Search found 59 matches
- Tue Mar 15, 2022 9:11 pm
- Forum: Unit - mounted
- Topic: French heavy cav i dont know the name
- Replies: 3
- Views: 2338
Re: French heavy cav i dont know the name
Ok same bonus of lance cav and 10 damage and 35 live heavy cav class to be more vulnerable than slow cav
- Mon Mar 14, 2022 10:36 pm
- Forum: Unit - mounted
- Topic: French heavy cav i dont know the name
- Replies: 3
- Views: 2338
French heavy cav i dont know the name
Heavy cavary of france that uses lances,sword and axes at the same time are slow for this but great to combat infantry and cavalry Stats Cost 6 Hp 40 Damage 10 Armor 3 P armor 5 Speed 4 Sight 4 Heal bonus 1.0 Resistance 100% Bonus Melee foot and ranged 50% Mounted 20% Siegue machine 20% Class Heavy ...
- Sun Mar 13, 2022 9:42 pm
- Forum: Unit - melee infantry
- Topic: Axeman (Not Axe Thrower)
- Replies: 38
- Views: 13439
Axeman or axe warrior(2 turn unit for nords)
Stats
Cost 2
Hp 16
Atack 7
Range 1
armor 0
P armor 1
Speed 4 good for fast assaults
Sigth 4
Actions 1
Bonus of swordman
I dont make stats for upg
Class irregular infantry shield bearer light armor
Cost 2
Hp 16
Atack 7
Range 1
armor 0
P armor 1
Speed 4 good for fast assaults
Sigth 4
Actions 1
Bonus of swordman
I dont make stats for upg
Class irregular infantry shield bearer light armor
- Sun Mar 13, 2022 6:49 am
- Forum: Planetary
- Topic: bee man sub branch
- Replies: 17
- Views: 4594
Re: bee man sub branch
Beeman combat medic With corporal modification changing sting for a syringe it gain the ability to heal but need to storage the medicines in is abdomen making a easy target to enemys Stats Cost 3-4 Hp 20 Atack 5 Armor 0 Speed 3 Sight 3 Abilities Cure Heal 5 live Maybe honey ability Dont make honey a...
- Sun Mar 13, 2022 6:30 am
- Forum: Planetary
- Topic: bee man sub branch
- Replies: 17
- Views: 4594
Re: Beeman
Genetic modification of antmen giving the ability to make a short flying ant the sting but dies if use it and is a last recurse Stats Cost 3 Hp 35 Atack 10 Arm 2 P arm 1 Speed 3 Sight 3 Actions 1 heal aff 100% Build on barracks only Abilities Sting Damage 10 Bonus 50 % against infantry dies at cast...
- Sat Feb 26, 2022 2:20 am
- Forum: Unit - ranged (like archers)
- Topic: Idea(rock trower crossbow)
- Replies: 5
- Views: 3170
Re: Idea(rock trower crossbow)
Not a death post useful countering the skirmisher and dealing with meele but most cost
- Sat Feb 26, 2022 2:09 am
- Forum: Unit - ranged (like archers)
- Topic: Idea(scout archer)
- Replies: 3
- Views: 2928
Re: Idea(scout archer)
Sight 6 or 5 same stats of the start no revive post 
- Sat Feb 26, 2022 1:46 am
- Forum: Multiplayer discussions
- Topic: What about tournaments
- Replies: 0
- Views: 3248
What about tournaments
Where are organizate the tournament to join
- Thu Feb 24, 2022 12:35 pm
- Forum: Planetary
- Topic: bee man sub branch
- Replies: 17
- Views: 4594
Beeman
Genetic modification of antmen giving the ability to make a short flying ant the sting but dies if use it and is a last recurse Stats Cost 3 Hp 35 Atack 10 Arm 2 P arm 1 Speed 3 Sight 3 Actions 1 heal aff 100% Build on barracks only Abilities Sting Damage 10 Bonus 50 % against infantry dies at cast ...
