Search found 13 matches

by Leonard01
Tue Dec 21, 2021 8:53 pm
Forum: Dev Asks for Help
Topic: Graphics - Terrain tileset
Replies: 50
Views: 19016

Re: Graphics - Terrain tileset

Terrain tiles, i might aswell, maybe i could try some thicker bushy terrain, burnt grass, whest farms or buildings amd stuff. If this is 64x64 I'd like the aow grass base.
by Leonard01
Tue Dec 21, 2021 8:49 pm
Forum: Dev Asks for Help
Topic: AOW Unit implementer WANTED
Replies: 20
Views: 6215

Re: AOW Unit implementer WANTED

If you send me unit bases i might take some time to make other units, i should be able to relatively quickly change for example Japanese to ottoman/Turkish aswell as British to dutch or add czechoslovak troops, but i need the sample
by Leonard01
Tue Dec 21, 2021 8:46 pm
Forum: Others
Topic: Reviews on this app
Replies: 1
Views: 1761

Re: Reviews on this app

Agreed but your logistics point is not quite true as here you dont have any resources or real logistics...
by Leonard01
Sun Dec 19, 2021 9:20 pm
Forum: Technologies
Topic: Bayonets
Replies: 0
Views: 1789

Bayonets

All riflemen can do bayonet charge, cause fear but noth sides lose alot of hp
by Leonard01
Sun Dec 19, 2021 9:06 pm
Forum: Map & campaign designs
Topic: Second sino-japanese war campaign
Replies: 0
Views: 1675

Second sino-japanese war campaign

I have a couple of 50x50 maps, i think 5 or 6, based on the second sino japanese war but i dont know how to post. They could use some trigger editor polishing later. As of right now, I have play tested everything. I also have a random modern armenian-azerbaijani conflict map but ill have to name all...
by Leonard01
Fri Oct 29, 2021 6:50 pm
Forum: Unit - melee infantry
Topic: Generic musketeer and melee
Replies: 1
Views: 2137

Generic musketeer and melee

Generic musketeer. There are already 2 units, but they're ottoman janisarry and spanish. A generic musketeer wouldn't be very powerful alone, being that early muskets were relatively inaccurate. Also with this, light musketeers, less protected faster units, and perhaps some other firearms like flint...
by Leonard01
Sun Oct 10, 2021 2:31 pm
Forum: Units & Structures (See Factions for accepted Unit nations)
Topic: Helicopters
Replies: 13
Views: 2594

Re: Helicopters

Building is very useful but it doesn't seem to be used much during campaigns. Maybe we just need a much larger campaign?
by Leonard01
Sun Oct 10, 2021 2:30 pm
Forum: Units & Structures (See Factions for accepted Unit nations)
Topic: Helicopters
Replies: 13
Views: 2594

Re: Helicopters

Anything to motivate people to build during campaigns
by Leonard01
Sat Oct 09, 2021 7:03 pm
Forum: Map & campaign designs
Topic: Change on conquests
Replies: 1
Views: 1689

Change on conquests

They feel wrong. The European ones feel like the terrain especially in Italy is not harsh enough, and other areas such as spain, the north, germany, the british isles... Mountains are very troubling, so if there's a change, I'd suggest mostly just forests. The British should have a town a bit more n...
by Leonard01
Sun Oct 03, 2021 6:02 pm
Forum: Archive
Topic: Lasers shouldn't miss ANSWERED
Replies: 2
Views: 1493

Lasers shouldn't miss ANSWERED

Lasers mostly are just strong light. They can heat stuff up, but as such would be most effective against slow big vehicles, as humans can just dodge lasers. Lasets also don't have recoil, so I think they shouldn't miss. Also, the ballistic cruiser ship just isn't good. Either move, or shoot, does on...
by Leonard01
Fri Oct 01, 2021 7:45 pm
Forum: Units & Structures (See Factions for accepted Unit nations)
Topic: Helicopters
Replies: 13
Views: 2594

Re: Helicopters

Also, can i know where it was moved? Also, would it be out of place for railway gun? They're real, powerful artilleries, i dont see a reason the humans would stop using them, maybe just have them as an outdated human weapon. I already have dome early idea textures on my PC...
by Leonard01
Fri Oct 01, 2021 7:43 pm
Forum: Units & Structures (See Factions for accepted Unit nations)
Topic: Helicopters
Replies: 13
Views: 2594

Re: Helicopters

We don't know how to change balancing and so it isn't too critical. Also, helicopters already exist and are quite sophisticated, so i do think they might fit. Also, about that, a big change would be that lasers don't miss. They shouldn't, they're just a stream of light, potentially most dangerous by...
by Leonard01
Wed Sep 29, 2021 8:24 am
Forum: Units & Structures (See Factions for accepted Unit nations)
Topic: Helicopters
Replies: 13
Views: 2594

Helicopters

As on my review (which I don't expect anyone to read each one), I have suggested helicopters. Human aircraft, useful for fast movement across the map, 2 types: Transport helicopter Carries 2 units, very fast, speed higher than sight, but very weak, use rifles on the sides. Best against infantry. Att...

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