Search found 3217 matches
- Fri Jan 23, 2026 7:18 am
- Forum: OFF Topics
- Topic: 2026 lol Happy New Year
- Replies: 2
- Views: 2629
- Mon Dec 23, 2024 6:06 pm
- Forum: US Tanks
- Topic: Mammoth Tank (FUN Unit)
- Replies: 3
- Views: 2742
Re: Mammoth Tank (FUN Unit)
Should be modified to face right :3
- Sat Dec 21, 2024 4:11 am
- Forum: Your creativity projects
- Topic: ON AIR sign: A led light indicating if you are on discord voice channel
- Replies: 1
- Views: 3467
Re: ON AIR sign: A led light indicating if you are on discord voice channel
I've never seen you on a voice channel before 
- Sat Dec 21, 2024 4:10 am
- Forum: Your creativity projects
- Topic: MTG ability tokens (DIY)
- Replies: 1
- Views: 2079
Re: MTG ability tokens (DIY)
Very perfect handicraft on these tokens here
- Fri Jun 14, 2024 4:32 am
- Forum: OFF Topics
- Topic: Happy Birthday Lord of Ales
- Replies: 2
- Views: 3466
Happy Birthday Lord of Ales
As the Title says,
A happy day for us all!
A happy day for us all!
- Wed Jun 05, 2024 4:45 am
- Forum: OFF Topics
- Topic: Happy birthday Hyuhjhih
- Replies: 39
- Views: 43380
Re: Happy birthday Hyuhjhih
Why didn't anybody tell me?
Happy birthday Hyuhj
Happy birthday Hyuhj
- Sun Apr 21, 2024 7:41 pm
- Forum: Italian Planes (last cleanup: 20240130)
- Topic: Macchi C.205 Veltro [IMPLEMENTED]
- Replies: 1
- Views: 2211
Re: Macchi C.205 Veltro
Here's one!
- Sun Apr 21, 2024 7:07 pm
- Forum: Techs
- Topic: New Tecnology "Artillery" IMPLEMENTED
- Replies: 9
- Views: 7005
Re: New Tecnology "Artillery" IMPLEMENTED
Not to be rude, but yeah that post sounded pretty robotic.
- Sun Apr 07, 2024 4:30 am
- Forum: Modders lounge
- Topic: AI debug options
- Replies: 4
- Views: 6244
Re: AI debug options
Many thanks!
- Sat Apr 06, 2024 7:14 am
- Forum: Modders lounge
- Topic: AI debug options
- Replies: 4
- Views: 6244
Re: AI debug options
May I have these permission for myself please?
Especially AoD: username = "PussInBoots"
Especially AoD: username = "PussInBoots"
- Fri Apr 05, 2024 5:29 am
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: can you add to game to my chracter ?
- Replies: 2
- Views: 3843
Re: can you add to game to my chracter ?
Nothing shows.
Have you added the file to the post via attachment method?
Have you added the file to the post via attachment method?
- Mon Mar 11, 2024 6:30 am
- Forum: Android->Unity missing ones
- Topic: Favourite unit + map
- Replies: 1
- Views: 4480
- Thu Mar 07, 2024 5:18 am
- Forum: Skins for AoF
- Topic: Skin for wight
- Replies: 21
- Views: 11310
- Wed Mar 06, 2024 2:35 pm
- Forum: Skins for AoF
- Topic: Skin for wight
- Replies: 21
- Views: 11310
- Sun Mar 03, 2024 9:03 am
- Forum: Campaign map discussions
- Topic: Age of Strategy - War of Factions - Map 5
- Replies: 4
- Views: 7355
Re: Age of Strategy - War of Factions - Map 5
1 year late (sorry) but this map is still winnable under the turn requirements https://i.ibb.co/fp21k14/Screenshot-2024-03-03-03-53-23-626.jpg A lot more trickier than before thanks to having the enemy start with loyalty. You can still use priests and the king of Facebook to bring many enemies down ...
- Sun Mar 03, 2024 7:44 am
- Forum: Campaign map discussions
- Topic: Need help or hint of to win the war of faction mission: sneaking our offense IMPLEMENTED
- Replies: 3
- Views: 5280
Re: Need help or hint of to win the war of faction mission: sneaking our offense
I've emailed Stratego a revised version of the map. Now all it takes is moving one assassins next to the castle.
Before when assassins could one shot anything it was used to destroy the castle, not siege.
Before when assassins could one shot anything it was used to destroy the castle, not siege.
- Sun Mar 03, 2024 6:48 am
- Forum: Map & campaign ideas/issues
- Topic: Scenarios and campaign map's for update/fix
- Replies: 4
- Views: 5753
Re: Scenarios and campaign map's for update/fix
Map edit has been sent!
