Search found 27 matches
- Wed Jun 01, 2022 2:03 pm
- Forum: Reporting Issues
- Topic: ORK bugs
- Replies: 1
- Views: 2412
ORK bugs
the new orc skins are buggy. the heal of orc shaman does not make anything. the new power "enchant troll agolity" of troll mage not make notihing new orc skin of master armored warrior is very tiny. orcish warrior is invisible except in the last unit update If I see anything else I'll let ...
- Tue May 31, 2022 4:03 am
- Forum: Skins for AoF
- Topic: Orcs Axe Skin
- Replies: 11
- Views: 3380
Re: Orcs Axe Skin
more bloodies
- Mon May 30, 2022 9:19 pm
- Forum: Skins for AoF
- Topic: Orcs Axe Skin
- Replies: 11
- Views: 3380
Re: Orcs Axe Skin
i make the fastest i can
- Mon May 30, 2022 8:26 pm
- Forum: Skins for AoF
- Topic: Orcs Axe Skin
- Replies: 11
- Views: 3380
Re: Orcs Axe Skin
thanks, between today and tomorrow I will upload them with outline!
- Sun May 29, 2022 3:55 pm
- Forum: Archive — Skins for AoF
- Topic: Blossom elves IMPLEMENTED
- Replies: 21
- Views: 6204
Re: Blossom elves
how cute they are, it will give a loving touch to the AoF, greetings!
- Sun May 29, 2022 3:16 pm
- Forum: Skins for AoF
- Topic: New Orcs Skin(idea)
- Replies: 2
- Views: 2071
Re: New Orcs Skin(idea)
Great, I already made the post with a plus of a bloody orc, I hope you like it!
- Thu May 26, 2022 1:22 am
- Forum: Skins for AoF
- Topic: Orcs Axe Skin
- Replies: 11
- Views: 3380
Re: Orcs Axe Skin
it's ok in this category right?
- Wed May 25, 2022 6:05 am
- Forum: Skins for AoF
- Topic: Orcs Axe Skin
- Replies: 11
- Views: 3380
Orcs Axe Skin
Hello community, greetings from the cave. well the other day I made a post to ask for the "img" to put axes on them, I would like them to be there to use some of the "img" since the orcs should have axes in my opinion, if you like the idea we can ask them to put them to use. I al...
- Mon May 23, 2022 11:14 pm
- Forum: New variant ideas
- Topic: Age Of Dead
- Replies: 6
- Views: 4200
Re: Age Of Dead
mmm if we consider things from resident evil, or left4dead, silent hill, and other games we will have enough units and campaigns to be able to do it, you can also do evil dead campaign, and many other things related to the zombie world
- Mon May 23, 2022 11:06 pm
- Forum: Human Technologies
- Topic: Teleport(or blink) For Mages
- Replies: 30
- Views: 14819
Re: Teleport(or blink) For Mages
well if you need help with the sub wizards, I'd like to help :3.
if the new power "blessed" is good.
tell me what kind of sub wizards do you want to create?
if the new power "blessed" is good.
tell me what kind of sub wizards do you want to create?
- Mon May 23, 2022 11:02 pm
- Forum: Human Technologies
- Topic: Teleport(or blink) For Mages
- Replies: 30
- Views: 14819
Re: Teleport(or blink) For Mages
well if you need help with the sub wizards, I'd like to help :3.
if the new power "blessed" is good.
tell me what kind of sub wizards do you want to create?
if the new power "blessed" is good.
tell me what kind of sub wizards do you want to create?
- Fri May 20, 2022 4:13 am
- Forum: Orc
- Topic: Goblin Zeppelin DISCUSSING
- Replies: 38
- Views: 13793
Re: Goblin Zeppelin DISCUSSING
I find it interesting that the zepeling is added since the war with the dwarfs will be more fun, excellent idea!
- Fri May 20, 2022 4:05 am
- Forum: Human Technologies
- Topic: Teleport(or blink) For Mages
- Replies: 30
- Views: 14819
Re: Teleport(or blink) For Mages
Maybe an imperial mage that gives buffs and can teleport, would also have a magic missile, that provides some arcane armor, such as the power of the orcs "the skin of the troll", it would be an assistance unit in battle, with the ease of leaving so it is not annihilated
- Thu May 19, 2022 5:24 am
- Forum: Human Technologies
- Topic: Teleport(or blink) For Mages
- Replies: 30
- Views: 14819
Re: Teleport(or blink) For Mages
I think it's fine there.
What would you think of the apprentice mage unit adding teleport?
What would you think of the apprentice mage unit adding teleport?
- Thu May 19, 2022 5:18 am
- Forum: Human Technologies
- Topic: Teleport(or blink) For Mages
- Replies: 30
- Views: 14819
Re: Teleport(or blink) For Mages
well, is that better?
- Thu May 19, 2022 5:01 am
- Forum: Human Technologies
- Topic: Teleport(or blink) For Mages
- Replies: 30
- Views: 14819
Re: Teleport(or blink) For Mages
¿Would you like to return to the topic of considering the teleport for any human unit?
