Search found 5 matches
- Tue Jun 16, 2015 1:18 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: New effect - 'Reserect' for healers ... ANSWERED
- Replies: 4
- Views: 5385
Re: New effect - 'Reserect' for healers and New skeleton uni
What / where is the fantasy version of AOS?
- Mon Jun 15, 2015 10:46 pm
- Forum: Archived - Elven Units, Buildings
- Topic: New unit - reptile. New effect 'splash' - ANSWERED
- Replies: 2
- Views: 3686
New unit - reptile. New effect 'splash' - ANSWERED
An amphibious unit that can cross the water. Would be faster in the water(4 speed) than on land(2 speed). Also has stronger attack rate from the water. The reptile unit could also have a splash effect(range 2) to extinguish any burning structures. Splash would only cancel the burning effect. Structu...
- Mon Jun 15, 2015 10:31 pm
- Forum: Structures
- Topic: New structure - Tunnels.
- Replies: 21
- Views: 12042
New structure - Tunnels.
Workers can create 1 tunnel(with capacity of 4 units at a time) per map/game. Worker would build 2 tunnel entrances(cost 3 each) anywhere on the map, allowing all grounded (including seige equipment) units to transport through the tunnel over the time of 2 turns (regardless of set unit pace). Destru...
- Mon Jun 15, 2015 10:04 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: New effect - 'Reserect' for healers ... ANSWERED
- Replies: 4
- Views: 5385
New effect - 'Reserect' for healers ... ANSWERED
How about, when infantry units are killed, they leave behind a tombstone (for 2 turns before it disappears) on the tile where they were killed, and if a healer can get within its spell range of the tombstone before it disappears it can Reserect the unit as a skeleton warrior. This skeleton warrior c...
- Mon Jun 15, 2015 7:33 pm
- Forum: Techs
- Topic: 'Galloping' Effect for horses
- Replies: 2
- Views: 2549
'Galloping' Effect for horses
I've thought of a feature for the upgrade section for all mounted units; Called "Galloping". The idea is to allow horses to build up speed. How it works: If a unit on horseback moves to their full capacity (e.g. 5 paces for a knight), then on their next move they can move +1 (6 paces for t...