Search found 10 matches

by AltWW2Enjoyer
Tue Jul 09, 2024 10:08 pm
Forum: Others
Topic: Missing forum links?
Replies: 1
Views: 4035

Missing forum links?

I might just be blind but I cannot find the link to the forums anymore on Age of Fantasy, Strategy, World Wars, and Modern Wars, though Age of Alder and Galaxy still have the link in the normal place.
by AltWW2Enjoyer
Tue May 21, 2024 10:42 pm
Forum: Others
Topic: Engineers build just like riflemen
Replies: 0
Views: 5014

Engineers build just like riflemen

Engineers are great units for building faster, however they place buildings at the same rate as riflemen I'm suggesting we give engineers a +10% or so to buildings being placed, so instead of placing a building at 1 hp like all other troops, they'd place it at 10/100 hp or something similar. Enginee...
by AltWW2Enjoyer
Mon May 13, 2024 10:40 pm
Forum: Map & campaign designs
Topic: Factory map / Campaign
Replies: 1
Views: 2031

Re: Factory map / Campaign

(Forgot to iterate that units spawned will most likely be AI controlled, to separate it more from normal AOWW Plus would be different tactics -Normal AOWW - Use positioning of units to advantage, use unit strengths -Factory Campaign - Use strategic spawning of certain units, element of randomness, a...
by AltWW2Enjoyer
Thu May 02, 2024 10:43 pm
Forum: Map & campaign designs
Topic: Factory map / Campaign
Replies: 1
Views: 2031

Factory map / Campaign

I had an idea for a campaign (that I will be making) focused on manufacturing weapons your going to use in battle (Already tested this in age of fantasy, think it'd work better in aoww though) Using triggers I can make this process work 1. Player moves civ unit to marked tile with sign nearby explai...
by AltWW2Enjoyer
Tue Apr 30, 2024 10:47 pm
Forum: Buildings (last cleanup: 20240130)
Topic: Fortifications / Reskins?
Replies: 1
Views: 1930

Re: Fortifications / Reskins?

(I'm aware it's a pretty big waste of time but making maps has become so repetitive due to the 2 total barriers and 4 or so non-nation specific fortifications in the game)
by AltWW2Enjoyer
Tue Apr 30, 2024 10:44 pm
Forum: Buildings (last cleanup: 20240130)
Topic: Fortifications / Reskins?
Replies: 1
Views: 1930

Fortifications / Reskins?

purely from a map making perspective, fortifying areas Is incredibly difficult to do with just dragon teeth and hedgehogs, and it would be really cool to have new buildings or even just reskins of hedgehogs as barbed wire, sandbags, etc. Making fortified positions actually look interesting and not ...
by AltWW2Enjoyer
Tue Apr 30, 2024 6:06 pm
Forum: Issues
Topic: Type VII U-Boat torpedo range ANSWERED
Replies: 2
Views: 2495

Re: Type VII U-Boat torpedo range ANSWERED

Oh okay, thanks for clearing it up
by AltWW2Enjoyer
Thu Mar 28, 2024 7:51 pm
Forum: Issues
Topic: Type VII U-Boat torpedo range ANSWERED
Replies: 2
Views: 2495

Type VII U-Boat torpedo range ANSWERED

Was playing one of my old maps when I realized the type VII U-boat (Germany) has messed up ranges
9km Torpedo>30km Torpedo>44Km torpedo
I'm guessing the titles are just messed up and they should be reversed, but I might just not know how torpedos work.
by AltWW2Enjoyer
Fri Feb 02, 2024 11:41 pm
Forum: Technologies
Topic: Poisonous Gas
Replies: 21
Views: 10337

Re: Poisonous Gas

White phosphorus was used by American and British forces during WW2 for smokescreens and antipersonell weaponry, also I don't think anyone thought gas was too barbaric *cough cough flamethrowers, bouncing Betty's, interment camps*
by AltWW2Enjoyer
Wed Jan 31, 2024 6:37 pm
Forum: Others
Topic: Daily gift refresh timer
Replies: 1
Views: 1778

Daily gift refresh timer

Daily gift could use a timer displaying how long until it can be claimed again

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