Search found 17 matches
- Fri Aug 26, 2022 11:20 am
- Forum: Reporting Issues
- Topic: AI broken
- Replies: 4
- Views: 3020
AI broken
The AI is even more stupid than before, I've tested several games and the AI has a very poor way of building, they don't finish building the buildings, they prioritize building bridges for some strange reason even if they don't need it, sometimes their workers have their actions and even being n...
- Sat Jan 22, 2022 5:55 am
- Forum: Archive
- Topic: Vilebomber ANSWERED
- Replies: 3
- Views: 2202
- Fri Jan 21, 2022 2:25 pm
- Forum: Archive
- Topic: Vilebomber ANSWERED
- Replies: 3
- Views: 2202
Vilebomber ANSWERED
the vilebomber dies after an explosion, is this a bug or was this an intentionally changed
- Fri Jan 21, 2022 10:10 am
- Forum: Planetary
- Topic: Bullet antmen
- Replies: 2
- Views: 1722
Bullet antmen
Bullet ants have a very painful sting, some say it is compared to the pain of being shot, this is due to the venom it injects through its sting, imagine how powerful that sting would be on a human sized bullet ant. They could implement it as a 3 turn high damage unit, the prey mantises have 16 damag...
- Wed Jan 19, 2022 11:03 am
- Forum: Archive
- Topic: Pupas leave a corpse after metamorphosis IMPLEMENTED
- Replies: 7
- Views: 1971
Re: Pupas leave a corpse after metamorphosis
It's probably most sensible to have them not drop corpses. I think they should give the incubator skill a cooldown of 3-5 turns but letting the pupas leave a corpse after transforming, having the pupas leave a corpse after transforming is the opportunity for the incubators to finally be wearable :)
- Thu Jan 13, 2022 12:33 am
- Forum: DEVELOPER version changes
- Topic: Version 1.020
- Replies: 11
- Views: 2687
Re: Version 1.020
Hi, the game keeps crashing when I enter the upgrade tree
Edit: my error, I just saw that this is 1.020 and the play store version is 1.019
Edit: my error, I just saw that this is 1.020 and the play store version is 1.019
- Wed Jan 05, 2022 1:27 pm
- Forum: FAQ
- Topic: dev version
- Replies: 2
- Views: 2242
dev version
hi how can i get the developer version of AoF?
I also read something about the unity version but I don't know if that is possible to obtain
I also read something about the unity version but I don't know if that is possible to obtain
- Sat Dec 11, 2021 7:53 pm
- Forum: Reporting Issues
- Topic: Draconian burning weapon
- Replies: 2
- Views: 2626
- Thu Dec 09, 2021 4:44 am
- Forum: Reporting Issues
- Topic: Draconian burning weapon
- Replies: 2
- Views: 2626
Draconian burning weapon
the ability of the Draconians that casts burning weapon, does not work, the effect is not cast but the action is spent 
- Wed Dec 08, 2021 11:31 pm
- Forum: Reporting Issues
- Topic: the traps don't work IMPLEMENTED
- Replies: 2
- Views: 2596
Re: the traps don't work
Excuse me, I don't have the development version, I tried both traps after today's update and they are working correctly, thxmakazuwr32 wrote: ↑Wed Dec 08, 2021 3:15 am Not sure about scalefolk trap but dwarven mine i think is fixed in dev version..
- Wed Dec 08, 2021 1:24 am
- Forum: Reporting Issues
- Topic: the traps don't work IMPLEMENTED
- Replies: 2
- Views: 2596
the traps don't work IMPLEMENTED
the traps in Aof do not work, I tested the Dwarf trap and the Scaledfolk trap, they are not invisible and cannot be stepped on, it acts like a building so they block the way and finally the dwarf trap counterattacks
- Fri Nov 26, 2021 3:07 pm
- Forum: Elf
- Topic: Elven axe thrower
- Replies: 5
- Views: 5936
Re: Elven axe thrower
Do you think axe throwing fits the style of the elfs? It seems like something heavily reliant on strength, elfs in AoF are rather weak but agile and skilled with bows. I've never seen an elven axe thrower in a piece of fiction either. since elves are more into using magic, could it be magic fire th...
- Fri Nov 26, 2021 2:59 pm
- Forum: Elf
- Topic: Elven axe thrower
- Replies: 5
- Views: 5936
Re: Elven axe thrower
Do you think axe throwing fits the style of the elfs? It seems like something heavily reliant on strength, elfs in AoF are rather weak but agile and skilled with bows. I've never seen an elven axe thrower in a piece of fiction either. you are right in what you say, maybe not an ax thrower but a uni...
- Fri Nov 26, 2021 2:47 pm
- Forum: Elf
- Topic: Elven axe thrower
- Replies: 5
- Views: 5936
Elven axe thrower
Why don't the elves have an ax thrower? They have the ball launcher, but that one has ranged damage and no damage bonus against buildings. Is there a reason they don't have an ax thrower? in stats it could be like the human ax thrower but with less health, a little more damage and 4 mobility (like a...
- Thu Jul 29, 2021 12:04 am
- Forum: Planetary
- Topic: bee man sub branch
- Replies: 17
- Views: 4727
Re: bee man sub branch
do you know how I can create an image of the units? I have an idea what they would look like
- Wed Jul 28, 2021 11:27 pm
- Forum: Planetary
- Topic: bee man sub branch
- Replies: 17
- Views: 4727
Re: bee man sub branch
We thought the same, I was thinking that there could be bee soldiers with the stinger ability, they commit suicide in exchange for hurting the enemy and poisoning him, and they could also have an investigation so that they do not commit suicide but the ability has collapse. Thanks for the suggestion...
- Sun Jul 25, 2021 7:24 pm
- Forum: Planetary
- Topic: bee man sub branch
- Replies: 17
- Views: 4727
bee man sub branch
a new type of unit for the insectoids, something like the grays of the reptilians would be similar to the ant men but flying, that would allow them to have a good air control, I feel that good ideas can come from that sub branch