Search found 4 matches

by spifkeen
Sat Jan 31, 2015 8:15 pm
Forum: Techs
Topic: Technology and Build upgrades
Replies: 4
Views: 3492

Technology and Build upgrades

Technology Upgrade: Quick Strike Commandos: Increase Movement level 1 +1 space turn, level 2 +2 spaces per turn Technology Upgrade: Greek Fire or Fire Ships. Either both catapults and catapult ships set units on fire. On siege units works like poison, on infantry and mounted units damage more than p...
by spifkeen
Mon Aug 11, 2014 1:31 am
Forum: Campaign map discussions
Topic: the mashalling of something
Replies: 14
Views: 11572

Re: the mashalling of something

On Marhshalling of DunHarrow, I think there may be a trigger for reinforcements that is not working. I have taken the 6 knights and 1 horse archer and explored the entire map, even lasting a turn or two in the fortified blue base. I do not see any way to survive with no TCs or other resources. There...
by spifkeen
Sun Aug 03, 2014 3:52 am
Forum: Campaign map discussions
Topic: road to rebellion by hardeep is tough to beat
Replies: 5
Views: 5777

Re: road to rebellion by hardeep is tough to beat

Yellow on Marshalling of DunHarrow? It's starting me as red. I get 2 scouts, 6 knights, and 1 horse archer that I'm supposed to conquer an enemy horde in a fortified city with. Not bloody likely to beat this part of the campaign. :roll: Sorry for not being clear... player is Yellow on Road to Rebel...
by spifkeen
Tue Jul 29, 2014 4:31 am
Forum: Campaign map discussions
Topic: road to rebellion by hardeep is tough to beat
Replies: 5
Views: 5777

Re: road to rebellion by hardeep is tough to beat

I would have to agree. only two maps I have not beaten are this one and the Marshalling of Dunharrow in the Hornburghs Dominion campaign. I wonder if the player is supposed to be the blue forces instead of the yellow? Still a tough fight, but winning with the yellow seems impossible. The longest I'v...

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