hi!
please come to discord if you can as we all are there.
also currently in AOW planes can fly over almost everything as i know (only AA and other air units are blocking)
is it not the way it works?
Search found 15811 matches
- Tue Oct 21, 2025 4:23 pm
- Forum: Units & Structures (See Nations for accepted Unit nations)
- Topic: What enemy units planes should be able to pass without being blocked
- Replies: 1
- Views: 517
- Tue Jul 15, 2025 5:30 am
- Forum: Unit Design
- Topic: Unit Design - unit property sheet
- Replies: 166
- Views: 55595
Re: Unit Design - unit property sheet
description change:
String[] trnRelated; //Construction complete + Techs invent case: the list of other techs to be invented with this tech (as a bundle) [shopitems added only if owned (filter works only if irl player is the player!), also non upgrade games will not add upgrade techs]
String[] trnRelated; //Construction complete + Techs invent case: the list of other techs to be invented with this tech (as a bundle) [shopitems added only if owned (filter works only if irl player is the player!), also non upgrade games will not add upgrade techs]
- Thu Jul 10, 2025 9:32 pm
- Forum: Units & Structures (See Nations for accepted Unit nations)
- Topic: Unit balances in top level helicopter
- Replies: 1
- Views: 924
Re: Unit balances in top level helicopter
thanks! please join discord all discussion are moved there since a few years - thanks!
- Thu Jun 26, 2025 6:00 pm
- Forum: Mapdesigners lounge
- Topic: Game-mode (triggered) maps
- Replies: 0
- Views: 1964
Game-mode (triggered) maps
Gamemodes: Creating a gamemode isn't all that different. There are two kinds of gamemodes you can create. A map specific gamemode or a general gamemode . Map Specific Gamemodes: These are advance maps (similar to campaign) designed for multiplayer. Players can only play your gamemode through your m...
- Mon Jun 23, 2025 1:26 pm
- Forum: Game Definition .JSON
- Topic: Game definition jsons - AI Profiles
- Replies: 5
- Views: 1582
Re: Game definition jsons - AI Profiles
new spec:
Code: Select all
ONLY_IF_OWNS_ITS_FACTORY, // the unit types/techs will be filtered out where the AI does not own a factory where the unit/tech can be trained- Wed Jun 11, 2025 5:34 am
- Forum: Unit Design
- Topic: Unit Design - Unit Propery sheet - Spec unit actions
- Replies: 129
- Views: 39882
Re: Unit Design - Unit Propery sheet - Spec unit actions
new spec:
Code: Select all
CAN_MOVE_MULTI, // it can move multiple times until movement points all consumed.- Tue Jun 10, 2025 5:19 pm
- Forum: Game Definition .JSON
- Topic: Game definition jsons - Effect definition json
- Replies: 134
- Views: 81118
Re: Game definition jsons - Effect definition json
new thingie:
Code: Select all
"trnAddedAbilityButtons":["EFFECTX", "EFFEXTY"] //enchantments can use it - in this list there are effects that are (extra ability buttons for the enchanted unit)- Tue Jun 10, 2025 8:56 am
- Forum: Game Definition .JSON
- Topic: Game definition jsons - Effect definition json
- Replies: 134
- Views: 81118
Re: Game definition jsons - Effect definition json
new spec:
Code: Select all
GFX_ALTER_DEFAULT_ATTACK_VISUALS //if set and used as "weapon modifier" effect, than the visuals and sounds will be altered to the ones set on effect- Thu Jun 05, 2025 6:11 pm
- Forum: Game Definition .JSON
- Topic: Game definition jsons - Inventory related
- Replies: 0
- Views: 1612
Game definition jsons - Inventory related
contents: - Slots - Item (type) json - Item Specs - Item naming + description - ammo Slots Slots are like the "filtered" containers of items, only those item can fit that are set to be able to in that slot. Slots also can have a background image (like a gryed weapon shape) - you need to ma...
- Mon Jun 02, 2025 9:26 pm
- Forum: Mapdesigners lounge
- Topic: RPG maps, hero with inventory
- Replies: 0
- Views: 1644
RPG maps, hero with inventory
contents: - Inventory - Items - Ammo/arrows - shops - special features of items - How to make a "hero" to have inventory and add items Inventory, You can have inventory a) on a fixed unit type (so by default it has eg. a hero unit) b) or you add inventory to ANY unit on your map (mapeditor...
