic: Tic Tac Boom is Impossible?
- Replies: 5
- Views: 3037
Tic Tac Boom is Impossible?
Peacekeepers move too fast and you can't escape them, plus they'll always damage you. By the time you escape the building one is camped outside and kills you immediately after opening the door. Is it possible without items at all?
- Tue Jan 26, 2021 6:33 pm
- Forum: Unit - melee infantry
- Topic: Greek Phylax
- Replies: 8
- Views: 2183
Re: Greek Phylax
Greek Phylax But then defenders of Ancient Rome? I am confused Plus ,those are some big stats, stealing stats. Plus, if it gets attacked by like a trireme, it gets 35 attack and it can now annihilate most land units, and if it gets any bonuses we have an anti ship land unit that runs around kicking ...
- Wed Dec 09, 2020 6:52 pm
- Forum: Multiplayer discussions
- Topic: Quick or Kick games.
- Replies: 7
- Views: 6085
Re: Quick or Kick games.
I would like to join this kind of game. Do you mind If I join the next "Quork" game?
- Wed Nov 04, 2020 9:42 pm
- Forum: Structures
- Topic: Throne
- Replies: 11
- Views: 5491
Re: Throne
Yeah well the trigger is the perfect thing for it. Just attach a permanent trigger to it and bam that's it the end
- Tue Oct 20, 2020 8:28 pm
- Forum: Structures
- Topic: Throne
- Replies: 11
- Views: 5491
Re: Throne
Yes, that is exactly what I was asking for. Buffs the throne keeper and nothing else, and loses the game for those who lose. Not really for a new game mode, I don't think: one can build a reasonable army to keep safe and attack at the same time. But it emphasises defense like sometimes in some maps ...
- Tue Oct 20, 2020 6:39 am
- Forum: Gameplay & UI
- Topic: pause production botton
- Replies: 5
- Views: 3568
Re: pause production botton
This is the problem with the Raid map in Revolution: not only does the initial army get bogged down by its sheer size, but then all the factories both armies have pushes it up to max pop.
- Mon Oct 19, 2020 8:50 pm
- Forum: Unit - mounted
- Topic: BannerKnight
- Replies: 9
- Views: 4184
Re: BannerKnight
Or maybe do a tougher version of the regular one? Banner bearers normally aren't good in combat, making a foot Knight version would help.
- Mon Oct 19, 2020 8:32 pm
- Forum: Structures
- Topic: Ambush hole
- Replies: 9
- Views: 4674
Re: Ambush hole
Sounds cool, but nobody seems to notice. Sad really...
But I like the idea! Hiding units beforehand sounds good.
But I like the idea! Hiding units beforehand sounds good.
- Mon Oct 19, 2020 8:28 pm
- Forum: Structures
- Topic: Throne
- Replies: 11
- Views: 5491
Re: Throne
No, it's not for training anything. It's just there and you need to defend it as best you can. If you neglect it, you fall. This could help teach some players the importance of defense as well as offense: instead of charging forward sometimes it better to hang back and reinforce your army first Edit...
- Mon Oct 19, 2020 8:15 pm
- Forum: Neutrals (animals, buildings etc)
- Topic: Decapitated heads on a spear ANSWERED
- Replies: 12
- Views: 3977
Re: Decapitated heads on a spear
Huh. You have a point. And it does serve to be better as an actually effective structure instead of just a background thing...
Maybe we could have a unit that does this, like the Celtic or Savage units when killing certain enemies mounts their heads on a spike.
Maybe we could have a unit that does this, like the Celtic or Savage units when killing certain enemies mounts their heads on a spike.
- Mon Oct 19, 2020 4:09 pm
- Forum: Neutrals (animals, buildings etc)
- Topic: Decapitated heads on a spear ANSWERED
- Replies: 12
- Views: 3977
Re: Decapitated heads on a spear
Maybe creating one of these in place of a high tiered enemy unit would fit, like if a Centurion is killed their head is displayed on a pike, because my English class read Macbeth recently and mounting heads on pikes or spikes makes it apparent that someone important has died. It sounds like a lot of...
- Sun Oct 18, 2020 8:55 pm
- Forum: Unit - melee infantry
- Topic: General: Tanky Slow Boss Unit
- Replies: 12
- Views: 2378
Re: General: Tanky Slow Boss Unit
Also after thinking about it making it a map editor only unit makes more sense: if you lose your general in a battle usually you've already lost. And besides that you can't just make a new one whenever you need them. Like, I'm assuming 1 turn isn't that long, right? Losing a General and replenishing...
- Sun Oct 18, 2020 8:50 pm
- Forum: Unit - siege engines / machines
- Topic: Russian siege artillery — "Onager"
- Replies: 10
- Views: 3617
Re: Russian siege artillery — "Onager"
I mean it sounds good on a conceptual level. I look forwards to this unit.
- Sun Oct 18, 2020 8:46 pm
- Forum: Unit - melee infantry
- Topic: Royal Guard PEND
- Replies: 137
- Views: 19712
Re: Royal Guard or something idk
Wait, so we're making a regular and a hero variant? So, like the Hero Knight or the Centurion Hero?
