Search found 17 matches

by Alienx
Fri Aug 26, 2022 11:20 am
Forum: Reporting Issues
Topic: AI broken
Replies: 4
Views: 3020

AI broken

The AI ​​is even more stupid than before, I've tested several games and the AI ​​has a very poor way of building, they don't finish building the buildings, they prioritize building bridges for some strange reason even if they don't need it, sometimes their workers have their actions and even being n...
by Alienx
Sat Jan 22, 2022 5:55 am
Forum: Archive
Topic: Vilebomber ANSWERED
Replies: 3
Views: 2202

Re: Vilebomber

Midonik wrote: Fri Jan 21, 2022 2:33 pm They are meant to explode themselves. It's intentional.
I remember that before he could survive his own explosion, now he can't even with all life
by Alienx
Fri Jan 21, 2022 2:25 pm
Forum: Archive
Topic: Vilebomber ANSWERED
Replies: 3
Views: 2202

Vilebomber ANSWERED

the vilebomber dies after an explosion, is this a bug or was this an intentionally changed
by Alienx
Fri Jan 21, 2022 10:10 am
Forum: Planetary
Topic: Bullet antmen
Replies: 2
Views: 1722

Bullet antmen

Bullet ants have a very painful sting, some say it is compared to the pain of being shot, this is due to the venom it injects through its sting, imagine how powerful that sting would be on a human sized bullet ant. They could implement it as a 3 turn high damage unit, the prey mantises have 16 damag...
by Alienx
Wed Jan 19, 2022 11:03 am
Forum: Archive
Topic: Pupas leave a corpse after metamorphosis IMPLEMENTED
Replies: 7
Views: 1971

Re: Pupas leave a corpse after metamorphosis

It's probably most sensible to have them not drop corpses. I think they should give the incubator skill a cooldown of 3-5 turns but letting the pupas leave a corpse after transforming, having the pupas leave a corpse after transforming is the opportunity for the incubators to finally be wearable :)
by Alienx
Thu Jan 13, 2022 12:33 am
Forum: DEVELOPER version changes
Topic: Version 1.020
Replies: 11
Views: 2687

Re: Version 1.020

Hi, the game keeps crashing when I enter the upgrade tree
Edit: my error, I just saw that this is 1.020 and the play store version is 1.019
by Alienx
Wed Jan 05, 2022 1:27 pm
Forum: FAQ
Topic: dev version
Replies: 2
Views: 2242

dev version

hi how can i get the developer version of AoF?
I also read something about the unity version but I don't know if that is possible to obtain
by Alienx
Sat Dec 11, 2021 7:53 pm
Forum: Reporting Issues
Topic: Draconian burning weapon
Replies: 2
Views: 2626

Re: Draconian burning weapon

Savra wrote: Thu Dec 09, 2021 10:48 pm Does any other unit with burning enchant suffer from this?
I tried the warmage, the hospitaller and the dwarf living fire rune, they all work correctly except for the draconians
by Alienx
Thu Dec 09, 2021 4:44 am
Forum: Reporting Issues
Topic: Draconian burning weapon
Replies: 2
Views: 2626

Draconian burning weapon

the ability of the Draconians that casts burning weapon, does not work, the effect is not cast but the action is spent :oops:
by Alienx
Wed Dec 08, 2021 11:31 pm
Forum: Reporting Issues
Topic: the traps don't work IMPLEMENTED
Replies: 2
Views: 2596

Re: the traps don't work

makazuwr32 wrote: Wed Dec 08, 2021 3:15 am Not sure about scalefolk trap but dwarven mine i think is fixed in dev version..
Excuse me, I don't have the development version, I tried both traps after today's update and they are working correctly, thx :)
by Alienx
Wed Dec 08, 2021 1:24 am
Forum: Reporting Issues
Topic: the traps don't work IMPLEMENTED
Replies: 2
Views: 2596

the traps don't work IMPLEMENTED

the traps in Aof do not work, I tested the Dwarf trap and the Scaledfolk trap, they are not invisible and cannot be stepped on, it acts like a building so they block the way and finally the dwarf trap counterattacks
by Alienx
Fri Nov 26, 2021 3:07 pm
Forum: Elf
Topic: Elven axe thrower
Replies: 5
Views: 5936

Re: Elven axe thrower

Do you think axe throwing fits the style of the elfs? It seems like something heavily reliant on strength, elfs in AoF are rather weak but agile and skilled with bows. I've never seen an elven axe thrower in a piece of fiction either. since elves are more into using magic, could it be magic fire th...
by Alienx
Fri Nov 26, 2021 2:59 pm
Forum: Elf
Topic: Elven axe thrower
Replies: 5
Views: 5936

Re: Elven axe thrower

Do you think axe throwing fits the style of the elfs? It seems like something heavily reliant on strength, elfs in AoF are rather weak but agile and skilled with bows. I've never seen an elven axe thrower in a piece of fiction either. you are right in what you say, maybe not an ax thrower but a uni...
by Alienx
Fri Nov 26, 2021 2:47 pm
Forum: Elf
Topic: Elven axe thrower
Replies: 5
Views: 5936

Elven axe thrower

Why don't the elves have an ax thrower? They have the ball launcher, but that one has ranged damage and no damage bonus against buildings. Is there a reason they don't have an ax thrower? in stats it could be like the human ax thrower but with less health, a little more damage and 4 mobility (like a...
by Alienx
Thu Jul 29, 2021 12:04 am
Forum: Planetary
Topic: bee man sub branch
Replies: 17
Views: 4727

Re: bee man sub branch

do you know how I can create an image of the units? I have an idea what they would look like
by Alienx
Wed Jul 28, 2021 11:27 pm
Forum: Planetary
Topic: bee man sub branch
Replies: 17
Views: 4727

Re: bee man sub branch

We thought the same, I was thinking that there could be bee soldiers with the stinger ability, they commit suicide in exchange for hurting the enemy and poisoning him, and they could also have an investigation so that they do not commit suicide but the ability has collapse. Thanks for the suggestion...
by Alienx
Sun Jul 25, 2021 7:24 pm
Forum: Planetary
Topic: bee man sub branch
Replies: 17
Views: 4727

bee man sub branch

a new type of unit for the insectoids, something like the grays of the reptilians would be similar to the ant men but flying, that would allow them to have a good air control, I feel that good ideas can come from that sub branch

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