Search found 13 matches
- Tue Dec 21, 2021 8:53 pm
- Forum: Dev Asks for Help
- Topic: Graphics - Terrain tileset
- Replies: 50
- Views: 19016
Re: Graphics - Terrain tileset
Terrain tiles, i might aswell, maybe i could try some thicker bushy terrain, burnt grass, whest farms or buildings amd stuff. If this is 64x64 I'd like the aow grass base.
- Tue Dec 21, 2021 8:49 pm
- Forum: Dev Asks for Help
- Topic: AOW Unit implementer WANTED
- Replies: 20
- Views: 6215
Re: AOW Unit implementer WANTED
If you send me unit bases i might take some time to make other units, i should be able to relatively quickly change for example Japanese to ottoman/Turkish aswell as British to dutch or add czechoslovak troops, but i need the sample
- Tue Dec 21, 2021 8:46 pm
- Forum: Others
- Topic: Reviews on this app
- Replies: 1
- Views: 1761
Re: Reviews on this app
Agreed but your logistics point is not quite true as here you dont have any resources or real logistics...
- Sun Dec 19, 2021 9:20 pm
- Forum: Technologies
- Topic: Bayonets
- Replies: 0
- Views: 1789
Bayonets
All riflemen can do bayonet charge, cause fear but noth sides lose alot of hp
- Sun Dec 19, 2021 9:06 pm
- Forum: Map & campaign designs
- Topic: Second sino-japanese war campaign
- Replies: 0
- Views: 1675
Second sino-japanese war campaign
I have a couple of 50x50 maps, i think 5 or 6, based on the second sino japanese war but i dont know how to post. They could use some trigger editor polishing later. As of right now, I have play tested everything. I also have a random modern armenian-azerbaijani conflict map but ill have to name all...
- Fri Oct 29, 2021 6:50 pm
- Forum: Unit - melee infantry
- Topic: Generic musketeer and melee
- Replies: 1
- Views: 2137
Generic musketeer and melee
Generic musketeer. There are already 2 units, but they're ottoman janisarry and spanish. A generic musketeer wouldn't be very powerful alone, being that early muskets were relatively inaccurate. Also with this, light musketeers, less protected faster units, and perhaps some other firearms like flint...
- Sun Oct 10, 2021 2:31 pm
- Forum: Units & Structures (See Factions for accepted Unit nations)
- Topic: Helicopters
- Replies: 13
- Views: 2594
Re: Helicopters
Building is very useful but it doesn't seem to be used much during campaigns. Maybe we just need a much larger campaign?
- Sun Oct 10, 2021 2:30 pm
- Forum: Units & Structures (See Factions for accepted Unit nations)
- Topic: Helicopters
- Replies: 13
- Views: 2594
Re: Helicopters
Anything to motivate people to build during campaigns
- Sat Oct 09, 2021 7:03 pm
- Forum: Map & campaign designs
- Topic: Change on conquests
- Replies: 1
- Views: 1689
Change on conquests
They feel wrong. The European ones feel like the terrain especially in Italy is not harsh enough, and other areas such as spain, the north, germany, the british isles... Mountains are very troubling, so if there's a change, I'd suggest mostly just forests. The British should have a town a bit more n...
- Sun Oct 03, 2021 6:02 pm
- Forum: Archive
- Topic: Lasers shouldn't miss ANSWERED
- Replies: 2
- Views: 1493
Lasers shouldn't miss ANSWERED
Lasers mostly are just strong light. They can heat stuff up, but as such would be most effective against slow big vehicles, as humans can just dodge lasers. Lasets also don't have recoil, so I think they shouldn't miss. Also, the ballistic cruiser ship just isn't good. Either move, or shoot, does on...
- Fri Oct 01, 2021 7:45 pm
- Forum: Units & Structures (See Factions for accepted Unit nations)
- Topic: Helicopters
- Replies: 13
- Views: 2594
Re: Helicopters
Also, can i know where it was moved? Also, would it be out of place for railway gun? They're real, powerful artilleries, i dont see a reason the humans would stop using them, maybe just have them as an outdated human weapon. I already have dome early idea textures on my PC...
- Fri Oct 01, 2021 7:43 pm
- Forum: Units & Structures (See Factions for accepted Unit nations)
- Topic: Helicopters
- Replies: 13
- Views: 2594
Re: Helicopters
We don't know how to change balancing and so it isn't too critical. Also, helicopters already exist and are quite sophisticated, so i do think they might fit. Also, about that, a big change would be that lasers don't miss. They shouldn't, they're just a stream of light, potentially most dangerous by...
- Wed Sep 29, 2021 8:24 am
- Forum: Units & Structures (See Factions for accepted Unit nations)
- Topic: Helicopters
- Replies: 13
- Views: 2594
Helicopters
As on my review (which I don't expect anyone to read each one), I have suggested helicopters. Human aircraft, useful for fast movement across the map, 2 types: Transport helicopter Carries 2 units, very fast, speed higher than sight, but very weak, use rifles on the sides. Best against infantry. Att...