Giant zombie - ANSWERED

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Badnorth
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Giant zombie - ANSWERED

Post by Badnorth »

Abomination

Cost: 6
Trainable at: Graveyard
Hp: 62
Att: 16
Spd: 2 (water: 1)
Armor: 1/4
Sight: 5
Power range: 1
SpellResistance: 50%
Spells:
Consume Corpse

Undeads,Giants,Zombies

Bonuses:
100% buildings
200% Fortifications
700% Mega Buildings
Attachments
Super Mutant.png
Super Mutant.png (2.42 KiB) Viewed 1723 times
Last edited by Badnorth on Mon Jun 15, 2020 5:01 pm, edited 4 times in total.
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Badnorth
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Re: Super Mutants and upgraded ver.

Post by Badnorth »

Tech: Evolve Mutant cost: 6
Abomination
Cost: 8
Trainable at: Graveyard
Hp: 96
Att: 20
Spd: 3 (water: 1)
Armor: 2/6
Power range: 2
SpellResistance: 100%
Spells:
Consume Corpse(CD:1)
&
Thunder storm(CD: 3)

Undeads,Giants,Anti infantry

Bonuses:
100% infantry
100% buildings
200% Fortifications
1000% Mega Buildings

Like this? @@Savra
Attachments
Abomination.png
Abomination.png (4 KiB) Viewed 1722 times
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Badnorth
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Re: Super Mutants and upgraded ver.

Post by Badnorth »

Forgot to tell :oops: this units are Burnable
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Vārimathras Ashegūl
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Re: Super Mutants and upgraded ver.

Post by Vārimathras Ashegūl »

I think this the mostly Undead OPP!!!!!! 8-) Add this awesome!!!!
Yes?
THE WORLD WILL BE MINE! :evil:
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Badnorth
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Re: Super Mutants and upgraded ver.

Post by Badnorth »

What? Isn't 3 the Normal speed. ?

Also what do I change for It being so Op ?
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Savra
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Re: Super Mutants and upgraded ver.

Post by Savra »

I'd say just call it a abomination, and to with just the first form and pair it with zombies.

We'll just use the first image though, might later give the cemetery reaper the ability to reanimated these from corpses at a small chance like 20% or 10%...

Stats could be:

Trains: graveyard
Cost:6
Hp:62
Atk:16
Aoe:1
Rng:1
Sight:5
Spd:2 W:1
Arm:1
P.arm:4
Res:40%
Abilities:
Eat corpse
Bonuses:
100% buildings
200% fortifications
700% megas

Class: undead, zombies, giants
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Badnorth
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Re: Super Mutants and upgraded ver.

Post by Badnorth »

So Cemetery reapers are gonna spawn something like this ?
Thats awesome. Im gonna change the topic name.
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Badnorth
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Re: Giant zombie

Post by Badnorth »

Also Savra the 2nd mutant I made how is it? The "Animation".
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Savra
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Re: Giant zombie

Post by Savra »

I'd say it doesn't exactly fit. With thunderstorm and the such, that's why I said just name the first variant abomination instead and we'll go with that. Zombies don't upgrade like skeletons do with tiers but instead focus more on being mobile meat shields that can infect and weaken your enemies for your other troops to take down easier.

We might include the ability for the unit to explode on death with a poison cloud but that's if they can program that.
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erosbonjour
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Re: Giant zombie

Post by erosbonjour »

Good 👍👍 HP +20
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Alexander82
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Re: Giant zombie

Post by Alexander82 »

The idea of a giant zombie have been made multiple times and it have always been rejected, please use the search topic before opening a new one.
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Badnorth
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Re: Giant zombie - ANSWERED

Post by Badnorth »

Well... :(
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