Giant zombie - ANSWERED
Giant zombie - ANSWERED
Abomination
Cost: 6
Trainable at: Graveyard
Hp: 62
Att: 16
Spd: 2 (water: 1)
Armor: 1/4
Sight: 5
Power range: 1
SpellResistance: 50%
Spells:
Consume Corpse
Undeads,Giants,Zombies
Bonuses:
100% buildings
200% Fortifications
700% Mega Buildings
Cost: 6
Trainable at: Graveyard
Hp: 62
Att: 16
Spd: 2 (water: 1)
Armor: 1/4
Sight: 5
Power range: 1
SpellResistance: 50%
Spells:
Consume Corpse
Undeads,Giants,Zombies
Bonuses:
100% buildings
200% Fortifications
700% Mega Buildings
- Attachments
-
- Super Mutant.png (2.42 KiB) Viewed 1721 times
Last edited by Badnorth on Mon Jun 15, 2020 5:01 pm, edited 4 times in total.
Re: Super Mutants and upgraded ver.
Tech: Evolve Mutant cost: 6
Abomination
Cost: 8
Trainable at: Graveyard
Hp: 96
Att: 20
Spd: 3 (water: 1)
Armor: 2/6
Power range: 2
SpellResistance: 100%
Spells:
Consume Corpse(CD:1)
&
Thunder storm(CD: 3)
Undeads,Giants,Anti infantry
Bonuses:
100% infantry
100% buildings
200% Fortifications
1000% Mega Buildings
Like this? @@Savra
Abomination
Cost: 8
Trainable at: Graveyard
Hp: 96
Att: 20
Spd: 3 (water: 1)
Armor: 2/6
Power range: 2
SpellResistance: 100%
Spells:
Consume Corpse(CD:1)
&
Thunder storm(CD: 3)
Undeads,Giants,Anti infantry
Bonuses:
100% infantry
100% buildings
200% Fortifications
1000% Mega Buildings
Like this? @@Savra
- Attachments
-
- Abomination.png (4 KiB) Viewed 1720 times
Re: Super Mutants and upgraded ver.
Forgot to tell
this units are Burnable
- Vārimathras Ashegūl
- Posts: 40
- Joined: Sat May 23, 2020 3:00 pm
- Location: Age of Fantasy
Re: Super Mutants and upgraded ver.
I think this the mostly Undead OPP!!!!!!
Add this awesome!!!!
Yes?
Yes?
THE WORLD WILL BE MINE! 
Re: Super Mutants and upgraded ver.
What? Isn't 3 the Normal speed. ?
Also what do I change for It being so Op ?
Also what do I change for It being so Op ?
Re: Super Mutants and upgraded ver.
I'd say just call it a abomination, and to with just the first form and pair it with zombies.
We'll just use the first image though, might later give the cemetery reaper the ability to reanimated these from corpses at a small chance like 20% or 10%...
Stats could be:
Trains: graveyard
Cost:6
Hp:62
Atk:16
Aoe:1
Rng:1
Sight:5
Spd:2 W:1
Arm:1
P.arm:4
Res:40%
Abilities:
Eat corpse
Bonuses:
100% buildings
200% fortifications
700% megas
Class: undead, zombies, giants
We'll just use the first image though, might later give the cemetery reaper the ability to reanimated these from corpses at a small chance like 20% or 10%...
Stats could be:
Trains: graveyard
Cost:6
Hp:62
Atk:16
Aoe:1
Rng:1
Sight:5
Spd:2 W:1
Arm:1
P.arm:4
Res:40%
Abilities:
Eat corpse
Bonuses:
100% buildings
200% fortifications
700% megas
Class: undead, zombies, giants
Re: Super Mutants and upgraded ver.
So Cemetery reapers are gonna spawn something like this ?
Thats awesome. Im gonna change the topic name.
Thats awesome. Im gonna change the topic name.
Re: Giant zombie
Also Savra the 2nd mutant I made how is it? The "Animation".
Re: Giant zombie
I'd say it doesn't exactly fit. With thunderstorm and the such, that's why I said just name the first variant abomination instead and we'll go with that. Zombies don't upgrade like skeletons do with tiers but instead focus more on being mobile meat shields that can infect and weaken your enemies for your other troops to take down easier.
We might include the ability for the unit to explode on death with a poison cloud but that's if they can program that.
We might include the ability for the unit to explode on death with a poison cloud but that's if they can program that.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Giant zombie
The idea of a giant zombie have been made multiple times and it have always been rejected, please use the search topic before opening a new one.
Age of Fantasy design leader
Re: Giant zombie - ANSWERED
Well... 