Search found 116 matches

by Vladneral
Sat Jun 03, 2023 5:27 am
Forum: Reporting Issues
Topic: Scalefolk broken units/abilities
Replies: 1
Views: 4815

Re: Scalefolk broken units/abilities

4. draconic rage with buff gives (-7% × ap) to heal rate to the unit and after removing that stands permanent buff - heal rate stands higher than it was.
by Vladneral
Sat Sep 17, 2022 11:40 am
Forum: Balancing discussions
Topic: Geodryw Nature's Wrath Range
Replies: 8
Views: 3579

Re: Geodryw Nature's Wrath Range

No, they are not. Thats actually funny - in last update acid rain and plantapult were broken - now they are fine but today other abilities stand broken: nature wrath abused; earth wrath and stone fall are just broken...
by Vladneral
Sat Sep 17, 2022 4:48 am
Forum: Balancing discussions
Topic: Geodryw Nature's Wrath Range
Replies: 8
Views: 3579

Re: Geodryw Nature's Wrath Range

If i remember right corpse should be around that unit(1 range and additional 4 spots on dioganals) - like for other summoners that need units/corpses for summon unit.

Anyway abuse of this ability with other broken abilities of this caster is ridiculous ! Need to fix it as soon as possible.
by Vladneral
Sat Sep 17, 2022 4:36 am
Forum: Balancing discussions
Topic: Elven Sorceress Enhance Projectile To Reinstate
Replies: 5
Views: 3156

Re: Elven Sorceress Enhance Projectile To Reinstate

Leave it +6 (max)
That pretty poweful buff curently. Especially for glade sentry(many actions form) and as was mention - slingers, skirmishers also get much power from that buff.
by Vladneral
Tue Aug 16, 2022 3:07 am
Forum: Reporting Issues
Topic: Insane Orc unable to move after being built
Replies: 14
Views: 4870

Re: Insane Orc unable to move after being built

Mak means: is it possible to make such behavior not for all ai, but for specific units that ai controlled: from default (insane orc, feral warg spirit etc) and for units that stand ai controlled after spell (enchant frenzy) ? So for this units that default ai controlled and units that have such buff...
by Vladneral
Wed Aug 10, 2022 10:06 am
Forum: Map & campaign ideas/issues
Topic: The campaign of Comeback - the mission of the one last obstacle is unbeatable IMPLEMENTED
Replies: 3
Views: 5076

Re: The campaign of Comeback - the mission of the one last obstacle is unbeatable

Maybe something wrong with the triggers again but that was possible 2-3 months ago for sure.
You don't need kill dwarfs - just rush left and kill elves and if remember right need move someone of the heroes to the end of the road.
Try it. If that won't help - will take a look
by Vladneral
Tue Jul 05, 2022 6:28 am
Forum: Map & campaign ideas/issues
Topic: Dragon origins needs the other missions rework
Replies: 3
Views: 3016

Re: Dragon origins needs the other missions rework

IssaKobayashi Just check some maps from this campaign and notice few things that still need to fix: 1. In 2nd, 4th maps (there you have no production buildings from start) you cant recruit dragons from new buildings. There you from start have some buildings everything is fine (like in 3rd) - you ca...
by Vladneral
Fri Jun 24, 2022 4:58 pm
Forum: Others
Topic: How does "eat up a corpse" work exactly? ANSWERED
Replies: 1
Views: 2155

Re: How does "eat up a corpse" work exactly?

50% of max hp will be restored
by Vladneral
Wed Jun 15, 2022 4:21 pm
Forum: Closed ones
Topic: PRI#8 Some buildings with mend rate IMPLEMENTED
Replies: 12
Views: 5175

Re: PRI#8 Some buildings with mend rate IMPLEMENTED

Amm. The same that we discussed - "Dock" for humans and ud "Skull cove". They just now can help in construction of fleet only - no buildings helps stratego. But exploit: with workers inside this buildings and too fast fleet still exist then. I dont like reducing actions from them...
by Vladneral
Wed Jun 15, 2022 1:51 pm
Forum: Closed ones
Topic: PRI#8 Some buildings with mend rate IMPLEMENTED
Replies: 12
Views: 5175

