Search found 10 matches
- Thu Nov 11, 2021 1:28 am
- Forum: Closed ones
- Topic: soul collector and animation mastery rebalance CLOSED
- Replies: 18
- Views: 4586
Re: soul collector and animation mastery rebalance
Animation mastery will stay for now as it is. Raising from dead units only monster skeletons and golden skeletons is really powerful so cost is fair. Elves for example need for maxed dodges 45 turns in total. Also 2 last techs do not "increase probability to raise better skeletons" but th...
- Thu Nov 11, 2021 1:03 am
- Forum: Closed ones
- Topic: soul collector and animation mastery rebalance CLOSED
- Replies: 18
- Views: 4586
Re: soul collector and animation mastery rebalance
And if instead they make the ability not take a turn when used, normally both the Lich and the necromancer are very busy reviving corpses and creating golems to avoid dyingmakazuwr32 wrote: ↑Wed Nov 10, 2021 7:30 pm Also reduction for ability to summon them on necromancer and lich.
- Thu Nov 11, 2021 12:38 am
- Forum: Closed ones
- Topic: soul collector and animation mastery rebalance CLOSED
- Replies: 18
- Views: 4586
Re: soul collector and animation mastery rebalance
For soul collector there are plans to rebalance it a bit — 3rd tech that will unlock free soul collector summon on mega building similar to wisps. ...I don't understand how they think that works well... the elf technology costs 7 turns (Not counting previous technologies) and the mega structure abi...
- Wed Nov 10, 2021 4:05 pm
- Forum: Closed ones
- Topic: soul collector and animation mastery rebalance CLOSED
- Replies: 18
- Views: 4586
soul collector and animation mastery rebalance CLOSED
With the soul collector I only ask one thing, that it can be trained in villages, it would also make sense since "you are collecting the surplus souls of the village" with Animation Mastery it is simply the cost, it takes 28 turns to get it and that's just counting the technologies that ca...
- Wed Feb 24, 2021 1:16 am
- Forum: Closed ones
- Topic: problem or curiosity of the port of the undead DUPLICATE
- Replies: 12
- Views: 3562
Re: problem or curiosity of the port of the undead
in case you ask for the number of points or units
I use that map for all my personal tests...
- Wed Feb 24, 2021 12:21 am
- Forum: Closed ones
- Topic: problem or curiosity of the port of the undead DUPLICATE
- Replies: 12
- Views: 3562
Re: problem or curiosity of the port of the undead
although for some reason you only get that speed with builders inside
- Wed Feb 24, 2021 12:16 am
- Forum: Closed ones
- Topic: problem or curiosity of the port of the undead DUPLICATE
- Replies: 12
- Views: 3562
Re: problem or curiosity of the port of the undead
yes, I mean the structure not the units
- Tue Feb 23, 2021 12:00 pm
- Forum: Closed ones
- Topic: problem or curiosity of the port of the undead DUPLICATE
- Replies: 12
- Views: 3562
problem or curiosity of the port of the undead DUPLICATE
I don't know if it was accidental or totally intentional so I comment when the port of the undead has an unfinished structure next to it, it can be built as 2 normal builders (so far so good, no big problem) the problem is if you put 2 builders inside the port, for some reason The port gains speed a...
- Tue Feb 23, 2021 11:09 am
- Forum: Archived - Undead Units, Buildings
- Topic: possessor of bodies — ANSWERED
- Replies: 3
- Views: 2377
Re: possessor of bodies
Ok that works for me, anyway I only made him invincible for being a ghost, it is not a priority for me
- Mon Feb 22, 2021 10:54 pm
- Forum: Archived - Undead Units, Buildings
- Topic: possessor of bodies — ANSWERED
- Replies: 3
- Views: 2377
possessor of bodies — ANSWERED
possessor of bodies / corrupter / corrupted soul (can be changed, I'm bad with names ...) a soul in pain in search of a living body that it can possess because of its desire to be able to feel the mortal world again, even if it disappears in the attempt ... cost: 3 location: altar / mansion (there i...