- Tue Feb 22, 2022 5:42 pm
- Forum: Planetary
- Topic: Spored mushrom or giant mushrom
- Replies: 3
- Views: 2413
Re: Spored mushrom or giant mushrom
What about create little mushroom from spores instant of poison sporesMidonik wrote: ↑Tue Feb 22, 2022 9:48 am Seems kind of similar to the acid spitter form of this unit: viewtopic.php?f=175&t=6124
- Tue Feb 22, 2022 2:52 am
- Forum: Planetary
- Topic: Spored mushrom or giant mushrom
- Replies: 3
- Views: 2413
Spored mushrom or giant mushrom
I'm very bad with english excuse me A slow mushrom humanoid and very big due to this are easy target this release poison spores that are very dangerous to infantry stats Cost:? Hp 50 Damage 10 they are big a smash infantry Armor 0 P armor 0 Speed 2 Sight 3 Cannot be healed heal it self 1-2per turn A...
- Fri Mar 12, 2021 3:05 am
- Forum: Unit - melee infantry
- Topic: Guerilla IMPLEMENTED
- Replies: 29
- Views: 6145
Re: Light shielder
perfect is already taking shape improvement of 6 shifts good images and the name can be a militiaman or a warrior, the truth is I'm not good with names
- Wed Mar 10, 2021 4:26 pm
- Forum: Unit - melee infantry
- Topic: Guerilla IMPLEMENTED
- Replies: 29
- Views: 6145
Re: Light shielder
Best use the shoes an a hat like team color a bandana
- Wed Mar 10, 2021 4:10 pm
- Forum: Unit - ranged (like archers)
- Topic: Dagger archer
- Replies: 13
- Views: 4294
Re: Dagger archer
Any can make a image idea an normal archer but with a dager in a hand or someting like this
- Wed Mar 10, 2021 4:02 pm
- Forum: Unit - ranged (like archers)
- Topic: Profesional marskman(archer w most bonus agaist units)
- Replies: 8
- Views: 3378
Re: Profesional marskman(archer w most bonus agaist units)
I will post my stats. I missed first one. Imo, it deserves a 5 turn cost to have 3 turn cd abilities. My proposition: Specialist Marksman Trained in Archery range Cost: 5 Hp: 15 Att: 6 Rng: 6 Sight: 5 Armor: 0/0 Heal bonus: 1.0 Mental resistance: 0% Bonuses: 50% Medium foot melee 50% Light foot mele...
- Wed Mar 10, 2021 3:50 pm
- Forum: Unit - mounted
- Topic: First strike lancer sarissaporoi
- Replies: 18
- Views: 5250
Re: Long pike cavalry
And a first strike lancer sarissaporoi post renamed
- Tue Mar 09, 2021 6:47 pm
- Forum: Unit balancing
- Topic: Roman units are kinda weak...
- Replies: 40
- Views: 8080
Re: Roman units are kinda weak...
The romans have siegue weapons like catpults but more tiny but are low used
- Tue Mar 09, 2021 12:29 pm
- Forum: Unit - melee infantry
- Topic: Guerilla IMPLEMENTED
- Replies: 29
- Views: 6145
Re: Light shielder
What I see here is basically a scouting unit from barracks. If we added some kind of bonus against skirmishers and archers it could be even more interesting. But even without it, it could be fine addition. On the other hand original idea seems to be more focused on being medium infantry, loosing so...
- Tue Mar 09, 2021 12:17 pm
- Forum: Techs
- Topic: Light pilum throw
- Replies: 7
- Views: 3058
Re: Light pilum throw
Ok,the more pierce armor idea is good
- Tue Mar 09, 2021 1:42 am
- Forum: Techs
- Topic: Light pilum throw
- Replies: 7
- Views: 3058
Re: Light pilum throw
I am looking for different kind of boost for legionaries. I don't want to give them ranged ability (or any ability in fact) to not create a precedent. If they would got pilum throw, why not give crossbow shot to foot knights? And then to the knights. And why not to the swordsmen? Light cavalry and ...