- Wed Feb 28, 2024 12:04 pm
- Forum: FAQ
- Topic: Skins on Campaign IMPLEMENTED
- Replies: 7
- Views: 7083
Re: Skins on Campaign
This feature has been added recently
- Wed Feb 28, 2024 11:42 am
- Forum: Feedback about this forum
- Topic: Forum got upgraded to phpbb 3.3 running on PHP 7.4
- Replies: 4
- Views: 22550
Re: Forum got upgraded to phpbb 3.3 running on PHP 7.4
I was using a browser plug-in the whole time that I never even noticed dark mode went away
- Wed Feb 28, 2024 11:28 am
- Forum: Subraces and Subfactions
- Topic: Add few units for the lizard men such as Flying ones IMPLEMENTED
- Replies: 1
- Views: 3921
Re: Add few units for the lizard men such as Flying ones
Lizards are base race not sub faction of scale folks.
Also saurians already fill the role of flying infantry.
Also saurians already fill the role of flying infantry.
- Wed Feb 28, 2024 11:06 am
- Forum: Map & campaign ideas/issues
- Topic: Scenarios and campaign map's for update/fix
- Replies: 4
- Views: 5753
Re: Scenarios and campaign map's for update/fix
It is missing a trigger to unlock the final gate. Could also do with a turn higher limit. I've not passed the 60 turn limit before even reaching near the end, but it's impossible as of now still.
Hopefully I will have time to fix it at some point.
Hopefully I will have time to fix it at some point.
- Wed Feb 28, 2024 10:54 am
- Forum: Campaign map discussions
- Topic: Need help or hint of to win the war of faction mission: sneaking our offense IMPLEMENTED
- Replies: 3
- Views: 5280
Re: Need help or hint of to win the war of faction mission: sneaking our offense
I'll have to check this one. I think I made the goal of the map to reach the castle of the enemy team with an assassin. It's been too long I don't remember.
- Wed Feb 28, 2024 10:26 am
- Forum: Campaign map discussions
- Topic: Power creep outreach map : Impossible to 3 star IMPLEMENTED
- Replies: 5
- Views: 6626
Re: Power creep outreach map : Impossible to 3 star
To resolve this topic: I raised the turn limit for 3 stars a while ago to 8 turns, I was able to get 3 stars in 5 turns everytime before. Luckily it is still winnable just not in as many turns as before so 8 turns should be plenty
Lowest known possible is 7 as of recently
Lowest known possible is 7 as of recently
- Wed Feb 28, 2024 8:24 am
- Forum: Technologies
- Topic: Auto Loading Tech To Support Semi Auto?
- Replies: 4
- Views: 3375
Re: Auto Loading Tech To Support Semi Auto?
Fair solution I have no objection
- Mon Feb 19, 2024 9:30 pm
- Forum: Technologies
- Topic: Auto Loading Tech To Support Semi Auto?
- Replies: 4
- Views: 3375
Re: Auto Loading Tech To Support Semi Auto?
I think 50% dmg increase would work.
- Mon Feb 19, 2024 9:27 pm
- Forum: Insectoids
- Topic: Metal wings
- Replies: 9
- Views: 2946
Re: Metal wings
If the percentage chance of dodges was reduced to single digits I think it would be more bearable
- Mon Feb 19, 2024 7:59 pm
- Forum: Insectoids
- Topic: Metal wings
- Replies: 9
- Views: 2946
Re: Metal wings
I don't like dodge, it's an annoying mechanic to deal with. I think it should just give armor to already winged insectoid units (except beezleflies they make up for it in numbers and 2 death stages)
- Mon Feb 19, 2024 7:50 pm
- Forum: FAQ
- Topic: How can I transfer map drafts to another device
- Replies: 3
- Views: 5279
Re: How can I transfer map drafts to another device
Sadly no, it is unknown when such change will be made to map editor draft's device transferability unfortunately.
Maybe they will be saved as account information one day.
Maybe they will be saved as account information one day.
- Mon Feb 19, 2024 7:44 pm
- Forum: US helicopter
- Topic: Helicopter Super Stallion
- Replies: 16
- Views: 5007
Re: Helicopter Super Stallion
It looks much better than before
- Mon Feb 12, 2024 8:11 am
- Forum: US helicopter
- Topic: Helicopter Super Stallion
- Replies: 16
- Views: 5007
Re: Helicopter Super Stallion
If the software you are using supports layers, it might help to draw an elipse/oval where the rotor will spin to help get a consistent path for the blades to follow.