Search found 21 matches
- Mon Oct 10, 2022 9:32 am
- Forum: Structures
- Topic: Abandoned structures
- Replies: 8
- Views: 2757
Re: Abandoned structures
Couldn't this be an idea for a structure like "Camp", it works similar to a dilapidated fortress where the units inside are targeted by enemies instead of building like also an armor bonus,it could be a basic fortification to establish a small control in a territory helping units in the d...
- Sat Sep 24, 2022 2:42 am
- Forum: Others
- Topic: Units in walls
- Replies: 6
- Views: 3614
Re: Units in walls
The issue with that is that your units would be able to freely move through walls, since there's no way currently that I know of for making them only enter-able or exit-able from one side. The idea is great though, just can't see how that could work currently. Maybe with some new spec in the future...
- Sat Sep 24, 2022 1:09 am
- Forum: Structures
- Topic: Abandoned structures
- Replies: 8
- Views: 2757
Re: Abandoned structures
yeah kinda like that
- Sat Sep 24, 2022 12:43 am
- Forum: Others
- Topic: Units in walls
- Replies: 6
- Views: 3614
Units in walls
I saw some pictures, movies and videos about medieval things, like archers atop of walls but in this game archers can only go behind walls plus hangonners, musketeers and those gunpowder ashigarus cab shoot through walls. So maybe we can walls like tower just walls can't attack enemies unless there ...
- Sat Sep 24, 2022 12:35 am
- Forum: AI
- Topic: Need more strategies and tactics for AI
- Replies: 9
- Views: 2146
Re: Need more strategies and tactics for AI
Actually one of the things I was thinking about was to suggesting adding a higher AI difficulty, that would be the replacement in multiplayer games, and wouldn't be as boring to play against. The problem with that is... It takes a lot of effort to make an AI that's at the same time more challenging...
- Sat Sep 24, 2022 12:33 am
- Forum: Structures
- Topic: Abandoned structures
- Replies: 8
- Views: 2757
Re: Abandoned structures
Yesb2198 wrote: ↑Fri Sep 23, 2022 11:03 pm Do you mean like the ruined fortresses that we already have? Would be interesting to have some more of those, and some more integration of them into the strategies, like with techs, builders etc. Also kinda unrelated, but their bonus list is the weirdest in the game right now lol
- Fri Sep 23, 2022 10:27 pm
- Forum: Others
- Topic: Generals/Commanders
- Replies: 1
- Views: 1704
Re: Generals/Commanders
That sounds like a good idea
- Fri Sep 23, 2022 1:40 am
- Forum: Neutrals (animals, buildings etc)
- Topic: True Neutral (Buildings, and units)
- Replies: 3
- Views: 1877
Re: True Neutral (Buildings, and units)
And can only be a lone house.
- Thu Sep 22, 2022 1:17 pm
- Forum: Structures
- Topic: Abandoned structures
- Replies: 8
- Views: 2757
Re: Abandoned structures
﹉﹍﹎_﹍﹉﹍﹎﹍﹉﹍﹎﹍﹍﹉﹍﹉﹎﹎﹎﹎﹎﹉﹍﹍﹍﹍﹍﹉_﹍﹎﹉﹎﹉﹎﹉_﹉﹎﹉_ ̄﹍﹎﹏_﹍﹎﹍_ ̄﹍ ̄﹉_﹏﹏_﹉﹉﹉﹍﹎﹉﹏﹍_﹎﹉_﹏﹎﹎ ̄ ̄ ̄_﹍﹎﹍_﹍﹎_____﹏﹍﹍﹎﹉__﹍__﹉﹎﹉﹎﹍﹍﹎^﹉﹏_﹉﹉︘﹏﹉︘﹍﹏﹍﹉﹏﹍﹍﹉﹍﹉﹎
- Thu Sep 22, 2022 1:15 pm
- Forum: Others
- Topic: (not neccessary) about WW1
- Replies: 2
- Views: 1791
Re: (not neccessary) about WW1
This sounds a stupid question or something but I didn't see any ww1 or I just didn't know there is, I see no trenches ingame and also some ww1 campaigns. Yeah, this game is a really more concentrated now in ww2. Looking at it, it might actually be hard to balance units from ww1 to the ww2 balancing...
- Thu Sep 22, 2022 9:01 am
- Forum: AI
- Topic: Need more strategies and tactics for AI
- Replies: 9
- Views: 2146
- Thu Sep 22, 2022 8:57 am
- Forum: Others
- Topic: (not neccessary) about WW1
- Replies: 2
- Views: 1791
(not neccessary) about WW1
This sounds a stupid question or something but I didn't see any ww1 or I just didn't know there is, I see no trenches ingame and also some ww1 campaigns.
- Thu Sep 22, 2022 8:52 am
- Forum: New game types in the game (like capture the flag)
- Topic: Conquest mode
- Replies: 2
- Views: 2003
- Thu Sep 22, 2022 8:49 am
- Forum: Neutrals (animals, buildings etc)
- Topic: True Neutral (Buildings, and units)
- Replies: 3
- Views: 1877
Re: True Neutral (Buildings, and units)
Yes, But can't be destroyed.
- Wed Sep 21, 2022 9:57 am
- Forum: Others
- Topic: AI Logic: Terrain Clearing
- Replies: 6
- Views: 2787
Re: AI Logic: Terrain Clearing
Too bad I don't know how to code even it doesn't need code
- Wed Sep 21, 2022 9:55 am
- Forum: AI
- Topic: Need more strategies and tactics for AI
- Replies: 9
- Views: 2146
Re: Need more strategies and tactics for AI
That is also another one I like
anyway how to reply someone?
anyway how to reply someone?
- Wed Sep 21, 2022 6:28 am
- Forum: Others
- Topic: AI Logic: Terrain Clearing
- Replies: 6
- Views: 2787
Re: AI Logic: Terrain Clearing
That sounds like a good idea for me
- Wed Sep 21, 2022 6:25 am
- Forum: AI
- Topic: Need more strategies and tactics for AI
- Replies: 9
- Views: 2146
Need more strategies and tactics for AI
I don't like AI keeps charging walls unorganized, I suggest making them a little bit smarter, like making them sending units to the undefended territory or making them have a cavalry charge, and defender units infront when there are many enemy archers like they know how to counter units for good, we...
- Wed Sep 21, 2022 6:10 am
- Forum: New game types in the game (like capture the flag)
- Topic: Conquest mode
- Replies: 2
- Views: 2003
Conquest mode
A mode for conquering villages and cities not just town centers.
- Wed Sep 21, 2022 5:57 am
- Forum: Structures
- Topic: Abandoned structures
- Replies: 8
- Views: 2757
Abandoned structures
Abandoned structures that you can let units inside and camp there to defend, It can also be captured by enemies. These buildings can add defense points to the units inside and heal units inside them. Can only be destroyed by the player capturing it.
- Wed Sep 21, 2022 5:53 am
- Forum: Neutrals (animals, buildings etc)
- Topic: True Neutral (Buildings, and units)
- Replies: 3
- Views: 1877
True Neutral (Buildings, and units)
This sounds like a stupid idea. I am bad at grammar. I do not like killing civilians or doing something to them, I didn't say you will change them into completely neutral we can used our old villagers or peasants like a village guard or a retainer or something else, maybe we can recruit them instead...