Search found 35 matches
- Fri Dec 18, 2020 1:44 am
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
Just get into the balance change and test it myself, so far.. i am dissappointed, let me bring the math since you want it to be balanced around other unit. How to get +1 atk and +50 resistance aura? 3 turn unit on 6 turn upgrade How to get + 2 atk and 50% resist aura? 7 turn wih stats of heavy knigh...
- Thu Dec 17, 2020 9:28 am
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
Coolguy can't come in any carriers, even buildings. That already is a disadvantage. Melee siege buff will probably be underused, Coolguy isn't meant to be in the frontlines so i doubt he'll make melee siege machines armoured long enough, reason is he'll be targeted instead of the siege machine. Tes...
- Thu Dec 17, 2020 9:16 am
- Forum: Unit balancing
- Topic: rock paper scissor bonus damage for tribe unit
- Replies: 2
- Views: 945
Re: rock paper scissor bonus damage for tribe unit
Can we get extra bonus damage that is on rock paper scissor style unit between the tribe? It will add more dimension and maybe utilized underused unit. Tldr for example: - Nordic have bonus damage against roman, roman have bonus damage against japanese and japanese have bonus damage against nordic ...
- Thu Dec 17, 2020 6:40 am
- Forum: Unit balancing
- Topic: rock paper scissor bonus damage for tribe unit
- Replies: 2
- Views: 945
rock paper scissor bonus damage for tribe unit
Can we get extra bonus damage that is on rock paper scissor style unit between the tribe? It will add more dimension and maybe utilized underused unit. Tldr for example: - Nordic have bonus damage against roman, roman have bonus damage against japanese and japanese have bonus damage against nordic -...
- Thu Dec 17, 2020 5:19 am
- Forum: Gameplay & UI
- Topic: several buff as attack instinct
- Replies: 0
- Views: 2544
several buff as attack instinct
Given that some buff is lingering that last several turn, and it is always useful, it is weird to not give it to some unit beside priest. There is also other attack instinct that feel weird. Suggestion: - Remove buff from priest is not automatically applied. it is funny several priest give contradic...
- Thu Dec 17, 2020 4:54 am
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
Thank you for supporting me, let me chip in. It is not +2 range only, it is +2 range AND +5 power, I agree that blacksmith upgrade is applied to all, and it is aura.. So lets see. How to get +1 atk and +50 resistance aura? 3 turn unit on 6 turn upgrade How to get +1 atk and +1 armor aura? 3 turn un...
- Thu Dec 17, 2020 2:58 am
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
Whats the nerf, i dont see it, i doubt it is enough.
- Wed Dec 16, 2020 12:50 pm
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
Thank you for supporting me, let me chip in. It is not +2 range only, it is +2 range AND +5 power, I agree that blacksmith upgrade is applied to all, and it is aura.. So lets see. How to get +1 atk and +50 resistance aura? 3 turn unit on 6 turn upgrade How to get +1 atk and +1 armor aura? 3 turn uni...
- Sun Dec 13, 2020 12:04 pm
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
Yeah maybe i am acting out of spite since my main point of this thread is indeed deleting this unit from mp. So that's given. One sided unit with unique value will never be balanced and always feel unfair whether fighting or using him This is what i enforce the most when discussing balance. Everyone...
- Sun Dec 13, 2020 6:43 am
- Forum: Unit balancing
- Topic: Some thought about Mine
- Replies: 9
- Views: 1666
Re: Some thought about Mine
Instead of stats, i prefer to reduce its sight.
I want to make separate thread for money courier to also did this, increase the speed but reduce the sight.
I want to make separate thread for money courier to also did this, increase the speed but reduce the sight.
- Sun Dec 13, 2020 6:38 am
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
Ranged unit and + range ability in grid based, turn based game is inherently strong aspect that must be carefully balanced. I hope you compare it with crossbow archer/arbalest vs elite longbowman, what is the difference and cost to get +1 range. Even with crossbow archer, to get +3 hp, +2 power and ...
- Sat Dec 12, 2020 2:26 pm
- Forum: Unit balancing
- Topic: Some thought about Mine
- Replies: 9
- Views: 1666
Re: Some thought about Mine
Well I'm one of them who use salt carts and probably silver also for scouting. And the worst about it is they can't be used to speed up production if the current training has one turn balance . No!!!! Counting carts as pop and mines as factories will ruin the nature. Mines are an inevitable part of...
- Sat Dec 12, 2020 2:18 pm
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
Do we need to get +2 range AND +5 power? Imo, i prefer to reduce its power if we want to keep the +2 range. Also, i dunno if we make at same time, but it will be not funny if two people making some ee unit at same round turn, but first player get it and second only waste his tpwn production, i hope ...
- Sat Dec 12, 2020 5:16 am
- Forum: Unit balancing
- Topic: Some thought about Mine
- Replies: 9
- Views: 1666
Re: Some thought about Mine
Mine is kind of free resource that should be adjusted carefully, given the cost of mine = making 3 cost guy that construct within 9 round with 3 round of waiting to generate the average of 2 money courier (or less) which mean -2 turn bonus per 3 turn, it took around 30 turn to pay off this invesment...
- Sat Dec 12, 2020 4:52 am
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
It's kind of interesting, that stratego was mentioned twice, despite giving his pretty clear answer the first time, while nobody mentioned me properly. I'll just repeat what I am constantly reminding - for developer of a free game, time is the priciest resource. Please don't bother him too much. Es...
