
Search found 6 matches
- Sat Mar 12, 2016 10:30 am
- Forum: Archived - Other
- Topic: In-game Unit/Object Editor
- Replies: 5
- Views: 2646
Re: In-game Unit/Object Editor
I'm thinking of a separate hud for it. Ever tried the warcraft 3 map editor? It's similar like this. 

- Fri Mar 11, 2016 10:13 pm
- Forum: Archived - Other
- Topic: In-game Unit/Object Editor
- Replies: 5
- Views: 2646
Re: In-game Unit/Object Editor
What I mean is an in-game unit stat editor, similar to the trigger editor, which you can edit unit stats directly rather than edit them via the triggers.
- Fri Mar 11, 2016 11:19 am
- Forum: Archived - Units and Buildings - General Forum
- Topic: More Ship types! Naval battles!
- Replies: 13
- Views: 10010
More Ship types! Naval battles!
Think of a swashbuckling salt-scurvy marine battles. It would be great and would add new map ideas. Here's what I thought: Each race would have at least one specialized ship. Humans: - Man o' War, and other common human ship types. Elves: - Sleek and Asian, preferably light colored. Orcs: - Hard, da...
- Fri Mar 11, 2016 10:49 am
- Forum: Archived - Other
- Topic: In-game Unit/Object Editor
- Replies: 5
- Views: 2646
In-game Unit/Object Editor
I would like to suggest some way to edit the stats of the units or objects? I am currently using triggers to alter stats and names of units/objects for the maps I make and it would be extremely useful for Campaigns and Scenarios alike. With this we would be able to make: - Custom heroes for differen...
- Fri Mar 11, 2016 8:05 am
- Forum: Archived - Other
- Topic: New trigger conditions. ANSWERED
- Replies: 1
- Views: 1731
New trigger conditions. ANSWERED
Cond: Any unit owned by player N.
- useful for units entering a location.
Cond: Periodic Timer (eg. every 3 turns of player N)
- useful for recurring events (eg. unit spawns)
- useful for units entering a location.
Cond: Periodic Timer (eg. every 3 turns of player N)
- useful for recurring events (eg. unit spawns)
- Fri Mar 11, 2016 7:09 am
- Forum: Archived - Units and Buildings - General Forum
- Topic: Portal System
- Replies: 3
- Views: 5147
Portal System
I would like to suggest a "Portal" building or even just a sprite of it (we can teleport using triggers). It would be very helpful in making campaigns and scenarios.