- Sun Oct 18, 2020 7:33 am
- Forum: Unit - melee infantry
- Topic: Royal Guard PEND
- Replies: 137
- Views: 19712
Re: Royal Guard or something idk
Wait, are you talking about this unit, or a different one?QuadrupoleStrat wrote: ↑Sun Oct 18, 2020 7:27 amStill not added.
- Sun Oct 18, 2020 7:33 am
- Forum: Maps
- Topic: Peasant with shovel, Namus Retaliation (the fourth map) bug
- Replies: 5
- Views: 3118
Peasant with shovel, Namus Retaliation (the fourth map) bug
The peasants with shovels cannot build anything on any terrain. And before you all go off to test if this was intentional because you can still win you can't. Without any buildings the enemy cav can sprint up to your front line, and even if on turn 1 they don't reach you on turn 2 your units can't r...
- Sun Oct 18, 2020 7:25 am
- Forum: Unit - melee infantry
- Topic: Royal Guard PEND
- Replies: 137
- Views: 19712
Re: Royal Guard or something idk
Couldn't find it in either unit tab.
- Fri Oct 09, 2020 9:27 pm
- Forum: Unit - melee infantry
- Topic: General: Tanky Slow Boss Unit
- Replies: 12
- Views: 2378
Re: General: Tanky Slow Boss Unit
I have no idea how to balance this but it needs to be tanky. That's the entire basis of this unit. Besides, since its so slow it is more a defensive unit. I think, if we also implemented the throne structure I have posted on this forum, they would go good together: my idea for the throne is that the...
- Fri Oct 09, 2020 9:12 pm
- Forum: Structures
- Topic: Throne
- Replies: 11
- Views: 5491
Re: Throne
... Anyone else looking for this or everyone just doesn't care?
- Fri Oct 09, 2020 9:08 pm
- Forum: Unit - melee infantry
- Topic: New unit - Flag of Truce
- Replies: 10
- Views: 1723
Re: New unit - Flag of Truce
Is this a stealth unit? Because when someone makes a regular white flag waving unit, and walks it over to someone's bases, even if the intended person knows what's going on, everyone else could also know, and go kill the truce man with an arbalest or something, and ruin all the truce plans. Or if th...
- Fri Oct 09, 2020 8:54 pm
- Forum: Unit - melee infantry
- Topic: Royal Guard PEND
- Replies: 137
- Views: 19712
Re: Royal Guard or something idk
You know at first I though Royal Guard was going to be a normal ish heavy unit but this tough hero type is cool as well. But it needs to be producable at Castles. That's the whole point of a royal guard, to protect the King and his residences. So produce and upgrade to imperial at castle. Yes, I'm s...
- Mon Sep 21, 2020 8:28 am
- Forum: Unit balancing
- Topic: Merc longbow rebalance
- Replies: 13
- Views: 2152
Re: Merc longbow rebalance
... Did I play a game vs an alt of yours? Because that's exactly my strat . Also that's what the mercs are made for: they are more trained than most other troops because they are already elites, and they are looking for cash with their skills. They are made exactly for quick spam: short turns to mak...
- Mon Sep 21, 2020 8:19 am
- Forum: Structures
- Topic: Mercenary Camp
- Replies: 10
- Views: 3826
Re: Mercenary Camp
Look at the Condotierro for that. You can make both him AND the mercenary units around him infinite if you keep them near. Besides I'm talking about the pay mercenary group "spell" having the same 2 cooldown that the Condotierro does.
- Mon Sep 21, 2020 8:16 am
- Forum: Unit - melee infantry
- Topic: Royal Guard PEND
- Replies: 137
- Views: 19712
Re: Royal Guard or something idk
OK what about a sword? I mean if its defending the king (likely in a throne room) they're mostly going to stop Infantry (in real life) so a sword would be best, no?
- Sun Sep 20, 2020 6:48 pm
- Forum: Structures
- Topic: Mercenary Camp
- Replies: 10
- Views: 3826
Mercenary Camp
Built by a Condotierro (which appears to be spelt incorrectly? Google says the plural is Condottiere, so that makes it Condottiero for one, right?) when supplied with 3 units worth of money. Spends one unit per turn to build (which stands for 2 salt carts, 1 money courier, one silver cart, 1/2 gold ...
- Sun Sep 20, 2020 6:30 pm
- Forum: Unit - melee infantry
- Topic: Royal Guard PEND
- Replies: 137
- Views: 19712
Re: Royal Guard or something idk
They use an axe or spear, not a mace. And uh... The crossbow ain't looking too good.
- Sun Sep 20, 2020 6:28 pm
- Forum: Multiplayer discussions
- Topic: Multiplayer Campaign
- Replies: 22
- Views: 9870
Re: Multiplayer Campaign
You're not listening to me. Look, let's take it slower. You see the battle drawings, on the "Historical Battles" Missions?