Search found 8 matches
- Thu May 30, 2024 7:30 pm
- Forum: Others
- Topic: Adding stealth to an object
- Replies: 3
- Views: 1677
Adding stealth to an object
How do you add stealth to an object that is not normally stealthed?
- Thu May 30, 2024 7:12 pm
- Forum: Needs, priorities - Which way would you like the roadmap?
- Topic: Mapeditor related
- Replies: 50
- Views: 22880
Re: Mapeditor related
Thanks, I will try that.
- Thu May 30, 2024 3:56 am
- Forum: Needs, priorities - Which way would you like the roadmap?
- Topic: Mapeditor related
- Replies: 50
- Views: 22880
Re: Mapeditor related
Hmmm, don't see how I can do that easily in space battles. Not many places to hide, and not many objects. I got around it by making a background asteroid field, but this isn't an object. So I created a mine field and placed it over the asteroid background. I then renamed the mines to "asteroid ...
- Tue May 21, 2024 2:33 pm
- Forum: Needs, priorities - Which way would you like the roadmap?
- Topic: Mapeditor related
- Replies: 50
- Views: 22880
Re: Mapeditor related
I see some interesting points. I would like to create a unit, say on furn 7, without a spawn point at the start, any unit, using a trigger, then rename that unit. Or, create a unit with a spawn point at start, rename it, then make it so the player can not be aware of that unit until a specific later...
- Tue May 21, 2024 2:18 pm
- Forum: Needs, priorities - Which way would you like the roadmap?
- Topic: Mapeditor related
- Replies: 50
- Views: 22880
Re: Mapeditor related
This would be great.
- Wed May 08, 2024 1:48 am
- Forum: Needs, priorities - Which way would you like the roadmap?
- Topic: Mapeditor related
- Replies: 50
- Views: 22880
Renaming unit not on turn zero start mapeditor related
I looked in the game for a trigger that would allow me to rename a unit that enters the game after the start. For example, renaming a space marine unit created on turn 3 to "CAPT Ahab", if there is a way already to rename a late entering unit, I am sorry I didn't find it, and I would like ...
- Mon Apr 29, 2024 2:37 pm
- Forum: Neutrals (animals, buildings etc)
- Topic: Map editor invisible object
- Replies: 0
- Views: 6440
Map editor invisible object
I need an invisible object, something that can be modifiable but acts as a placeholder. Age of galaxy, but also good for all.
- Mon Apr 22, 2024 5:31 pm
- Forum: Units & Structures (See Factions for accepted Unit nations)
- Topic: Landing ship
- Replies: 13
- Views: 6152
Re: Landing ship
I like the idea of a landing ship. 