- Thu Dec 10, 2020 11:16 am
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
legendary means only one unit can exists in a game from that unit. Can we compromise about this? Given easter egg unit where we value the uniqueness, it is hard to measure the op or not the abilty of that unit. I know ambidextra and mineral ore is closest i can compare for this unit (For me it is b...
- Wed Dec 09, 2020 3:27 pm
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
not first player... legendary means only one unit can exists in a game from that unit. so the first to finish the build will have it(not necessarily the "first player"), and if that got killed then anyone can build it again. IF You deserve to lose if someone manage to kill it at this stat...
- Wed Dec 09, 2020 2:09 pm
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
Oh yeah, i missed that maybe. To answer it, my answer is no. But your math is not really that valid to how it works in game. Ok, give me your "valid" version and i will be happy to discuss it if they are felt to be op please talk to Endru to change a little if he agrees Well, who in charg...
- Wed Dec 09, 2020 11:57 am
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
Some of your Nerf suggestion can be approved but definitely not all. That will just loose it's EE factor and will be just a useless unit. It's like scout with 1 sight and 50turns to make. Definitely, everyone in game should be able to use them if they have already unlocked them. That's definitely t...
- Wed Dec 09, 2020 9:49 am
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
Some of your Nerf suggestion can be approved but definitely not all. That will just loose it's EE factor and will be just a useless unit. It's like scout with 1 sight and 50turns to make. Definitely, everyone in game should be able to use them if they have already unlocked them. That's definitely t...
- Wed Dec 09, 2020 7:56 am
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
Ok if thats the case, so i will get into second argument Legendary will never be balanced whatever stats you put it. Either op and someone complaining, or underwhelm and no one care Unlike some op unit where if imbalanced, it will transform into some kind of mirror match up. There is no "failsa...
- Wed Dec 09, 2020 5:30 am
- Forum: Unit balancing
- Topic: Herbalist abilities rebalance
- Replies: 6
- Views: 1271
Re: Herbalist abilities rebalance
Can we just buff the number? Doubling the power on melee is almost same as give him +x power in which x is equal to his atk value. Does it equal to -3 power with poison of the unit and locked behind the upgrade? Imo crippled unit is way stronger than dead unit Also if we look for post nerf bard, wit...
- Wed Dec 09, 2020 5:12 am
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
I prefer if you bring some number instead of attacking me personally by saying to test it. For an unit that is only one per game it is either broken and someone complaining, or underwhelm and no one care. Considering there issome that use house rule forbid him i will leave in your imagination And y...
- Wed Dec 09, 2020 1:34 am
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
No This is already just the same argument as people wanting to ban gem upg units. They don't have the same unit, so ban them. This is AOS remember. Strategy works even for the loosing side. There's even a given counter that's not in the gem upg anyway. And no, it's not op. There's no way its OP. Wh...
- Tue Dec 08, 2020 5:05 pm
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
Thats not how coolguy work. Coolguy siege bonus work if he move into adjacent siege foundation (not by building siege foundation right beside him) Given that It is 6 slot to place the coolguy optimally here is the lay out NWWWN WWCWW WCGCW WWNWW WWNWW WCGCW WWCWW NWWWN W= worker C = catapult G= the ...
- Tue Dec 08, 2020 11:26 am
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
All more reason to ban ee unit, easter egg unit must not be strong by design.
Also seriously legendary unit as a concept is flawed by design. And i will be dissapointed if thats the direction for all future ee unit. Unique is where it should be at.
Also seriously legendary unit as a concept is flawed by design. And i will be dissapointed if thats the direction for all future ee unit. Unique is where it should be at.
- Tue Dec 08, 2020 8:19 am
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
Re: coolguy must be banned in normal game
I prefer if you bring some number instead of attacking me personally by saying to test it. For an unit that is only one per game it is either broken and someone complaining, or underwhelm and no one care. Considering there issome that use house rule forbid him i will leave in your imagination And yo...
- Tue Dec 08, 2020 4:39 am
- Forum: Unit balancing
- Topic: CoolGuy Balancing IMPLEMENTED
- Replies: 63
- Views: 8168
CoolGuy Balancing IMPLEMENTED
I will not go into how to rebalance him. I just ask to ban him in normal game, this unit is broken by design. Reason: - 2 cost unit that very strong even with proper counter, and those are more expensive. (3 atk from scout cost 3 turn (scout very weak unit) ranger 4, ram 5) unlike other expensive un...
- Mon Dec 07, 2020 3:21 pm
- Forum: Gameplay & UI
- Topic: attack instinct attacks into fog tiles, is it broken? or intended?
- Replies: 3
- Views: 2729
Re: attack instinct attacks into fog tiles, is it broken? or intended?
Is it fixable?
Not meaning to be rude, given the age of this game i am surprised no one point this out.
Not meaning to be rude, given the age of this game i am surprised no one point this out.
- Mon Dec 07, 2020 8:20 am
- Forum: Gameplay & UI
- Topic: attack instinct attacks into fog tiles, is it broken? or intended?
- Replies: 3
- Views: 2729
attack instinct attacks into fog tiles, is it broken? or intended?
Sorry for my clickbait title thread, but i want to complain about random ranged unit that shoot into the dark (fog)/ to something we dont see. This will make some unit too strong in fog map. The most notable example is spamming trebuchet and fully upgraded heavy catapult or (to lesser extent) longbo...