Search found 21 matches
- Sun Aug 14, 2022 11:47 am
- Forum: Unit balancing
- Topic: Elephant and Turtle machine
- Replies: 8
- Views: 2805
Elephant and Turtle machine
The war elephant, especially the heavy one, and the turtle machine are too powerful and need to be weakened. The very idea of abstraction of these units, especially the turtle machine, which would probably be more suitable for Age of Fantasy as well as both flying units, is controversial. Counter ...
- Sun Aug 14, 2022 11:42 am
- Forum: Unit balancing
- Topic: Trebushet from castle
- Replies: 6
- Views: 2629
Re: Trebushet from castle
Even skipping the balance side - castle artillery had to be on top of the walls to be effective and very often it had to special smaller versions to even fit there. Even with bigger machines getting them on top was only possible during construction or at least along some changes in construction. An...
- Fri Aug 05, 2022 12:44 pm
- Forum: Maps, campaigns
- Topic: Entering to Red Mountains mission from Heir to the Throne
- Replies: 1
- Views: 2247
Entering to Red Mountains mission from Heir to the Throne
It is impossible to finish this mission in 10 turns without bonuses for gems
- Fri Aug 05, 2022 12:42 pm
- Forum: Unit balancing
- Topic: Trebushet from castle
- Replies: 6
- Views: 2629
Re: Trebushet from castle
I understand this mechanic, but it is total not reallistic. Also i think trebushets/cannons should be able to shot from castle, like archers etc
- Mon Aug 01, 2022 8:49 pm
- Forum: Unit balancing
- Topic: Trebushet from castle
- Replies: 6
- Views: 2629
Trebushet from castle
Great Castle Trebuchet only takes 1 from Berserker and others, in fact such a hit would kill any warrior, and here it takes -1. Perhaps an ordinary trebuchet also receives so much, I don't remember.
- Sat Jul 30, 2022 11:04 pm
- Forum: Unit balancing
- Topic: Inquistor and Loyalty Promotion
- Replies: 1
- Views: 2149
Inquistor and Loyalty Promotion
I propose to give the opportunity to research the Promotion of Loyalty to Monasteries and Churches Since the Inquisitor, who can transform two Hospitallers in one turn (that's what I had in my game, and probably also three would be fine), can be trained in a Monastery, the construction of which requ...
- Sat Jul 30, 2022 10:51 pm
- Forum: Units/techs/effects
- Topic: Three malfunctions in the operation of the monastery
- Replies: 5
- Views: 2337
Re: Three malfunctions in the operation of the monastery
Well, I have such problems, so I wrote. At point 3, of course, I meant what green user wrote.
- Sat Jul 30, 2022 7:04 pm
- Forum: Units/techs/effects
- Topic: Elite knight with axe issue
- Replies: 3
- Views: 2075
Re: Elite knight with axe issue
Ah ok thank you. This was confusing because when you click on the technology explanation the stables appear next to the Nordic Court.
- Fri Jul 29, 2022 4:37 pm
- Forum: Units/techs/effects
- Topic: Elite knight with axe issue
- Replies: 3
- Views: 2075
Elite knight with axe issue
It is not available in stables upgrade for elite knight with axe. Of course i have this upgrade bought.
- Thu Jul 21, 2022 3:12 pm
- Forum: Units/techs/effects
- Topic: Three malfunctions in the operation of the monastery
- Replies: 5
- Views: 2337
Three malfunctions in the operation of the monastery
1. The monastery can heal itself as a building.
2. It is impossible to manually expose propaganda from a monastery to a given unit, but only to your own monastery.
3. The monastery automatically exposes propaganda to its own units.
2. It is impossible to manually expose propaganda from a monastery to a given unit, but only to your own monastery.
3. The monastery automatically exposes propaganda to its own units.
- Sun Jun 12, 2022 10:25 am
- Forum: Units/techs/effects
- Topic: Drummer effect doesnt work on Voulger
- Replies: 1
- Views: 1896
Drummer effect doesnt work on Voulger
Drummer effect doesnt work on Voulger
- Sun May 15, 2022 11:56 am
- Forum: Unit balancing
- Topic: Roman Senator
- Replies: 27
- Views: 7728
Re: Roman Senator
I no longer play small maps till it be fixed, because it is unplayable against senator
- Thu May 12, 2022 2:17 pm
- Forum: Unit balancing
- Topic: Roman Senator
- Replies: 27
- Views: 7728
Re: Roman Senator
Senator is to strong. I agree with Aral. Senator can ruin all small games. When you don't have the option to expand the game and each unit counts. Its range and power of conversion, absurd range of movement make it an unbalanced unit. Even his HP (if i remember good it needs 3 shots from longbow to ...
- Thu May 12, 2022 2:07 pm
- Forum: Units/techs/effects
- Topic: Merchant dissapear IMPLEMENTED
- Replies: 18
- Views: 4056
Merchant dissapear IMPLEMENTED
I encountered an error in the game that the merchant disappears automatically between turns.
- Thu May 12, 2022 2:03 pm
- Forum: Units/techs/effects
- Topic: Drummer and Ensign bonuses issue AoS
- Replies: 2
- Views: 2007
Re: Drummer and Ensign bonuses issue AoS
For example drummer effect doesnt work on Voulgier never
- Thu May 05, 2022 11:22 am
- Forum: Unit balancing
- Topic: Roman Senator
- Replies: 27
- Views: 7728
Roman Senator
Roman Senator is overpovered. To big reach, movement and power of conversion.
- Sat Apr 30, 2022 11:03 pm
- Forum: Units/techs/effects
- Topic: Drummer and Ensign bonuses issue AoS
- Replies: 2
- Views: 2007
Drummer and Ensign bonuses issue AoS
The bonus given by the drummer and ensign does not stack properly on units. It accumulates on some of them, while others are only affected by one, even though they are within range.
- Fri Apr 29, 2022 11:58 am
- Forum: Graphics
- Topic: A spearman, not a pikemen
- Replies: 1
- Views: 2441
A spearman, not a pikemen
This is a suggestion of renaming and possibly adding a shield to the artwork. The correct Pikemen is now in play, while the base unit called Pikemen is actually a Spearman. The spearmen were light infantry using a 1.5 - 1.8m spear and a shield. This weapon, adequately short and durable, was suitable...
- Fri Apr 29, 2022 11:48 am
- Forum: Unit balancing
- Topic: Wiking-berserk and Horse crossbowman
- Replies: 6
- Views: 2696
Re: Wiking-berserk and Horse crossbowman
Thanks for the advice, but I would suggest you balance it nonetheless. This unit is like a carry over from Age from Fantasy. Nevertheless, AoS should move towards historical realism.
- Wed Apr 27, 2022 2:02 am
- Forum: Unit balancing
- Topic: Wiking-berserk and Horse crossbowman
- Replies: 6
- Views: 2696
Re: Wiking-berserk and Horse crossbowman
Heavy foot Knight give him 1 damage, what is sick.
- Wed Apr 27, 2022 12:52 am
- Forum: Unit balancing
- Topic: Wiking-berserk and Horse crossbowman
- Replies: 6
- Views: 2696
Wiking-berserk and Horse crossbowman
Wiking-Berserk is way too powerful. In my game, he had 20 offense, 10/6 defense. Its movement range should be less than that of a spearman (heavy weapons). For an upgraded horse knight it is virtually unbeatable to have one punch, which is absurd given history, as historically they began to be rebuk...