Re: PRI#8 Some buildings with mend rate IMPLEMENTED

Khm as i can see combo with highly increase mend rate still exist for fast ships construction : / Have an idea - can we make workers, laborers and mend ship stand impossible to enter in this buildings ? Only problem with mend ship then - cause it trainable in ports - maybe leave it only in tc with w...
by Vladneral
Sat Jun 04, 2022 5:14 pm
Forum: Unit balancing
Topic: Scandinavian forces are OP
Replies: 27
Views: 5720

Re: Scandinavian forces are OP

Use slav herbalist poisons and winged hussars That wont work at all. Because of swordstaff - he cheaper and could be recruit everythere like winged hussar. With bard support and wagon use you just cant move even close enough. And dont forget about northern axe throwers - they have 50% bonus against...
by Vladneral
Sat Jun 04, 2022 11:38 am
Forum: Unit balancing
Topic: Scandinavian forces are OP
Replies: 27
Views: 5720

Scandinavian forces are OP

For take a win against any strategy in land battles you need nothing - just scandinavian forces. 1) Northern axethrower having two sub and with such many buffs too powerful for his cost (3turn): 26 hp 14 attack that avoid armor of every unit and have 50% bonus against almost every add to this possib...
by Vladneral
Thu Jun 02, 2022 11:38 am
Forum: Closed ones
Topic: PRI#7 Elven heal aura IMPLEMENTED
Replies: 8
Views: 3150

Re: PRI#7 Elven heal aura IMPLEMENTED

Weird then cause as i can see:
Elf wizard have "EFFECT_AURA_HEAL_5_ULIMITED" :(
I know only one anorher unit with heal aura:
Gnoll shaman but have the the same effect "EFFECT_AURA_HEAL_5_ULIMITED"
by Vladneral
Thu Jun 02, 2022 10:39 am
Forum: Closed ones
Topic: PRI#7 Elven heal aura IMPLEMENTED
Replies: 8
Views: 3150

Re: PRI#7 Elven heal aura IMPLEMENTED

Correct. I have created map in skirmish mode just today for recheck.
(just map editor as i get not always works properly) : /
So yes it affects on buildings and wagons as well... like before ...
by Vladneral
Thu Jun 02, 2022 9:54 am
Forum: Closed ones
Topic: PRI#7 Elven heal aura IMPLEMENTED
Replies: 8
Views: 3150

Re: PRI#7 Elven heal aura IMPLEMENTED

Khm... looks like it doesnt work properly. Still affects buildings and mechanical units.
by Vladneral
Mon May 30, 2022 10:52 am
Forum: Skins for AoF
Topic: Orcs Axe Skin
Replies: 11
Views: 3536

Re: Orcs Axe Skin

Now axes looks too foreign for me... especially with orc warrior (2 turn cost unit). And too fuzzy :/
I would use contour in problem places. I could take a try to fix it (for my view) in free time. But i am not proffesional in that - maybe someone else would help you with that also.
by Vladneral
Thu May 19, 2022 2:03 pm
Forum: Balancing discussions
Topic: elves vs shielded
Replies: 6
Views: 3053

Re: elves vs shielded

Composite archers against [milee] & [shielded] and sword dancer, right, against [throwers]. With their speed they can avoid battles where they dont need to fight and impose it if they have advantage.

P.s. Would be my favorite race if not this random(dodges) aspects...
by Vladneral
Wed May 18, 2022 6:49 am
Forum: Gameplay & UI
Topic: Add in-game replays?
Replies: 4
Views: 2856

Re: Add in-game replays?

Would be great if players could create "open" matches:
For others players who doesnt join match could watch how it is going. Something like observe function for all wishers: two players are playing and 5 just watching.
by Vladneral
Thu May 12, 2022 10:13 am
Forum: Closed ones
Topic: PRI#? Summoned Ent changes IMPLEMENTED
Replies: 48
Views: 9344

Re: PRI#? Summoned Ent changes

As i get that ents summon will be behind the tech so seems it is fine.
by Vladneral
Thu May 12, 2022 9:54 am
Forum: Closed ones
Topic: PRI#2 Hamletback Goblin Fall IMPLEMENTED
Replies: 42
Views: 9373

