Search found 7 matches

by Darielazo
Thu Feb 17, 2022 9:20 pm
Forum: Subraces and Subfactions
Topic: ratmen as a hostile unit
Replies: 4
Views: 3202

Re: ratmen as a hostile unit

Ratmen spearman
cost:2
trainable in:rat hole
HP:48
attack:18
range:1
Armor:1
Piercing armor:0
dodge melee:20%
dodge ranged:10%
dodge counter:40%
speed:4
sight:5
spell resist:50%
by Darielazo
Thu Feb 17, 2022 8:51 pm
Forum: Subraces and Subfactions
Topic: ratmen as a hostile unit
Replies: 4
Views: 3202

Re: ratmen as a hostile unit

Ratmen archer
Cost: 2 turn
Trainable at:rat hole
HP:48
Attack:18
Ranger:5
Minimal ranger:1
Armor:1
Piercing armor:0
Dodge melee:10%
Dodge Ranged:20%
Speed:4
Sight:7
Spell resist:50%
by Darielazo
Thu Feb 17, 2022 2:55 pm
Forum: Subraces and Subfactions
Topic: ratmen as a hostile unit
Replies: 4
Views: 3202

ratmen as a hostile unit

greetings, the ratmen would be like the gnolls but weaker, but unlike them they would be faster and would always walk in groups of 3 to 5 members,and they would be more agile. Ratmen Warrior Cost:2 turn Trainable at: rat hole HP: 48 Attack:30 Ranger:1 Armor:1 Piercing armor:0 Dodge melee:20% Dodge a...
by Darielazo
Sun Jan 23, 2022 3:38 am
Forum: Techs
Topic: primitive camouflage
Replies: 4
Views: 2561

Re: primitive camouflage

B2198 ,kobolds are able to become invisible if they stay still and do not attack, the same mechanics would apply with this technology to primitives
by Darielazo
Sun Jan 23, 2022 1:05 am
Forum: Techs
Topic: primitive camouflage
Replies: 4
Views: 2561

primitive camouflage

Saludos,one of the main strategies of primitive cultures was the camouflage they use to surprise the enemy, its use would be the same as that of the kobolds, it would take 8 turns to investigate it in the primitive hut and it would cost 8 gems
by Darielazo
Sun Jan 16, 2022 10:03 pm
Forum: Gameplay & UI
Topic: avatar or shield of the user
Replies: 2
Views: 2256

avatar or shield of the user

Greetings, can custom shields be implemented? that is, that each user can create a shield with their design and everything, as was done in the middle ages, that, or that you can create your own avatar as in the forum.
by Darielazo
Sat Jan 15, 2022 3:25 am
Forum: Archived - Reporting Issues
Topic: unbalanced elves — IMPLEMENTED
Replies: 2
Views: 2673

unbalanced elves — IMPLEMENTED

Greetings, I wanted to inform myself of a problem that happens with the glades and aegis elves, when using their abilities these have permanent effects and give them exaggerated buffs such as more range, speed, etc.this can unbalance the game in multiplayer by abusing this bug

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