- Tue Mar 09, 2021 1:38 am
- Forum: Unit - melee infantry
- Topic: Guerilla IMPLEMENTED
- Replies: 29
- Views: 6145
Re: Light shielder
Have bonuses against buildings for this im say that have diferent usesQuadrupoleStrat wrote: ↑Sun Mar 07, 2021 11:07 ami think he is saying that this unit is like a melee skirmisher.
That has bonuses to buildings or smt.
- Tue Mar 09, 2021 1:23 am
- Forum: Unit - mounted
- Topic: First strike lancer sarissaporoi
- Replies: 18
- Views: 5250
Re: Long pike cavalry
after a long research im descover this macedonia cavalry sarisophoroi have sarissa of the cavalry that have the same dimensions of the sarissa used by infantry this cavalry not used shield In book Warhorse: Cavalry in Ancient Warfare, author Phil Sidnell concludes basing it on solid research, that ...
- Mon Mar 08, 2021 2:43 am
- Forum: Techs
- Topic: Light pilum throw
- Replies: 7
- Views: 3058
Re: Light pilum throw
Yes,are already trainedsQuadrupoleStrat wrote: ↑Sun Mar 07, 2021 11:12 am From what i've seen Legionaries were already trained in throwing pilums. So i think it may be a tech for legionaries since they are very underused and all.
- Mon Mar 08, 2021 12:11 am
- Forum: Unit - mounted
- Topic: First strike lancer sarissaporoi
- Replies: 18
- Views: 5250
Re: Long pike cavalry
Find me one historical example of really long weapons used by cavalry. Apart of winged hussars of course. Pikes had 5 or 6 meters! They were heavy. They couldn't be used by cavalry. Pike units 2 range represents this advantage of greater range - over double vs knights with lances. Winged hussar uni...
- Thu Mar 04, 2021 11:48 am
- Forum: Graphics
- Topic: Gendarme redesign ABANDONED
- Replies: 10
- Views: 4470
Re: Gendarme redesign
The new gendarme its too goodQuadrupoleStrat wrote: ↑Tue Sep 22, 2020 10:40 am The rider looks odd when compared to other riders.
I changed the looks of the rider and changed a couple things aswell.
- Tue Mar 02, 2021 11:07 am
- Forum: Unit - mounted
- Topic: Noble man cavalry(frenc heavy cav)
- Replies: 3
- Views: 2524
Re: Noble man cavalry(frenc heavy cav)
The other unit i ve planed to based french cavalry unit but the stats are change now banneret is more like an centurion with minor buff an more resilence for this im splited the topic in the french cav of the 1200 1400 i think
- Tue Mar 02, 2021 1:39 am
- Forum: Techs
- Topic: Light pilum throw
- Replies: 7
- Views: 3058
Light pilum throw
Make the legionaries can throw a light pilum that deals 4 damage in a range of 4 tiles coldown 3 turns and cost 5 researchable only in roman garrison
- Tue Mar 02, 2021 1:15 am
- Forum: Unit - mounted
- Topic: Heavy cavalry bannerets
- Replies: 24
- Views: 6570
Re: Heavy cavalry bannerets
And 1 more power
- Mon Mar 01, 2021 11:33 pm
- Forum: FAQ
- Topic: How can post images ANSWERED
- Replies: 3
- Views: 3627
How can post images ANSWERED
I dont now how to post images
- Mon Mar 01, 2021 10:48 pm
- Forum: Unit - mounted
- Topic: Heavy cavalry bannerets
- Replies: 24
- Views: 6570
Re: Heavy cavalry bannerets
Or +1speedSquirrel5555 wrote: ↑Mon Mar 01, 2021 9:06 pm Cost:6
HP:45
Attack power:10
Range: 1
Armour:2
P armour: 2
Speed: 5
Sight: 5
+50% ranged, melee foot, siege machine
+100% siege machine armoured
Aura: 3 tiles, maybe +1 armour?
Also I'm not convinced what colour the cloak should be. I dont think the unit needs more team colour.