- Sun May 25, 2025 6:31 pm
- Forum: Unit Design
- Topic: Unit Design - Unit Propery sheet - Spec unit actions
- Replies: 129
- Views: 39882
Re: Unit Design - Unit Propery sheet - Spec unit actions
new spec:
Code: Select all
HAS_INVENTORY, // hero units can have inventory, or chests
NO_PLAYER_SKINNABLE, //Player will not be able to manually skin this unit (eg. hero units in RPG maps)
- Sun May 25, 2025 6:29 pm
- Forum: Game Definition .JSON
- Topic: Game definition jsons - Effect definition json
- Replies: 134
- Views: 81118
Re: Game definition jsons - Effect definition json
new input in effects:
Code: Select all
"trnRevokers":[],-----------------------------------------------------------------------tech "type"-s that if all invented than revokes the ability button- Sun May 25, 2025 6:27 pm
- Forum: Game Definition .JSON
- Topic: Game definition jsons - Effect definition json
- Replies: 134
- Views: 81118
Re: Game definition jsons - Effect definition json
new spec:
Code: Select all
HIDE_BUTTON_IF_REQUIREMENTS_MISSING, //if set the button will not appear when the requires techs not yet invented- Mon May 19, 2025 7:56 pm
- Forum: Unit Design
- Topic: Unit Design - Unit Propery sheet - Spec unit actions
- Replies: 129
- Views: 39882
Re: Unit Design - Unit Propery sheet - Spec unit actions
new spec:
Code: Select all
IS_UNIQUE_PRODUCING, // Units/Techs of this type can not be invented in parallel, so if a IS_UNIQUE_PRODUCING is in progress than another IS_UNIQUE_PRODUCING type can not start
- Tue May 13, 2025 4:09 pm
- Forum: Game Definition .JSON
- Topic: Game definition jsons - Effect definition json
- Replies: 134
- Views: 81118
Re: Game definition jsons - Effect definition json
new spec:
CAN_TRAVEL_TRU_CASTER_TERRAIN, // is the effect or bullet can only go tru where the caster can.
CAN_TRAVEL_TRU_CASTER_TERRAIN, // is the effect or bullet can only go tru where the caster can.
- Tue Apr 08, 2025 8:56 pm
- Forum: US Planes
- Topic: Lockheed Martin F-22 Raptor
- Replies: 2
- Views: 3059
Re: Lockheed Martin F-22 Raptor
awesome!
- Sun Feb 23, 2025 9:47 pm
- Forum: Android->Unity missing ones
- Topic: Language changing
- Replies: 0
- Views: 6060
Language changing
language module to chnge language.
- Thu Feb 06, 2025 12:21 pm
- Forum: Implemented
- Topic: [IMPLEMENTED] Mapeditor - Trigger editor
- Replies: 1
- Views: 6258
- Fri Jan 17, 2025 8:49 pm
- Forum: Game Definition .JSON
- Topic: Game definition jsons - Effect definition json
- Replies: 134
- Views: 81118
Re: Game definition jsons - Effect definition json
CHG_POWER_BY_HEAL_RATE_MULTIPLY, // (beware on stickers* see on end)in case of property changer effect: multiply the effect (the changing numerical values) with healRate of caster unit // - If this spec is used on any sticker effect in chain of related effects - every other sticker related effect h...
- Fri Jan 17, 2025 8:48 pm
- Forum: Game Definition .JSON
- Topic: Game definition jsons - Effect definition json
- Replies: 134
- Views: 81118
Re: Game definition jsons - Effect definition json
new specs:
Code: Select all
IS_EFFECT_HEAL, //this is kinda replacement of the usage of SYSTEM_EFFECT_SPECIAL_HEAL and SYSTEM_EFFECT_SPECIAL_MEND. Now it does only use the heal/mendBonus of target unit to calculate with.
IS_EFFECT_MEND, //(same as above)
- Fri Jan 17, 2025 8:47 pm
- Forum: Unit Design
- Topic: Unit Design - Unit Propery sheet - Spec unit actions
- Replies: 129
- Views: 39882
Re: Unit Design - Unit Propery sheet - Spec unit actions
new specs: TECH_DEPENDENT_NOT_LISTED, // (use only with depeloer approval!) part of AGE techs feature: if a unit is dependant on this (not owned) tech (eg. age tech) than unit is not listed for production TECH_ON_INVENT_PLAYERS_NOTIFIED, // (use only with depeloer approval!) part of AGE techs featur...
