Search found 6 matches

by Sligo
Tue Sep 01, 2015 5:55 pm
Forum: Unit - melee infantry
Topic: Woodsman
Replies: 1
Views: 1426

Woodsman

I looked through and didn't see this idea. Basically, a woodsman is the same as a worker (non-combat, 3 turns to build). Can do the same stuff as a worker, but does not get the benefit of Ambidextrous. What this unit can do is clear a forest/wooded tile (turn it into its underlying terrain). This ta...
by Sligo
Mon Dec 01, 2014 5:47 pm
Forum: Gameplay & UI
Topic: Remaining Action and movement indication IMPLEMENTED
Replies: 18
Views: 12527

Re: Two-state graphic image for units

I like that. Two icons, actually: "M" for move and "A" for Attack. Put one in one corner and the other in the opposite corner. When the action is completed, the icon goes away.
by Sligo
Mon Dec 01, 2014 1:19 pm
Forum: Gameplay & UI
Topic: Remaining Action and movement indication IMPLEMENTED
Replies: 18
Views: 12527

Re: Two-state graphic image for units

Is it possible to have 3 layers of grey-scale?
by Sligo
Wed Nov 26, 2014 7:12 pm
Forum: Gameplay & UI
Topic: Remaining Action and movement indication IMPLEMENTED
Replies: 18
Views: 12527

Remaining Action and movement indication IMPLEMENTED

A problem I've run into multiple times, especially when armies get large, is that I don't know which action a unit has left - move or attack. It has done one, but not the other, and there's no way to tell. What happens often is a knight will attack an adjacent unit and destroy it. It's still lit up ...
by Sligo
Wed Nov 26, 2014 7:01 pm
Forum: Others
Topic: Fixes to in-game tech tree and related
Replies: 3
Views: 4151

Re: Fixes to in-game tech tree and related

Okay, I spent the time to see what the techs actually do. From a game-play standpoint, some still seem to be meaningless in my experience. Aside from that, I still believe that several techs need to be built upon others that aren't presently. Writing should be a pre-req for several other techs but r...
by Sligo
Thu Nov 20, 2014 6:11 pm
Forum: Others
Topic: Fixes to in-game tech tree and related
Replies: 3
Views: 4151

Fixes to in-game tech tree and related

(first post!) I've been playing AoS for a few weeks and have noticed a few things that don't make a lot of sense to me. Most of what I have issue with is already addressed here in the forums, but I had a couple thoughts that I haven't seen posted about already: The in-game tech tree (the research-ab...

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