Search found 5 matches

by 3sheets
Fri Oct 07, 2022 1:32 am
Forum: Reporting Issues
Topic: Targeting change for towns issue
Replies: 4
Views: 2566

Targeting change for towns issue

Hi, I've noticed in a skirmish game there appears to be a problem with stealth units in a town. Human skarn unit in a town appears to be non-attackable, whether with range, magic or melee, by undead units. I have tried with stealth detecting units adjacent to the town, but no luck. Don't know if it ...
by 3sheets
Tue Apr 26, 2022 1:26 am
Forum: Reporting Issues
Topic: Salamander ability upgrades
Replies: 5
Views: 2407

Salamander ability upgrades

None of the caster / ability upgrades for scaled folk appear to increase the range of salamander magic abilities (eg frost bolt, ice bridge, acid bile). Don't know if this is intended, or due to Salamanders not having the "scaled folk" attribute.
by 3sheets
Mon Apr 25, 2022 10:54 pm
Forum: Reporting Issues
Topic: AI not upgrading units
Replies: 1
Views: 2109

AI not upgrading units

I've noticed the AI builds significant numbers of Elven Craftsmen, human Blacksmiths (and Orc Pits), but only seems to use them to produce workers. Perhaps an AI tweak so it builds fewer of such buildings and actually researches upgrades, rather than just spamming workers. Probably happens for other...
by 3sheets
Sat Nov 21, 2020 9:24 pm
Forum: DEVELOPER version changes
Topic: version 1.135
Replies: 39
Views: 8030

Re: version 1.135

One issue with the update is that all orc buildings have armour, whereas those of other races generally have only pierce armour.

As a generalisation, Orcs appear to have become even more overpowered
by 3sheets
Sat Nov 21, 2020 9:23 pm
Forum: DEVELOPER version changes
Topic: version 1.135
Replies: 39
Views: 8030

Re: version 1.135

One issue with the update is that all orc buildings have armour, whereas those of other races generally have only pierce armour.

As a generalisation, Orcs appear to have become even more overpowered

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