- Thu May 19, 2022 4:55 am
- Forum: New variant ideas
- Topic: Age Of Dead
- Replies: 6
- Views: 4200
Age Of Dead
this idea is sure to be repeated but well here it goes, it's about making a zombie version of the age, containing zombies like wich, tank, boomer, and other known zombies, only 2 sides would be, with several units to choose from, from zoey , even lion, a nemesis why not, and all kinds of zombies th...
- Wed May 18, 2022 1:19 am
- Forum: Skins for AoF
- Topic: New Orcs Skin(idea)
- Replies: 2
- Views: 2071
New Orcs Skin(idea)
Hello community, here Count Orok brings you a proposal to improve the game in terms of role-playing. I would like to propose some new skins for the orcs, my idea is that they carry axes and other types of weapons, since most of them only carry swords, well I would only need the base of the current s...
- Wed Mar 03, 2021 2:56 pm
- Forum: Others
- Topic: Game Modes (ROL)
- Replies: 0
- Views: 2620
Game Modes (ROL)
In this post we can communicate to arrange role-playing games, and what kind of games we can perform. My game modes: Only Goblins: In this mode we will only use the goblins and their derivatives since we have enough goblin units, no towers or volcanoes, it is not worth hamletback, since you would no...
- Mon Jan 11, 2021 2:25 pm
- Forum: Human Technologies
- Topic: Teleport(or blink) For Mages
- Replies: 30
- Views: 14819
Re: Teleport(or blink) For Mages
I think it is a good idea to give a "warmage" the teleportation power, since having 2 actions per turn would give it the opportunity to enter battle and attack, but at the same time it is a good idea to penalize the movement, Let's say if you normally have a move of 3 squares per turn, red...
- Tue Dec 01, 2020 8:13 pm
- Forum: Human Technologies
- Topic: Teleport(or blink) For Mages
- Replies: 30
- Views: 14819
Re: Teleport(or blink) For Mages
I like the option one, but the third even more, it is true that making a new unit takes more time, but I can think of a "magician's apprentice" that has new powers, such as blink, and others that we can think of, could also have some shield similar to that of "trolls skin" of tro...
- Tue Dec 01, 2020 7:52 pm
- Forum: Archived - Reporting Issues
- Topic: Orcs Bugs (2020-11-27 version 1.1135) IMPLEMENTED
- Replies: 4
- Views: 2807
Orcs Bugs (2020-11-27 version 1.1135) IMPLEMENTED
In the last update 2020-11-27 version 1.135 here i list all the bug i know, the mages(orc, goblins, merblin and merlock) no throw temple, and the all goblins no throw goblin granade, orc slaver throw whipash in units whit no efect(goblin slave, orc peon, range units, mages and wizards) and whip atta...
- Tue Dec 01, 2020 1:17 am
- Forum: Human Technologies
- Topic: Teleport(or blink) For Mages
- Replies: 30
- Views: 14819
Re: Teleport(or blink) For Mages
Taking into account what I read, the unit cost could be increased to 8 (like the warmage), the cooldown by 4, and the blink range only to be 5, since that way it would not increase and could only have it after doing the technology that I think should take 6 turns to unlock, like fireball. Would stay...
- Mon Nov 30, 2020 2:49 am
- Forum: Human Technologies
- Topic: Teleport(or blink) For Mages
- Replies: 30
- Views: 14819
Re: Teleport(or blink) For Mages
Yes it could be that 4 turns are too few, but "Elf Jump" takes 4 turns too.Shark guy 35 wrote: ↑Mon Nov 30, 2020 2:37 am Seems like it could work, however 4 turns seems like it is too little.
- Mon Nov 30, 2020 2:44 am
- Forum: Human Technologies
- Topic: Teleport(or blink) For Mages
- Replies: 30
- Views: 14819
- Mon Nov 30, 2020 2:01 am
- Forum: Human Technologies
- Topic: Teleport(or blink) For Mages
- Replies: 30
- Views: 14819
Teleport(or blink) For Mages
I wanted to propose a new power for human mage (applicable to other mage of other races) teleportation or blink, since they are weak units before swords and arrows, the power would be similar to "elf jump" or "jump for squig rider "with In order to be able to escape or enter the ...
- Mon Nov 30, 2020 1:11 am
- Forum: Archived - Votes and Polls
- Topic: AOF Vote: How upsetting if we ruin your running games CLOSED
- Replies: 28
- Views: 10220
Re: AOF Vote: How upsetting if we ruin your running games
I am Orok In the game
I would opt for "C" since the game is constantly changing, whatever is for a better gaming experience, even if it is true that in multiplayer maps the results would vary when the statistics changed in the games already started, in short it is just a game to have fun!
I would opt for "C" since the game is constantly changing, whatever is for a better gaming experience, even if it is true that in multiplayer maps the results would vary when the statistics changed in the games already started, in short it is just a game to have fun!