Re: PRI#2 Hamletback Goblin Fall

It is ok
by Vladneral
Thu May 12, 2022 9:45 am
Forum: Balancing discussions
Topic: PRI#4 Too strong spearmans, too weak hoplites ACCEPTED_SOLUTION
Replies: 25
Views: 4764

Re: PRI#4 Too strong spearmans, too weak hoplites

For me common cavalry is weak but after this thrust ability scout cavalry with buffs have ways to use. Late dwarf scout good also. But like before i play without common cavalry use after early game expansion. And if i see that my opponent train common cavalry in medium game i always win easily. Mayb...
by Vladneral
Thu May 12, 2022 9:02 am
Forum: Closed ones
Topic: Lack of effective sieges for elves, undead, and possibly lizards. CLOSED
Replies: 15
Views: 4401

Re: Lack of effective sieges for elves, undead, and possibly lizards.

The most problem for ud is dwarf mega building. Against that - advise to use mummies or demolishers. All other buildings not a hard problem. Right now on not large maps all races could break enemy defence easily without siege use at all. So problem here more not in siege weapons but just in carton b...
by Vladneral
Thu May 12, 2022 8:49 am
Forum: Closed ones
Topic: Clear Vision to Affect Elves Thrower Units CLOSED
Replies: 7
Views: 3148

Re: Clear Vision to Affect Elves Thrower Units

Ent demolisher not a thrower. I think bolas thrower with clear vision will be most problem then. But anyway after increase base range for elves throwers to 3 from 2. They stand useful enough. So more range for them is wrong - clear vision should not affects throwers. That not a balance problem for me
by Vladneral
Tue May 03, 2022 3:42 am
Forum: Closed ones
Topic: Elven Mount & Bow Too Costly IMPLEMENTED
Replies: 15
Views: 4172

Re: Elven Mount & Bow Too Costly IMPLEMENTED

Well by logic i agree but maybe in future - when centaurs will get exclusive techs. But now not looks like many people use centaurs - with this techs they have a chance : /
by Vladneral
Tue May 03, 2022 2:58 am
Forum: Closed ones
Topic: Elven Mount & Bow Too Costly IMPLEMENTED
Replies: 15
Views: 4172

Re: Elven Mount & Bow Too Costly IMPLEMENTED

Khm, why not about precision shot ?
Maybe then fensing finesse should not either :/
But centaur will not have much damage without nature tech also. I see no problem about 3lvl precision shot techs - that just 3 more damage.
by Vladneral
Mon May 02, 2022 5:29 am
Forum: Closed ones
Topic: PR#3 Lack of effective anti-air for undead IMPLEMENTED
Replies: 9
Views: 2806

Re: PR#3 Lack of effective anti-air for undead

Undead have good spell with high possible damage - hell of pain by sacrifice but here is the problem: that spell could make no damage cause it doesnt avoid spell resistance...

Making this spell to avoid spell resistance - will solve most undead problems. Like dwarf giants and fly elite forces.
by Vladneral
Mon May 02, 2022 2:56 am
Forum: Balancing discussions
Topic: PRI#8 Magic barriers
Replies: 25
Views: 5947

Re: PRI#8 Magic barriers

Who say that you need put this caster in open field - that weapon of defence. Hide him in tc tower etc. In maps with thin places you can easy block the way and with vanishing 2/3/4 and couldown 3/3/3 you can easy cast them by cd. And enemy cant have a chance move closer. In Labyrinth map even one ad...
by Vladneral
Sun May 01, 2022 4:57 pm
Forum: Closed ones
Topic: PRI#7 Too cheap(for dwarfs) dwarf giants IMPLEMENTED
Replies: 38
Views: 8438

Re: PRI#7 Too cheap(for dwarfs) dwarf giants

Can we make lancer more costly but leave anti buildings bonuses ? Or i believe that wonderful unique unit stand much less usable ...
by Vladneral
Sun May 01, 2022 4:50 pm
Forum: Closed ones
Topic: PRI#2 Hamletback Goblin Fall IMPLEMENTED
Replies: 42
Views: 9373

Re: PRI#2 Hamletback Goblin Fall SOLUTION_ACCEPTED

What i have proposed:
Blow up goblin ability for goblin spiker:
All stay the same except:
Effect on target - 24 hp all, except hamletback, hamletback elite&master
Effect on itself - 1000 hp all

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