Search found 354 matches
- Wed Nov 24, 2021 1:14 pm
- Forum: Elf
- Topic: Faerie dragon
- Replies: 15
- Views: 7076
Re: Faerie dragon
Or it could end as a flying Mount for fairies, thats for discussion
- Mon Nov 22, 2021 8:39 am
- Forum: Subraces - Dwarves
- Topic: Tavern dwellers
- Replies: 8
- Views: 2924
Re: Tavern dwellers
Tavern is open for all, unless you really wanna make it for dwarfes only
- Mon Nov 22, 2021 8:37 am
- Forum: Elf
- Topic: Faerie dragon
- Replies: 15
- Views: 7076
Re: Faerie dragon
I See, maybe its better to make fairy dragon into something like shade, except useful, so ranged attack with a more useful debuff, and maybe high dodge chance on top(its so tiny)
- Mon Nov 22, 2021 8:34 am
- Forum: Closed ones
- Topic: Ram too op OBSOLETE
- Replies: 26
- Views: 6675
Re: Ram too op
Seems pretty op compared to unholy armor, like you just set it far from enemy range, and voila, immortal tanks, would even say its broken lategame, where killing several units that could get in range for caster is rather easy, i guess well See how playtesting works out
- Sun Nov 21, 2021 3:44 pm
- Forum: Subraces - Dwarves
- Topic: Tavern dwellers
- Replies: 8
- Views: 2924
Re: Tavern dwellers
Is there a token 1 turn filler planned for dwarfes btw, just curious?
- Sun Nov 21, 2021 3:40 pm
- Forum: Subraces - Dwarves
- Topic: Tavern dwellers
- Replies: 8
- Views: 2924
Re: Tavern dwellers
Mugger doesnt have to be a melle fighter per say, it could even be a stealth unit per say, similar to skarn
- Sun Nov 21, 2021 3:38 pm
- Forum: Elf
- Topic: Faerie dragon
- Replies: 15
- Views: 7076
Re: Faerie dragon
So why not make it a plain ranged attack, and maybe add co fusion on top possibly(units move unpredictable, or dont move at all)
- Sun Nov 21, 2021 3:36 pm
- Forum: Elf Technologies
- Topic: Deflect arrows
- Replies: 3
- Views: 2921
Re: Deflect arrows
Like regular shields, or magical barriers kind of shields?
- Sun Nov 21, 2021 3:35 pm
- Forum: Closed ones
- Topic: Ram too op OBSOLETE
- Replies: 26
- Views: 6675
Re: Ram too op
So only question is how will it work with two rituals overlapping on each other, i assume the protection has a flat armor value, or theres a flaw that doesnt enable room for immortal casters
- Sat Nov 20, 2021 11:54 pm
- Forum: Subraces - Dwarves
- Topic: Tavern dwellers
- Replies: 8
- Views: 2924
Re: Tavern dwellers
Alternatively it could be a syndicate faction filled with thugs, muggers,petty casters, and of course ringleaders to lead it all
- Sat Nov 20, 2021 11:40 pm
- Forum: Subraces - Dwarves
- Topic: Tavern dwellers
- Replies: 8
- Views: 2924
Tavern dwellers
The shady folks who tend to gather around the taverns, drunkards, and obviously tavernkeeper at the center of it, not a faction per say, but a gathering of beer lovers. Unit:drunkard(bar patron),a basic 1 turn token unit that gets additional bonus when drunk. Unit:bar brawler, a dwarfen Monk with si...
- Sat Nov 20, 2021 11:22 pm
- Forum: Elf
- Topic: Faerie dragon
- Replies: 15
- Views: 7076
Re: Faerie dragon
Why not just make a small dragon that spits rainbow as his main attack, or a spellcaster one with sparclyglitter magic
- Sat Nov 20, 2021 11:17 pm
- Forum: Closed ones
- Topic: Troll roast CLOSED
- Replies: 4
- Views: 2643
Troll roast CLOSED
Trolls so far are one of weakest subs, mainly due how well fire slaughters them, 3 Times the damage of fire attack and 3 times the damage of burning dot by far greatly overvalues the not so high 15 % passive healing bonus that rarely even works due how fragile trolls when faced against fire, i think...
