Search found 15822 matches

by Stratego (dev)
Tue Apr 21, 2026 12:54 pm
Forum: Forum rules
Topic: Contributions for any of AO games
Replies: 0
Views: 10

Contributions for any of AO games

Any free contribution in the game is much appreciated and are very much welcome! - These can be image, video, sound, stat suggestions, balancing suggestions, statsheets, files and so on - any of these offered to any variant. - Important that these should be offered for free - also important that it ...
by Stratego (dev)
Tue Mar 31, 2026 10:18 am
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 131
Views: 50679

Re: Unit Design - Unit Propery sheet - Spec unit actions

new spec:

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AI_NOT_OCCUPIES, //this building is (probably) occupiable, but AI will not run to occupy (AOMW decorative buildings), so with very low priority this will be handled to occupy (but only !if they are NEUTRAL!).
by Stratego (dev)
Sun Mar 22, 2026 2:28 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Initialization jsons
Replies: 31
Views: 21588

Re: Game definition jsons - Initialization jsons

animationEntries added and some docs how to use.
by Stratego (dev)
Sat Mar 21, 2026 9:45 pm
Forum: New variant ideas
Topic: AOWC Basic unit roles
Replies: 0
Views: 657

AOWC Basic unit roles

-Militia (cannon fodder) -Scout (foot recon unit) -Melee Infantry -Ranged Infantry -Builder -Scout vehicle -Transport Vehicle -Combat Vehicle (ranged armed and armoured vehicle) -Siege Vehicle (Melee armoured vehicle made to deal damage against enemies in buildings and buildings) -Artillery (Ranged ...
by Stratego (dev)
Sat Mar 21, 2026 3:16 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: AOW unit roles (basic roles)
Replies: 0
Views: 652

AOW unit roles (basic roles)

Infantry: --------- anti infantry (MG/Heavy MG) (since MGs have special role as both frontline attacker and defender) anti tank infantry anti building (flamethrower) Light Infantry (all the other attack infantry) builders (engineer) Tanks: --------- Tanks light Tanks medium Tanks heavy Tanks superhe...
by Stratego (dev)
Sat Mar 14, 2026 10:27 am
Forum: Unit Design
Topic: Unit Design - unit property sheet/visuals
Replies: 9
Views: 6136

Re: Unit Design - unit property sheet/visuals

new description how to use the procedural animations

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      "animationDefs":[
         "case:die,t:foot",
         "case:atktype,a:flame"
      ],
by Stratego (dev)
Mon Mar 09, 2026 6:11 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: AOF unit BASIC roles
Replies: 0
Views: 836

AOF unit BASIC roles

cheap melee (Militia) scout animal foot melee (Swordsman ) foot anti-mounted (Spearman / halberd) axe thrower ("ranged non pierce" attacker) Foot tanky (Shielder, hoplite) Archer (anti-foot unit + anti flying unit) Anti-archer ranged unit Anti-giant unit (slinger) Scout mounted anti-foot u...
by Stratego (dev)
Tue Feb 24, 2026 6:31 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 136
Views: 94035

Re: Game definition jsons - Effect definition json

new attribute:

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         "trnEffectDefIDsOnCaster[]";  ----------------- list of effects: these effects will get attached to the caster when it gets casted
by Stratego (dev)
Tue Feb 24, 2026 4:15 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 136
Views: 94035

Re: Game definition jsons - Effect definition json

new effect trigger:

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- ON_ABILITY_USE, "single" type : when unit (having this active effect) uses and ability / spell / effect cast
by Stratego (dev)
Thu Jan 29, 2026 9:05 pm
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 131
Views: 50679

Re: Unit Design - Unit Propery sheet - Spec unit actions

new sepc:

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ATTACK_ACCURACY_DECR_BY_DIST,  //The powerAccuracyPenalty will be multiplied with distance of TARGET unit (up to the 50% attack range the unit will be most accurate with the defined value, all other tiles doubles the penalty percent)
by Stratego (dev)
Sat Jan 24, 2026 5:47 am
Forum: OFF Topics
Topic: 2026 lol Happy New Year
Replies: 2
Views: 2207

Re: 2026 lol Happy New Year

:lol:
by Stratego (dev)
Tue Oct 21, 2025 4:23 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: What enemy units planes should be able to pass without being blocked
Replies: 1
Views: 2407

Re: What enemy units planes should be able to pass without being blocked

hi!

please come to discord if you can as we all are there.

also currently in AOW planes can fly over almost everything as i know (only AA and other air units are blocking)
is it not the way it works?
by Stratego (dev)
Tue Jul 15, 2025 5:30 am
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 166
Views: 66390

Re: Unit Design - unit property sheet

description change:
String[] trnRelated; //Construction complete + Techs invent case: the list of other techs to be invented with this tech (as a bundle) [shopitems added only if owned (filter works only if irl player is the player!), also non upgrade games will not add upgrade techs]
by Stratego (dev)
Thu Jul 10, 2025 9:32 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Unit balances in top level helicopter
Replies: 1
Views: 1073

Re: Unit balances in top level helicopter

thanks! please join discord all discussion are moved there since a few years - thanks!
by Stratego (dev)
Thu Jun 26, 2025 6:00 pm
Forum: Mapdesigners lounge
Topic: Game-mode (triggered) maps
Replies: 0
Views: 4058

