Search found 10 matches

by DragonWarrior
Thu Nov 11, 2021 1:28 am
Forum: Closed ones
Topic: soul collector and animation mastery rebalance CLOSED
Replies: 18
Views: 4579

Re: soul collector and animation mastery rebalance

Animation mastery will stay for now as it is. Raising from dead units only monster skeletons and golden skeletons is really powerful so cost is fair. Elves for example need for maxed dodges 45 turns in total. Also 2 last techs do not "increase probability to raise better skeletons" but th...
by DragonWarrior
Thu Nov 11, 2021 1:03 am
Forum: Closed ones
Topic: soul collector and animation mastery rebalance CLOSED
Replies: 18
Views: 4579

Re: soul collector and animation mastery rebalance

makazuwr32 wrote: Wed Nov 10, 2021 7:30 pm Also reduction for ability to summon them on necromancer and lich.
And if instead they make the ability not take a turn when used, normally both the Lich and the necromancer are very busy reviving corpses and creating golems to avoid dying :|
by DragonWarrior
Thu Nov 11, 2021 12:38 am
Forum: Closed ones
Topic: soul collector and animation mastery rebalance CLOSED
Replies: 18
Views: 4579

Re: soul collector and animation mastery rebalance

For soul collector there are plans to rebalance it a bit — 3rd tech that will unlock free soul collector summon on mega building similar to wisps. ...I don't understand how they think that works well... the elf technology costs 7 turns (Not counting previous technologies) and the mega structure abi...
by DragonWarrior
Wed Nov 10, 2021 4:05 pm
Forum: Closed ones
Topic: soul collector and animation mastery rebalance CLOSED
Replies: 18
Views: 4579

soul collector and animation mastery rebalance CLOSED

With the soul collector I only ask one thing, that it can be trained in villages, it would also make sense since "you are collecting the surplus souls of the village" with Animation Mastery it is simply the cost, it takes 28 turns to get it and that's just counting the technologies that ca...
by DragonWarrior
Wed Feb 24, 2021 1:16 am
Forum: Closed ones
Topic: problem or curiosity of the port of the undead DUPLICATE
Replies: 12
Views: 3553

Re: problem or curiosity of the port of the undead

Image

Image

in case you ask for the number of points or units

Image

I use that map for all my personal tests...
by DragonWarrior
Wed Feb 24, 2021 12:21 am
Forum: Closed ones
Topic: problem or curiosity of the port of the undead DUPLICATE
Replies: 12
Views: 3553

Re: problem or curiosity of the port of the undead

although for some reason you only get that speed with builders inside
by DragonWarrior
Wed Feb 24, 2021 12:16 am
Forum: Closed ones
Topic: problem or curiosity of the port of the undead DUPLICATE
Replies: 12
Views: 3553

Re: problem or curiosity of the port of the undead

yes, I mean the structure not the units
by DragonWarrior
Tue Feb 23, 2021 12:00 pm
Forum: Closed ones
Topic: problem or curiosity of the port of the undead DUPLICATE
Replies: 12
Views: 3553

problem or curiosity of the port of the undead DUPLICATE

I don't know if it was accidental or totally intentional so I comment when the port of the undead has an unfinished structure next to it, it can be built as 2 normal builders (so far so good, no big problem) the problem is if you put 2 builders inside the port, for some reason The port gains speed a...
by DragonWarrior
Tue Feb 23, 2021 11:09 am
Forum: Archived - Undead Units, Buildings
Topic: possessor of bodies — ANSWERED
Replies: 3
Views: 2374

Re: possessor of bodies

Ok that works for me, anyway I only made him invincible for being a ghost, it is not a priority for me
by DragonWarrior
Mon Feb 22, 2021 10:54 pm
Forum: Archived - Undead Units, Buildings
Topic: possessor of bodies — ANSWERED
Replies: 3
Views: 2374

possessor of bodies — ANSWERED

possessor of bodies / corrupter / corrupted soul (can be changed, I'm bad with names ...) a soul in pain in search of a living body that it can possess because of its desire to be able to feel the mortal world again, even if it disappears in the attempt ... cost: 3 location: altar / mansion (there i...

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