Search found 11 matches

by RSXAR27
Wed Feb 20, 2019 3:08 pm
Forum: Implemented/Closed ones
Topic: Infantry - Fighting position OLD_TOPIC
Replies: 9
Views: 3719

Re: Infantry - Fighting position

WOWWWWW LOL :lol: :lol: this topic has gained a lot of attention but have anybody noticed its for aoww infantry against tanks, not aos infantry against horses? And besides in medieval times, digging underground would b a waste of time as enemies would surround u since most fights r close combat, an...
by RSXAR27
Wed Feb 20, 2019 3:01 pm
Forum: Game
Topic: 0 turn counter works as turn #1
Replies: 7
Views: 4586

Re: 0 turn counter works as turn #1

godOfKings (oh, awesome it randomly decides to work) yeah i know but in one try i even think that i can defeat the pikemans in the upperside after you get the horses :lol: :lol: the healdbaldier wasnt a problem because i put a unit in his spawn so it doesnt appear at all, its weird that triggers ca...
by RSXAR27
Wed Feb 20, 2019 1:00 am
Forum: Campaign map discussions
Topic: The Suhari Kingdom
Replies: 34
Views: 21023

Re: The Suhari Kingdom

Hi, i was trying to beat the "death of the prince map" and maybe something broke in it, no matter what i try the only way to win is killing all the enemies, also if this is corrected i will suggest to make 1 turn to get 3 stars due to the x-1/X turns to win, i make a thread about this here...
by RSXAR27
Wed Feb 20, 2019 12:35 am
Forum: Implemented/Closed ones
Topic: Infantry - Fighting position OLD_TOPIC
Replies: 9
Views: 3719

Re: Infantry - Fighting position

maybe can you share the link to the post?, also this idea is for all the infantry, at least the cheap one like swordman, pikeman, shielder, and maybe vouglier?, this means that you will will get a diverse way to defend from different threats for example, doing the maths a defender has 3/6 armors, th...
by RSXAR27
Tue Feb 19, 2019 11:25 pm
Forum: Implemented/Closed ones
Topic: Infantry - Fighting position OLD_TOPIC
Replies: 9
Views: 3719

Re: Infantry - Fighting position

I think that is an interesting idea btw, that wouldnt make anti-mounted infantry great to deal whit both archers and mounted units at the same time due to the strong armor increase? also a great way to get defenses whit shielders surrounding structures making poison archers and siege units the most ...
by RSXAR27
Tue Feb 19, 2019 5:27 pm
Forum: Game
Topic: 0 turn counter works as turn #1
Replies: 7
Views: 4586

Re: 0 turn counter works as turn #1

thanks, bcuz of support from people like u, i m feeling revamped to finish the fifth map soon :) the only drag is its tiring to write a narration for every turning point of the story, but without a good narration it will b boring so i will give my all and to mention someone, first write @ then writ...
by RSXAR27
Mon Feb 18, 2019 6:36 pm
Forum: Game
Topic: 0 turn counter works as turn #1
Replies: 7
Views: 4586

Re: 0 turn counter works as turn #1

thanks for the info godOfKings i was thinking in the same way that there is a shortcut that i dont figure out atm, but also this thing of the turn counter makes me feel like maybe it can be an error so, now whit your post i will think about it, thanks again, and great maps-story in the other hand ma...
by RSXAR27
Fri Feb 15, 2019 9:27 pm
Forum: Game
Topic: 0 turn counter works as turn #1
Replies: 7
Views: 4586

0 turn counter works as turn #1

I was taking a look at this for a while and i find than in every map your first turn displayed as 0/X; X=# of turns for 3 stars, this will count as turn #1, for example in the rebel king "escape" i win in turn 10/10 and the game counts a victory in 11 turns, thing that in fact is true due ...
by RSXAR27
Fri Feb 15, 2019 9:19 pm
Forum: Crashes
Topic: Crash "The betrayal of king maximus" IMPLEMENTED
Replies: 4
Views: 3076

Re: Crash "The betrayal of king maximus" IMPLEMENTED

ok, i will open a new topic related to this issue
by RSXAR27
Fri Feb 15, 2019 4:26 pm
Forum: Crashes
Topic: Crash "The betrayal of king maximus" IMPLEMENTED
Replies: 4
Views: 3076

Re: Crash "The betrayal of king maximus" IMPLEMENTED

TY for the info stratego, btw i have one more question its about turn counter, its supposed to count turn 0/X as turn 1 for rewards? for example in the rebel king "escape" i get to the end of the map at turn 9/10 and then after i finally beat the map at 10/10 i get a victory for 11 turns, ...
by RSXAR27
Fri Feb 15, 2019 1:34 pm
Forum: Crashes
Topic: Crash "The betrayal of king maximus" IMPLEMENTED
Replies: 4
Views: 3076

Crash "The betrayal of king maximus" IMPLEMENTED

Actually every time i try to start the map mentioned in the forum subject in the maximus storyline the game automatically crash, so basically

you open the maximus storyline, then you select the map in point, all its normal at this point but when you press start it keeps loading and then crash.

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