Search found 27 matches

by Orok
Wed Jun 01, 2022 2:03 pm
Forum: Reporting Issues
Topic: ORK bugs
Replies: 1
Views: 2412

ORK bugs

the new orc skins are buggy. the heal of orc shaman does not make anything. the new power "enchant troll agolity" of troll mage not make notihing new orc skin of master armored warrior is very tiny. orcish warrior is invisible except in the last unit update If I see anything else I'll let ...
by Orok
Tue May 31, 2022 4:03 am
Forum: Skins for AoF
Topic: Orcs Axe Skin
Replies: 11
Views: 3380

Re: Orcs Axe Skin

more bloodies
by Orok
Mon May 30, 2022 9:19 pm
Forum: Skins for AoF
Topic: Orcs Axe Skin
Replies: 11
Views: 3380

Re: Orcs Axe Skin

i make the fastest i can
by Orok
Mon May 30, 2022 8:26 pm
Forum: Skins for AoF
Topic: Orcs Axe Skin
Replies: 11
Views: 3380

Re: Orcs Axe Skin

thanks, between today and tomorrow I will upload them with outline!
by Orok
Sun May 29, 2022 3:55 pm
Forum: Archive — Skins for AoF
Topic: Blossom elves IMPLEMENTED
Replies: 21
Views: 6204

Re: Blossom elves

how cute they are, it will give a loving touch to the AoF, greetings!
by Orok
Sun May 29, 2022 3:16 pm
Forum: Skins for AoF
Topic: New Orcs Skin(idea)
Replies: 2
Views: 2071

Re: New Orcs Skin(idea)

Great, I already made the post with a plus of a bloody orc, I hope you like it!
by Orok
Thu May 26, 2022 1:22 am
Forum: Skins for AoF
Topic: Orcs Axe Skin
Replies: 11
Views: 3380

Re: Orcs Axe Skin

it's ok in this category right?
by Orok
Wed May 25, 2022 6:05 am
Forum: Skins for AoF
Topic: Orcs Axe Skin
Replies: 11
Views: 3380

Orcs Axe Skin

Hello community, greetings from the cave. well the other day I made a post to ask for the "img" to put axes on them, I would like them to be there to use some of the "img" since the orcs should have axes in my opinion, if you like the idea we can ask them to put them to use. I al...
by Orok
Mon May 23, 2022 11:14 pm
Forum: New variant ideas
Topic: Age Of Dead
Replies: 6
Views: 4200

Re: Age Of Dead

mmm if we consider things from resident evil, or left4dead, silent hill, and other games we will have enough units and campaigns to be able to do it, you can also do evil dead campaign, and many other things related to the zombie world
by Orok
Mon May 23, 2022 11:06 pm
Forum: Human Technologies
Topic: Teleport(or blink) For Mages
Replies: 30
Views: 14819

Re: Teleport(or blink) For Mages

well if you need help with the sub wizards, I'd like to help :3.
if the new power "blessed" is good.
tell me what kind of sub wizards do you want to create?
by Orok
Mon May 23, 2022 11:02 pm
Forum: Human Technologies
Topic: Teleport(or blink) For Mages
Replies: 30
Views: 14819

Re: Teleport(or blink) For Mages

well if you need help with the sub wizards, I'd like to help :3.
if the new power "blessed" is good.
tell me what kind of sub wizards do you want to create?
by Orok
Fri May 20, 2022 4:13 am
Forum: Orc
Topic: Goblin Zeppelin DISCUSSING
Replies: 38
Views: 13793

Re: Goblin Zeppelin DISCUSSING

I find it interesting that the zepeling is added since the war with the dwarfs will be more fun, excellent idea!
by Orok
Fri May 20, 2022 4:05 am
Forum: Human Technologies
Topic: Teleport(or blink) For Mages
Replies: 30
Views: 14819

Re: Teleport(or blink) For Mages

Maybe an imperial mage that gives buffs and can teleport, would also have a magic missile, that provides some arcane armor, such as the power of the orcs "the skin of the troll", it would be an assistance unit in battle, with the ease of leaving so it is not annihilated
by Orok
Thu May 19, 2022 5:24 am
Forum: Human Technologies
Topic: Teleport(or blink) For Mages
Replies: 30
Views: 14819

Re: Teleport(or blink) For Mages

I think it's fine there.
What would you think of the apprentice mage unit adding teleport?
by Orok
Thu May 19, 2022 5:18 am
Forum: Human Technologies
Topic: Teleport(or blink) For Mages
Replies: 30
Views: 14819

Re: Teleport(or blink) For Mages

well, is that better?
by Orok
Thu May 19, 2022 5:01 am
Forum: Human Technologies
Topic: Teleport(or blink) For Mages
Replies: 30
Views: 14819