- Sat Nov 20, 2021 11:02 pm
- Forum: Closed ones
- Topic: Ram too op OBSOLETE
- Replies: 26
- Views: 6675
Re: Ram too op
I think the fact caster cant move isnt a issue if it can be put into a wagon, Defender muskeeter shielded also cant move, yet ram with a Defender shooter can(literally a sniper ram)
- Sat Nov 20, 2021 11:00 pm
- Forum: Closed ones
- Topic: Ram too op OBSOLETE
- Replies: 26
- Views: 6675
Re: Ram too op
Ritual of yggdrasil seems the most powerful one, you simply put him inside buildings and units with carry capacity, unless the protection from it is like a small aura like 4 or 8 armor for all units inside it, then its balanced
- Sat Nov 20, 2021 10:57 pm
- Forum: Elf Technologies
- Topic: Deflect arrows
- Replies: 3
- Views: 2921
Deflect arrows
A passive stat or a spell that gives chance to redirect a ranged attack back to the unit who shot it, overlapping ranged dodge chance, or simply deflecting limited amount of ranged attacks by default or via ability
- Fri Nov 12, 2021 6:26 pm
- Forum: Closed ones
- Topic: Ram too op OBSOLETE
- Replies: 26
- Views: 6675
Re: Ram too op
Thats hardly any price if unit would be dead 3 or more times over
- Fri Nov 12, 2021 4:38 pm
- Forum: Closed ones
- Topic: Ram too op OBSOLETE
- Replies: 26
- Views: 6675
Re: Ram too op
There is a price to IT, or it only limits movement?
- Fri Nov 12, 2021 3:08 pm
- Forum: Closed ones
- Topic: Ram too op OBSOLETE
- Replies: 26
- Views: 6675
Re: Ram too op
Only hope ud will get siege to match that kind of megas, they cant destroy even a 4 k hp castle, let alone a 8 k monstrosity like kingdom under the mountains, if it gets even buffed, its gonna be a hurdle to destroy it, even more than it was
- Fri Nov 12, 2021 2:51 pm
- Forum: Closed ones
- Topic: soul collector and animation mastery rebalance CLOSED
- Replies: 18
- Views: 4979
Re: soul collector and animation mastery rebalance
They always were fodder to begin with, at least now they can do more than die at the frontline, they even can be a building material lol
- Fri Nov 12, 2021 2:49 pm
- Forum: Closed ones
- Topic: Ram too op OBSOLETE
- Replies: 26
- Views: 6675
Re: Ram too op
Seems good, im tired of waiting till my siege units are ready, it takes ages, especially on dwarfes
- Fri Nov 12, 2021 2:45 pm
- Forum: Closed ones
- Topic: Ram too op OBSOLETE
- Replies: 26
- Views: 6675
Re: Ram too op
So setting defences will be slow enough to the point you will be able to get to enemy on a 30 30 map with rams before he builds any of the better megas
- Fri Nov 12, 2021 2:43 pm
- Forum: Closed ones
- Topic: Ram too op OBSOLETE
- Replies: 26
- Views: 6675
Re: Ram too op
Rams are too slow to get to action in early gamee, by the time they get to action, its already midgame, or lategame, if you aimed for regular army first
- Fri Nov 12, 2021 2:39 pm
- Forum: Closed ones
- Topic: soul collector and animation mastery rebalance CLOSED
- Replies: 18
- Views: 4979
Re: soul collector and animation mastery rebalance
Yeah i saw the New Blood knight, seems like a big improvement, albeit now ud will use skeles as mana lol
- Fri Nov 12, 2021 2:37 pm
- Forum: Closed ones
- Topic: Ram too op OBSOLETE
- Replies: 26
- Views: 6675
Re: Ram too op
They have high hp, but they are too slow to storm strong defence lines, and flammable, as a melle siege they have hard time compared to just tanks on wheels
- Fri Nov 12, 2021 2:34 pm
- Forum: Closed ones
- Topic: soul collector and animation mastery rebalance CLOSED
- Replies: 18
- Views: 4979
Re: soul collector and animation mastery rebalance
Playing ud is like having limited choice of mediocre units, that somehow look great compared to majority of rest, like i can count on one hand all ud units worth training, rest is just filler more or less
- Fri Nov 12, 2021 2:30 pm
- Forum: Closed ones
- Topic: soul collector and animation mastery rebalance CLOSED
- Replies: 18
- Views: 4979
Re: soul collector and animation mastery rebalance
They definitely need a purge, like so far i played them, they were a trash bin in terms of units consistency and power, like too many casters, too many auras, not enough plain good units, pretty much the opposite of humans
- Fri Nov 12, 2021 2:27 pm
- Forum: Closed ones
- Topic: Ram too op OBSOLETE
- Replies: 26
- Views: 6675
Re: Ram too op
I think to make them a pure melle siege unit theyll need to be trained in siege workshops and foundry only, also definitely would need much higher melee armor, and bigger anti building bonuses, maybe max hp as well
- Fri Nov 12, 2021 2:23 pm
- Forum: Closed ones
- Topic: soul collector and animation mastery rebalance CLOSED
- Replies: 18
- Views: 4979
Re: soul collector and animation mastery rebalance
That depends how new ud will end, but i still think anything they can get will Look balanced compared to mines
- Fri Nov 12, 2021 11:59 am
- Forum: Undead
- Topic: Skeleton shaper
- Replies: 11
- Views: 3897
Re: Skeleton shaper
I think 2 is better, less spammable, but enough to make it work, like it definitely has to have lesser cooldown than making corpse