Search found 21 matches

by Zolaes
Mon Oct 10, 2022 9:32 am
Forum: Structures
Topic: Abandoned structures
Replies: 8
Views: 2757

Re: Abandoned structures

Couldn't this be an idea for a structure like "Camp", it works similar to a dilapidated fortress where the units inside are targeted by enemies instead of building like also an armor bonus,it could be a basic fortification to establish a small control in a territory helping units in the d...
by Zolaes
Sat Sep 24, 2022 2:42 am
Forum: Others
Topic: Units in walls
Replies: 6
Views: 3614

Re: Units in walls

The issue with that is that your units would be able to freely move through walls, since there's no way currently that I know of for making them only enter-able or exit-able from one side. The idea is great though, just can't see how that could work currently. Maybe with some new spec in the future...
by Zolaes
Sat Sep 24, 2022 1:09 am
Forum: Structures
Topic: Abandoned structures
Replies: 8
Views: 2757

Re: Abandoned structures

yeah kinda like that
by Zolaes
Sat Sep 24, 2022 12:43 am
Forum: Others
Topic: Units in walls
Replies: 6
Views: 3614

Units in walls

I saw some pictures, movies and videos about medieval things, like archers atop of walls but in this game archers can only go behind walls plus hangonners, musketeers and those gunpowder ashigarus cab shoot through walls. So maybe we can walls like tower just walls can't attack enemies unless there ...
by Zolaes
Sat Sep 24, 2022 12:35 am
Forum: AI
Topic: Need more strategies and tactics for AI
Replies: 9
Views: 2146

Re: Need more strategies and tactics for AI

Actually one of the things I was thinking about was to suggesting adding a higher AI difficulty, that would be the replacement in multiplayer games, and wouldn't be as boring to play against. The problem with that is... It takes a lot of effort to make an AI that's at the same time more challenging...
by Zolaes
Sat Sep 24, 2022 12:33 am
Forum: Structures
Topic: Abandoned structures
Replies: 8
Views: 2757

Re: Abandoned structures

b2198 wrote: Fri Sep 23, 2022 11:03 pm Do you mean like the ruined fortresses that we already have? Would be interesting to have some more of those, and some more integration of them into the strategies, like with techs, builders etc. Also kinda unrelated, but their bonus list is the weirdest in the game right now lol
Yes
by Zolaes
Fri Sep 23, 2022 10:27 pm
Forum: Others
Topic: Generals/Commanders
Replies: 1
Views: 1704

Re: Generals/Commanders

That sounds like a good idea
by Zolaes
Fri Sep 23, 2022 1:40 am
Forum: Neutrals (animals, buildings etc)
Topic: True Neutral (Buildings, and units)
Replies: 3
Views: 1877

Re: True Neutral (Buildings, and units)

And can only be a lone house.
by Zolaes
Thu Sep 22, 2022 1:17 pm
Forum: Structures
Topic: Abandoned structures
Replies: 8
Views: 2757

Re: Abandoned structures

﹉﹍﹎_﹍﹉﹍﹎﹍﹉﹍﹎﹍﹍﹉﹍﹉﹎﹎﹎﹎﹎﹉﹍﹍﹍﹍﹍﹉_﹍﹎﹉﹎﹉﹎﹉_﹉﹎﹉_ ̄﹍﹎﹏_﹍﹎﹍_ ̄﹍ ̄﹉_﹏﹏_﹉﹉﹉﹍﹎﹉﹏﹍_﹎﹉_﹏﹎﹎ ̄ ̄ ̄_﹍﹎﹍_﹍﹎_____﹏﹍﹍﹎﹉__﹍__﹉﹎﹉﹎﹍﹍﹎^﹉﹏_﹉﹉︘﹏﹉︘﹍﹏﹍﹉﹏﹍﹍﹉﹍﹉﹎
by Zolaes
Thu Sep 22, 2022 1:15 pm
Forum: Others
Topic: (not neccessary) about WW1
Replies: 2
Views: 1791

Re: (not neccessary) about WW1

This sounds a stupid question or something but I didn't see any ww1 or I just didn't know there is, I see no trenches ingame and also some ww1 campaigns. Yeah, this game is a really more concentrated now in ww2. Looking at it, it might actually be hard to balance units from ww1 to the ww2 balancing...
by Zolaes
Thu Sep 22, 2022 9:01 am
Forum: AI
Topic: Need more strategies and tactics for AI
Replies: 9
Views: 2146

Re: Need more strategies and tactics for AI

Ok
by Zolaes
Thu Sep 22, 2022 8:57 am
Forum: Others
Topic: (not neccessary) about WW1
Replies: 2
Views: 1791

(not neccessary) about WW1

This sounds a stupid question or something but I didn't see any ww1 or I just didn't know there is, I see no trenches ingame and also some ww1 campaigns.
by Zolaes
Thu Sep 22, 2022 8:52 am
Forum: New game types in the game (like capture the flag)
Topic: Conquest mode
Replies: 2
Views: 2003

Re: Conquest mode

ok
by Zolaes
Thu Sep 22, 2022 8:49 am
Forum: Neutrals (animals, buildings etc)
Topic: True Neutral (Buildings, and units)
Replies: 3
Views: 1877

Re: True Neutral (Buildings, and units)

Yes, But can't be destroyed.
by Zolaes
Wed Sep 21, 2022 9:57 am
Forum: Others
Topic: AI Logic: Terrain Clearing
Replies: 6
Views: 2787

Re: AI Logic: Terrain Clearing

Too bad I don't know how to code even it doesn't need code
by Zolaes
Wed Sep 21, 2022 9:55 am
Forum: AI
Topic: Need more strategies and tactics for AI
Replies: 9
Views: 2146

Re: Need more strategies and tactics for AI

That is also another one I like

anyway how to reply someone?
by Zolaes
Wed Sep 21, 2022 6:28 am
Forum: Others
Topic: AI Logic: Terrain Clearing
Replies: 6
Views: 2787

Re: AI Logic: Terrain Clearing

That sounds like a good idea for me
by Zolaes
Wed Sep 21, 2022 6:25 am
Forum: AI
Topic: Need more strategies and tactics for AI
Replies: 9
Views: 2146

Need more strategies and tactics for AI

I don't like AI keeps charging walls unorganized, I suggest making them a little bit smarter, like making them sending units to the undefended territory or making them have a cavalry charge, and defender units infront when there are many enemy archers like they know how to counter units for good, we...
by Zolaes
Wed Sep 21, 2022 6:10 am
Forum: New game types in the game (like capture the flag)
Topic: Conquest mode
Replies: 2
Views: 2003

Conquest mode

A mode for conquering villages and cities not just town centers.
by Zolaes
Wed Sep 21, 2022 5:57 am
Forum: Structures
Topic: Abandoned structures
Replies: 8
Views: 2757

Abandoned structures

Abandoned structures that you can let units inside and camp there to defend, It can also be captured by enemies. These buildings can add defense points to the units inside and heal units inside them. Can only be destroyed by the player capturing it.
by Zolaes
Wed Sep 21, 2022 5:53 am
Forum: Neutrals (animals, buildings etc)
Topic: True Neutral (Buildings, and units)
Replies: 3
Views: 1877

True Neutral (Buildings, and units)

This sounds like a stupid idea. I am bad at grammar. I do not like killing civilians or doing something to them, I didn't say you will change them into completely neutral we can used our old villagers or peasants like a village guard or a retainer or something else, maybe we can recruit them instead...

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