- Sat Dec 28, 2024 4:17 pm
- Forum: Unit Design
- Topic: Unit Design - Unit Propery sheet - Spec unit actions
- Replies: 129
- Views: 39882
Re: Unit Design - Unit Propery sheet - Spec unit actions
new spec:
Code: Select all
NO_PROD_SPEEDUP, //mercenary abilities can not speed up invention/production of this tech or unit- Sun Dec 22, 2024 5:18 pm
- Forum: US Tanks
- Topic: Mammoth Tank (FUN Unit)
- Replies: 3
- Views: 2393
Re: Mammoth Tank (FUN Unit)
if we make a little modfications it could be fine.
we also have as fun unit other copyrigther things. fun units are kinda "rare" in usage also.
we also have as fun unit other copyrigther things. fun units are kinda "rare" in usage also.
- Tue Dec 10, 2024 10:27 am
- Forum: FAQ
- Topic: Code a in-depth tutorial
- Replies: 2
- Views: 8688
Re: Code a in-depth tutorial
Is that to be in a textual form? or how you imagine? is there anything on any game you can point to that you imagined such?
- Thu Nov 14, 2024 5:33 pm
- Forum: Unit Design
- Topic: Unit Design - Unit Propery sheet - Spec unit actions
- Replies: 129
- Views: 39882
Re: Unit Design - Unit Propery sheet - Spec unit actions
new specs: TECH_REPEATABLE, // the tech is not added to already-invented techs list -> so it is re-inventable (more like an effect than real tech). TECH_AFFECTS_WHEN_RESEARCHED, //this tech will only affect actually existing units (so a newly trained unit will not be affected) (more like an effect t...
- Wed Oct 30, 2024 8:13 pm
- Forum: Your creativity projects
- Topic: MTG ability tokens (DIY)
- Replies: 1
- Views: 1720
MTG ability tokens (DIY)
DIY ability tokens:
using
- Transparent Glass Cabochons
- printing the little icons (on colored paper)
- glueing it with gloss heavy gel (liquitex)
using
- Transparent Glass Cabochons
- printing the little icons (on colored paper)
- glueing it with gloss heavy gel (liquitex)
- Mon Oct 21, 2024 5:47 am
- Forum: Units & Structures (See Nations for accepted Unit nations)
- Topic: AOW - Rules of modeling units in AOW+AOMW game
- Replies: 4
- Views: 14872
Re: AOW - Rules of modeling units in game
planes got new scale definitions (because of AOMW extra big planeS)
- Wed Oct 16, 2024 7:25 pm
- Forum: Your creativity projects
- Topic: ON AIR sign: A led light indicating if you are on discord voice channel
- Replies: 1
- Views: 3163
ON AIR sign: A led light indicating if you are on discord voice channel
Pc (with discord) + usb connected arduino (with a controlled led) 1. I made a bot for discord that provides info about the user being in voice channel or not. 2. I made a python (exe) that - receives any change of user voice-chat-state and send to arduino, - also on startup it detects where is ardui...
- Sun Sep 29, 2024 5:25 pm
- Forum: Cosmetics
- Topic: Avatar images - player profile - avatar image
- Replies: 0
- Views: 4004
Avatar images - player profile - avatar image
Avatar images are images appearing user profile. Location The images are placed under the gfx/avatar directory. Image The image must be - size should be between from 128x128 up to 256x256px - can have background coloring/art too, but that case use a frame on it. like this: 157_Drejade_avatar_Triarii...
- Fri Sep 20, 2024 8:37 pm
- Forum: Unit Design
- Topic: Unit Design - Unit Propery sheet - Spec unit actions
- Replies: 129
- Views: 39882
Re: Unit Design - Unit Propery sheet - Spec unit actions
new spec:
IS_TECH_NOT_STEALABLE, //The tech will not be stealable, neither by spies nor by occupying.
IS_TECH_NOT_STEALABLE, //The tech will not be stealable, neither by spies nor by occupying.