Search found 11 matches

by Reaper
Fri Dec 11, 2020 10:43 am
Forum: Issues
Topic: PAK44 Anti Tank can be researched without the previous upgrades
Replies: 2
Views: 2088

PAK44 Anti Tank can be researched without the previous upgrades

Unlike PAK43, PAK44 only requires Industry III to be researched, so instead of going through a chain of upgrades (PAK40 — PAK43 — PAK44) you can jump straight to the best thing. This doesn't seem to be intentional.
by Reaper
Fri Dec 11, 2020 10:15 am
Forum: Issues
Topic: Bofors 40 Upgrade cannot move into a trench
Replies: 4
Views: 2277

Re: Bofors 40 Upgrade cannot move into a trench

Also, some units become trapped in trenches as they can enter them, but cannot leave: M4A3E2, T29 [upgr.], M6[A2E1], T28/T95 [upgr.], V2 Meillerwagen, Jagdpanzer IV, Tiger II, E-100 tank, Maus, Ratte, Elefant, Jagdtiger, etc. There are more such units, I haven't tested all of them.
by Reaper
Fri Dec 11, 2020 10:04 am
Forum: Issues
Topic: Bofors 40 Upgrade cannot move into a trench
Replies: 4
Views: 2277

Re: Bofors 40 Upgrade cannot move into a trench

Some other units cannot move into trenches as well, like Karl Gerat, Bob Semple, Russian aerosani and some Japanese tanks. I don't know if those are intentional, however.
by Reaper
Fri Dec 11, 2020 10:02 am
Forum: Issues
Topic: Bofors 40 Upgrade cannot move into a trench
Replies: 4
Views: 2277

Bofors 40 Upgrade cannot move into a trench

Bofors 40 Upgrade doesn't have any speed set for trenches, so it's unable to move in/out of them. Non-upgraded Bofors 40, however, can move in trenches, so I believe this a bug.

@Stratego (dev) This seems to be a simple fix, probably just some stat missing.
by Reaper
Fri Dec 11, 2020 9:37 am
Forum: Technologies
Topic: Gun Ram system
Replies: 6
Views: 2577

Re: Gun Ram system

Shark guy 35 wrote: Fri Dec 11, 2020 4:33 am I think it would be great, as AA units are a little weak.
Disagreed. German AA is already OP, the suggested technology will make it even more unbalanced.
by Reaper
Wed Dec 09, 2020 12:52 pm
Forum: Implemented/Closed ones
Topic: [Sea] Area Bombing is absolutely broken IMPLEMENTED
Replies: 11
Views: 2763

Re: Bombing vs ships is absolutely broken

@Stratego (dev) I tested some more, and this bug affects buildings and megabuildings too. Looks like the damage is being calculated incorrectly in these 2 abilities.
by Reaper
Wed Dec 09, 2020 12:41 pm
Forum: Implemented/Closed ones
Topic: [Sea] Area Bombing is absolutely broken IMPLEMENTED
Replies: 11
Views: 2763

Re: Bombing vs ships is absolutely broken

No theyre realistic af! Not gonna lie, I've wished for this. Though for fighter bomber. I want them to have higher date against ships since they have a high cost. I'm not sure whether it's realistic, as I haven't really looked into bombers vs ships stuff, but the ability (2 abilities actually, Area...
by Reaper
Wed Dec 09, 2020 8:52 am
Forum: Implemented/Closed ones
Topic: [Sea] Area Bombing is absolutely broken IMPLEMENTED
Replies: 11
Views: 2763

Re: Bombing vs ships is absolutely broken

DreJaDe wrote: Wed Dec 09, 2020 8:42 am That's awesome!

Anyway, who in their right mind position their ships together? I mean, it's good that it's noticed but why?
I needed to lead them through a 1-tile wide corridor, and due to their low speed and range I couldn't space them out too much.
by Reaper
Wed Dec 09, 2020 8:46 am
Forum: Implemented/Closed ones
Topic: [Sea] Area Bombing is absolutely broken IMPLEMENTED
Replies: 11
Views: 2763

Re: Bombing vs ships is absolutely broken

https://i.imgur.com/BYsRxzL.png https://i.imgur.com/Q4Uz26A.png This affects other units and structures too, not just the battleships. Ratte that was bombed here should have got 108+162-20=250 damage, the ones that were two tiles away should have got 250/16=16 damage, etc. The following shows the i...
by Reaper
Wed Dec 09, 2020 7:48 am
Forum: Implemented/Closed ones
Topic: [Sea] Area Bombing is absolutely broken IMPLEMENTED
Replies: 11
Views: 2763

Re: Bombing vs ships is absolutely broken

please tell me in text the problem as i dont see clearly are the bombers too strong against ships? which plane? what value should be changed? are they use the "bomb" ability? @Jasondunkel please check this thread. They are doing way more damage than they should when there's more than one ...
by Reaper
Wed Dec 09, 2020 12:05 am
Forum: Implemented/Closed ones
Topic: [Sea] Area Bombing is absolutely broken IMPLEMENTED
Replies: 11
Views: 2763

[Sea] Area Bombing is absolutely broken IMPLEMENTED

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These images speak for themselves. I've already lost 3 full hp battleships in a multiplayer match to this bs, please fix.

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