Ratmen spearman
cost:2
trainable in:rat hole
HP:48
attack:18
range:1
Armor:1
Piercing armor:0
dodge melee:20%
dodge ranged:10%
dodge counter:40%
speed:4
sight:5
spell resist:50%
Search found 7 matches
- Thu Feb 17, 2022 9:20 pm
- Forum: Subraces and Subfactions
- Topic: ratmen as a hostile unit
- Replies: 4
- Views: 3203
- Thu Feb 17, 2022 8:51 pm
- Forum: Subraces and Subfactions
- Topic: ratmen as a hostile unit
- Replies: 4
- Views: 3203
Re: ratmen as a hostile unit
Ratmen archer
Cost: 2 turn
Trainable at:rat hole
HP:48
Attack:18
Ranger:5
Minimal ranger:1
Armor:1
Piercing armor:0
Dodge melee:10%
Dodge Ranged:20%
Speed:4
Sight:7
Spell resist:50%
Cost: 2 turn
Trainable at:rat hole
HP:48
Attack:18
Ranger:5
Minimal ranger:1
Armor:1
Piercing armor:0
Dodge melee:10%
Dodge Ranged:20%
Speed:4
Sight:7
Spell resist:50%
- Thu Feb 17, 2022 2:55 pm
- Forum: Subraces and Subfactions
- Topic: ratmen as a hostile unit
- Replies: 4
- Views: 3203
ratmen as a hostile unit
greetings, the ratmen would be like the gnolls but weaker, but unlike them they would be faster and would always walk in groups of 3 to 5 members,and they would be more agile. Ratmen Warrior Cost:2 turn Trainable at: rat hole HP: 48 Attack:30 Ranger:1 Armor:1 Piercing armor:0 Dodge melee:20% Dodge a...
- Sun Jan 23, 2022 3:38 am
- Forum: Techs
- Topic: primitive camouflage
- Replies: 4
- Views: 2561
Re: primitive camouflage
B2198 ,kobolds are able to become invisible if they stay still and do not attack, the same mechanics would apply with this technology to primitives
- Sun Jan 23, 2022 1:05 am
- Forum: Techs
- Topic: primitive camouflage
- Replies: 4
- Views: 2561
primitive camouflage
Saludos,one of the main strategies of primitive cultures was the camouflage they use to surprise the enemy, its use would be the same as that of the kobolds, it would take 8 turns to investigate it in the primitive hut and it would cost 8 gems
- Sun Jan 16, 2022 10:03 pm
- Forum: Gameplay & UI
- Topic: avatar or shield of the user
- Replies: 2
- Views: 2256
avatar or shield of the user
Greetings, can custom shields be implemented? that is, that each user can create a shield with their design and everything, as was done in the middle ages, that, or that you can create your own avatar as in the forum.
- Sat Jan 15, 2022 3:25 am
- Forum: Archived - Reporting Issues
- Topic: unbalanced elves — IMPLEMENTED
- Replies: 2
- Views: 2673
unbalanced elves — IMPLEMENTED
Greetings, I wanted to inform myself of a problem that happens with the glades and aegis elves, when using their abilities these have permanent effects and give them exaggerated buffs such as more range, speed, etc.this can unbalance the game in multiplayer by abusing this bug