generic units

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Maxbirykov2004
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Re: generic units

Post by Maxbirykov2004 »

Guys maybe better to focus on this viewtopic.php?f=233&t=8265#p100817?
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Squirrel5555
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Re: generic units

Post by Squirrel5555 »

At this rate we will have more map editor historical figures than actual units :D

Max what do you mean by focusing on the link? Anyone who is modding the game is already doing that.
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Maxbirykov2004
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Re: generic units

Post by Maxbirykov2004 »

Squirrel5555 wrote: Wed Jun 17, 2020 4:26 pm At this rate we will have more map editor historical figures than actual units :D

Max what do you mean by focusing on the link? Anyone who is modding the game is already doing that.
Anm ok...
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Badnorth
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Re: generic units

Post by Badnorth »

Corsairs

French privateers

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Re: generic units

Post by Badnorth »

Ottoman Camel rider

Aura: -6 dmg -2 speed to Mounted except elephants and other camels
Aura range: 3
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Gral.Sturnn
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Re: generic units

Post by Gral.Sturnn »

after some research i was able to bring this guys into existence, they are early 17th century swordmen, ill make an earlier version for the spanish called rodelero
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Badnorth
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Re: generic units

Post by Badnorth »

Medicine was more better & Advanced in the 19th century so i made a combat medic sprite.

Able to heal and fight at the same time but weaker damage and weaker heal.
Its a mixed healer and musketeers.

I also did a tech for this unit to strengthen its heal ability.
Medic heal red ver..png
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This tech will cost maybe 4 depends on the amount.
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19th Combat medic.png
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Last edited by Badnorth on Tue Jun 23, 2020 12:44 pm, edited 1 time in total.
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Re: generic units

Post by Maxbirykov2004 »

QuadrupoleStrat wrote: Tue Jun 23, 2020 6:20 am Medicine was more better & Advanced in the 19th century so i made a combat medic sprite.

Able to heal and fight at the same time but weaker damage and weaker heal.
Its a mixed healer and musketeers.

I also did a tech for this unit to strengthen its heal ability.
Medic heal red ver..png
Pretty good
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Badnorth
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Re: generic units

Post by Badnorth »

Thx
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Re: generic units

Post by Squirrel5555 »

Nice ideas and image but

We will also need dedicated healers with nearly no combat ability, same with dedicated money couriers.

Also I thought only large units like horses have only two soldiers per picture
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Badnorth
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Re: generic units

Post by Badnorth »

I can change it but maybe we can have some units like sappers,Money courier & healers a two man team. Just maybe because there are many 3 man infantry units so its kinda weird imo.

What healer? Priest? Medic?

I can make a priest and medic.

Healer wagons can be cool too :lol:
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Re: generic units

Post by Badnorth »

I thought we already have healers my bad :oops:
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Re: generic units

Post by Badnorth »

Okay medics and money courierssss
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Re: generic units

Post by Badnorth »

Okay medics and money courierssss
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Re: generic units

Post by Squirrel5555 »

Ambulance wagons could be cool, and were first used in 1470 so would fit

Im not sure about priests, dont know what role religion wil have in this game



Some sort of mini building similar to the chapel in AOS called a field tent or something could have a healing ability and be very easily built.

Nice images :D
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L4cus
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Re: generic units

Post by L4cus »

Thats exactly what i though
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Badnorth
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Re: generic units

Post by Badnorth »

Im very bad at making buildings but here
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Maxbirykov2004
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Re: generic units

Post by Maxbirykov2004 »

Hmm
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L4cus
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Re: generic units

Post by L4cus »

Its a good idea, maybe a cross next to the "door"...it looks like an encampment, but no like a medic one...
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Re: generic units

Post by Badnorth »

1 door?
Or
2 doors?
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Re: generic units

Post by L4cus »

Maybe 2 tends lookng each other(they would be smaller)
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Badnorth
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Re: generic units

Post by Badnorth »

Can carry 2 non mechanical units

Healrate - 13
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Re: generic units

Post by L4cus »

much better :D
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Re: generic units

Post by Badnorth »

War hounds
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I made them only two since they are animals like mounted.

1 cost
High speed
long sight
Can see camouflaged units like native blowgunners
Can deal moderate damage to workers,healers & stealth units

Available from the 1800s I guess?
And is invisible in bushes,trees etc.
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Re: generic units

Post by L4cus »

they were used during american conquest (16th century)
in field batlles, they were no used as i know...a scouting and anti-stealth unit sounds greatt
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Badnorth
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Re: generic units

Post by Badnorth »

crossbowman
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A unit that uses a crossbow. 16th I guess :|
Can be Upgraded to arbalest posted my arbalest on english units 15th page I guess.
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Re: generic units

Post by Gral.Sturnn »

QuadrupoleStrat wrote: Wed Jun 24, 2020 3:08 am crossbowman

Crossbow .png

A unit that uses a crossbow. 16th I guess :|
Can be Upgraded to arbalest posted my arbalest on english units 15th page I guess.
You can use the pavise guy i made posted not so long ago
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Re: generic units

Post by L4cus »

we will have both of them, pavisse crossbowmen will be slower
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Re: generic units

Post by Badnorth »

This is just a crossbow unit why does it need a pavise? :|

Do you mean as a upgrade?
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Re: generic units

Post by Gral.Sturnn »

Oh i see, ill give some touches tomorrow then
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