Search found 6 matches
- Tue Sep 01, 2015 5:55 pm
- Forum: Unit - melee infantry
- Topic: Woodsman
- Replies: 1
- Views: 1426
Woodsman
I looked through and didn't see this idea. Basically, a woodsman is the same as a worker (non-combat, 3 turns to build). Can do the same stuff as a worker, but does not get the benefit of Ambidextrous. What this unit can do is clear a forest/wooded tile (turn it into its underlying terrain). This ta...
- Mon Dec 01, 2014 5:47 pm
- Forum: Gameplay & UI
- Topic: Remaining Action and movement indication IMPLEMENTED
- Replies: 18
- Views: 12527
Re: Two-state graphic image for units
I like that. Two icons, actually: "M" for move and "A" for Attack. Put one in one corner and the other in the opposite corner. When the action is completed, the icon goes away.
- Mon Dec 01, 2014 1:19 pm
- Forum: Gameplay & UI
- Topic: Remaining Action and movement indication IMPLEMENTED
- Replies: 18
- Views: 12527
Re: Two-state graphic image for units
Is it possible to have 3 layers of grey-scale?
- Wed Nov 26, 2014 7:12 pm
- Forum: Gameplay & UI
- Topic: Remaining Action and movement indication IMPLEMENTED
- Replies: 18
- Views: 12527
Remaining Action and movement indication IMPLEMENTED
A problem I've run into multiple times, especially when armies get large, is that I don't know which action a unit has left - move or attack. It has done one, but not the other, and there's no way to tell. What happens often is a knight will attack an adjacent unit and destroy it. It's still lit up ...
- Wed Nov 26, 2014 7:01 pm
- Forum: Others
- Topic: Fixes to in-game tech tree and related
- Replies: 3
- Views: 4151
Re: Fixes to in-game tech tree and related
Okay, I spent the time to see what the techs actually do. From a game-play standpoint, some still seem to be meaningless in my experience. Aside from that, I still believe that several techs need to be built upon others that aren't presently. Writing should be a pre-req for several other techs but r...
- Thu Nov 20, 2014 6:11 pm
- Forum: Others
- Topic: Fixes to in-game tech tree and related
- Replies: 3
- Views: 4151
Fixes to in-game tech tree and related
(first post!) I've been playing AoS for a few weeks and have noticed a few things that don't make a lot of sense to me. Most of what I have issue with is already addressed here in the forums, but I had a couple thoughts that I haven't seen posted about already: The in-game tech tree (the research-ab...