Re: Teleport(or blink) For Mages

¿Would you like to return to the topic of considering the teleport for any human unit?
by Orok
Thu May 19, 2022 4:55 am
Forum: New variant ideas
Topic: Age Of Dead
Replies: 6
Views: 4200

Age Of Dead

this idea is sure to be repeated but well here it goes, it's about making a zombie version of the age, containing zombies like wich, tank, boomer, and other known zombies, only 2 sides would be, with several units to choose from, from zoey , even lion, a nemesis why not, and all kinds of zombies th...
by Orok
Wed May 18, 2022 1:19 am
Forum: Skins for AoF
Topic: New Orcs Skin(idea)
Replies: 2
Views: 2071

New Orcs Skin(idea)

Hello community, here Count Orok brings you a proposal to improve the game in terms of role-playing. I would like to propose some new skins for the orcs, my idea is that they carry axes and other types of weapons, since most of them only carry swords, well I would only need the base of the current s...
by Orok
Wed Mar 03, 2021 2:56 pm
Forum: Others
Topic: Game Modes (ROL)
Replies: 0
Views: 2620

Game Modes (ROL)

In this post we can communicate to arrange role-playing games, and what kind of games we can perform. My game modes: Only Goblins: In this mode we will only use the goblins and their derivatives since we have enough goblin units, no towers or volcanoes, it is not worth hamletback, since you would no...
by Orok
Mon Jan 11, 2021 2:25 pm
Forum: Human Technologies
Topic: Teleport(or blink) For Mages
Replies: 30
Views: 14819

Re: Teleport(or blink) For Mages

I think it is a good idea to give a "warmage" the teleportation power, since having 2 actions per turn would give it the opportunity to enter battle and attack, but at the same time it is a good idea to penalize the movement, Let's say if you normally have a move of 3 squares per turn, red...
by Orok
Tue Dec 01, 2020 8:13 pm
Forum: Human Technologies
Topic: Teleport(or blink) For Mages
Replies: 30
Views: 14819

Re: Teleport(or blink) For Mages

I like the option one, but the third even more, it is true that making a new unit takes more time, but I can think of a "magician's apprentice" that has new powers, such as blink, and others that we can think of, could also have some shield similar to that of "trolls skin" of tro...
by Orok
Tue Dec 01, 2020 7:52 pm
Forum: Archived - Reporting Issues
Topic: Orcs Bugs (2020-11-27 version 1.1135) IMPLEMENTED
Replies: 4
Views: 2807

Orcs Bugs (2020-11-27 version 1.1135) IMPLEMENTED

In the last update 2020-11-27 version 1.135 here i list all the bug i know, the mages(orc, goblins, merblin and merlock) no throw temple, and the all goblins no throw goblin granade, orc slaver throw whipash in units whit no efect(goblin slave, orc peon, range units, mages and wizards) and whip atta...
by Orok
Tue Dec 01, 2020 1:17 am
Forum: Human Technologies
Topic: Teleport(or blink) For Mages
Replies: 30
Views: 14819

Re: Teleport(or blink) For Mages

Taking into account what I read, the unit cost could be increased to 8 (like the warmage), the cooldown by 4, and the blink range only to be 5, since that way it would not increase and could only have it after doing the technology that I think should take 6 turns to unlock, like fireball. Would stay...
by Orok
Mon Nov 30, 2020 2:49 am
Forum: Human Technologies
Topic: Teleport(or blink) For Mages
Replies: 30
Views: 14819

Re: Teleport(or blink) For Mages

Shark guy 35 wrote: Mon Nov 30, 2020 2:37 am Seems like it could work, however 4 turns seems like it is too little.
Yes it could be that 4 turns are too few, but "Elf Jump" takes 4 turns too.
by Orok
Mon Nov 30, 2020 2:44 am
Forum: Human Technologies
Topic: Teleport(or blink) For Mages
Replies: 30
Views: 14819

Re: Teleport(or blink) For Mages

https://drive.google.com/file/d/1G4XIbU ... sp=sharing

I put in /img but it does not appear
by Orok
Mon Nov 30, 2020 2:01 am
Forum: Human Technologies
Topic: Teleport(or blink) For Mages
Replies: 30
Views: 14819

Teleport(or blink) For Mages

I wanted to propose a new power for human mage (applicable to other mage of other races) teleportation or blink, since they are weak units before swords and arrows, the power would be similar to "elf jump" or "jump for squig rider "with In order to be able to escape or enter the ...
by Orok
Mon Nov 30, 2020 1:11 am
Forum: Archived - Votes and Polls
Topic: AOF Vote: How upsetting if we ruin your running games CLOSED
Replies: 28
Views: 10220

Re: AOF Vote: How upsetting if we ruin your running games

I am Orok In the game
I would opt for "C" since the game is constantly changing, whatever is for a better gaming experience, even if it is true that in multiplayer maps the results would vary when the statistics changed in the games already started, in short it is just a game to have fun!

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