Search found 6 matches

by justanotherguy+
Fri Oct 25, 2024 9:25 pm
Forum: Unit - supportive (buff, heal, repair etc.)
Topic: Capturer
Replies: 0
Views: 12716

Capturer

I don't know if this is a good name but I'll use it as a placeholder for now. Essentially a support unit that can capture low-health enemies to be turned into money couriers. Hp: 8 Cost: 4 Power: 2 Range: 1 Melee armor:1 Pierce armor: 0 Speed: 3 Sight: 3 Actions: 1 Description: Use this unit to capt...
by justanotherguy+
Fri Sep 29, 2023 1:44 am
Forum: Issues
Topic: French Riflemen & General Mobilization
Replies: 0
Views: 2833

French Riflemen & General Mobilization

French riflemen are not affected by the general mobilization tech. Is this a mistake or was this intentional?

Another semi-relevant question, are foreign legion different than french riflemen besides look?
by justanotherguy+
Thu Jun 22, 2023 6:13 pm
Forum: Human Technologies
Topic: Melee For Shooters
Replies: 6
Views: 5359

Re: Melee For Shooters

I see. I guess this is the end of this topic. Thanks for listening.

About last strike, I was just wondering if there was some unit ability making the attacker attack last. Guess not.
by justanotherguy+
Wed Jun 21, 2023 7:24 pm
Forum: Human Technologies
Topic: Melee For Shooters
Replies: 6
Views: 5359

Re: Melee For Shooters

I have a few other suggestions. 1. Maybe a tech to remove minimum range for shooters (5 turns for all races, maybe 4 for the more militarily advanced ones). Maybe add with it a last strike ability to show shooter vulnerability. 2. A tech that grants shooters an ability to attack nearby units. 5 (may...
by justanotherguy+
Sun Jun 18, 2023 1:47 am
Forum: Human Technologies
Topic: Melee For Shooters
Replies: 6
Views: 5359

Re: Melee For Shooters

I was mostly thinking about shooters fighting melee, but shooting point blank makes sense to me, too. But would it make them too powerful?
by justanotherguy+
Sun Jun 18, 2023 1:37 am
Forum: Human Technologies
Topic: Melee For Shooters
Replies: 6
Views: 5359

Melee For Shooters

Can we get a tech that allows for shooter units to be able to attack units right next to them in some way, as most shooter units I know have a minimum range of 2. Like for example allowing them to counterattack or with 1/4 damage or a separate ability allowing them to target nearby enemies with a ce...

Go to advanced search