Game-mode (triggered) maps

Gamemodes: Creating a gamemode isn't all that different. There are two kinds of gamemodes you can create. A map specific gamemode or a general gamemode . Map Specific Gamemodes: These are advance maps (similar to campaign) designed for multiplayer. Players can only play your gamemode through your m...
by Stratego (dev)
Mon Jun 23, 2025 1:26 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - AI Profiles
Replies: 5
Views: 1830

Re: Game definition jsons - AI Profiles

new spec:

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ONLY_IF_OWNS_ITS_FACTORY,     // the unit types/techs will be filtered out where the AI does not  own a factory where the unit/tech can be trained
by Stratego (dev)
Wed Jun 11, 2025 5:34 am
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 131
Views: 50679

Re: Unit Design - Unit Propery sheet - Spec unit actions

new spec:

Code: Select all

CAN_MOVE_MULTI,               // it can move multiple times until movement points all consumed.
by Stratego (dev)
Tue Jun 10, 2025 5:19 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 136
Views: 94035

Re: Game definition jsons - Effect definition json

new thingie:

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         "trnAddedAbilityButtons":["EFFECTX", "EFFEXTY"]  //enchantments can use it - in this list there are effects that are (extra ability buttons for the enchanted unit)
by Stratego (dev)
Tue Jun 10, 2025 8:56 am
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 136
Views: 94035

Re: Game definition jsons - Effect definition json

new spec:

Code: Select all

GFX_ALTER_DEFAULT_ATTACK_VISUALS    //if set and used as "weapon modifier" effect, than the visuals and sounds will be altered to the ones set on effect
by Stratego (dev)
Thu Jun 05, 2025 6:11 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Inventory related
Replies: 0
Views: 1777

Game definition jsons - Inventory related

contents: - Slots - Item (type) json - Item Specs - Item naming + description - ammo Slots Slots are like the "filtered" containers of items, only those item can fit that are set to be able to in that slot. Slots also can have a background image (like a gryed weapon shape) - you need to ma...
by Stratego (dev)
Mon Jun 02, 2025 9:26 pm
Forum: Mapdesigners lounge
Topic: RPG maps, hero with inventory
Replies: 0
Views: 1844

RPG maps, hero with inventory

contents: - Inventory - Items - Ammo/arrows - shops - special features of items - How to make a "hero" to have inventory and add items Inventory, You can have inventory a) on a fixed unit type (so by default it has eg. a hero unit) b) or you add inventory to ANY unit on your map (mapeditor...
by Stratego (dev)
Sun May 25, 2025 6:31 pm
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 131
Views: 50679

Re: Unit Design - Unit Propery sheet - Spec unit actions

new spec:

Code: Select all


HAS_INVENTORY, // hero units can have inventory, or chests

NO_PLAYER_SKINNABLE, //Player will not be able to manually skin this unit (eg. hero units in RPG maps)
by Stratego (dev)
Sun May 25, 2025 6:29 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 136
Views: 94035

Re: Game definition jsons - Effect definition json

new input in effects:

Code: Select all

         "trnRevokers":[],-----------------------------------------------------------------------tech "type"-s that if all invented than revokes the ability button
by Stratego (dev)
Sun May 25, 2025 6:27 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 136
Views: 94035

Re: Game definition jsons - Effect definition json

new spec:

Code: Select all

HIDE_BUTTON_IF_REQUIREMENTS_MISSING, //if set the button will not appear when the requires techs not yet invented
by Stratego (dev)
Mon May 19, 2025 7:56 pm
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 131
Views: 50679

Re: Unit Design - Unit Propery sheet - Spec unit actions

new spec:

Code: Select all

        IS_UNIQUE_PRODUCING,      // Units/Techs of this type can not be invented in parallel, so if a IS_UNIQUE_PRODUCING is in progress than another IS_UNIQUE_PRODUCING type can not start
by Stratego (dev)
Tue May 13, 2025 4:09 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 136
Views: 94035

Re: Game definition jsons - Effect definition json

new spec:
CAN_TRAVEL_TRU_CASTER_TERRAIN, // is the effect or bullet can only go tru where the caster can.
by Stratego (dev)
Tue Apr 08, 2025 8:56 pm
Forum: US Planes
Topic: Lockheed Martin F-22 Raptor
Replies: 2
Views: 6749

Re: Lockheed Martin F-22 Raptor

awesome!
by Stratego (dev)
Sun Feb 23, 2025 9:47 pm
Forum: Android->Unity missing ones
Topic: [IMPLEMENTED] Language changing
Replies: 0
Views: 8249

[IMPLEMENTED] Language changing

language module to chnge language.
by Stratego (dev)
Fri Jan 17, 2025 8:49 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 136
Views: 94035

Re: Game definition jsons - Effect definition json

CHG_POWER_BY_HEAL_RATE_MULTIPLY, // (beware on stickers* see on end)in case of property changer effect: multiply the effect (the changing numerical values) with healRate of caster unit // - If this spec is used on any sticker effect in chain of related effects - every other sticker related effect h...

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