generic units
- Maxbirykov2004
- Posts: 1024
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Re: generic units
Guys maybe better to focus on this viewtopic.php?f=233&t=8265#p100817?
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- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: generic units
At this rate we will have more map editor historical figures than actual units
Max what do you mean by focusing on the link? Anyone who is modding the game is already doing that.
Max what do you mean by focusing on the link? Anyone who is modding the game is already doing that.
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- Maxbirykov2004
- Posts: 1024
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: generic units
Anm ok...Squirrel5555 wrote: ↑Wed Jun 17, 2020 4:26 pm At this rate we will have more map editor historical figures than actual units![]()
Max what do you mean by focusing on the link? Anyone who is modding the game is already doing that.
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Re: generic units
Corsairs
French privateers
Leaving: 6
French privateers
Leaving: 6
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- Corsairs.png (2.07 KiB) Viewed 2475 times
Re: generic units
Ottoman Camel rider
Aura: -6 dmg -2 speed to Mounted except elephants and other camels
Aura range: 3
Aura: -6 dmg -2 speed to Mounted except elephants and other camels
Aura range: 3
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- 16th Ottoman camel rider.png (2.91 KiB) Viewed 2467 times
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: generic units
after some research i was able to bring this guys into existence, they are early 17th century swordmen, ill make an earlier version for the spanish called rodelero
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~Gral.Sturnn
Re: generic units
Medicine was more better & Advanced in the 19th century so i made a combat medic sprite.
Able to heal and fight at the same time but weaker damage and weaker heal.
Its a mixed healer and musketeers.
I also did a tech for this unit to strengthen its heal ability. This tech will cost maybe 4 depends on the amount.
Able to heal and fight at the same time but weaker damage and weaker heal.
Its a mixed healer and musketeers.
I also did a tech for this unit to strengthen its heal ability. This tech will cost maybe 4 depends on the amount.
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- 19th Combat medic.png (2.91 KiB) Viewed 2443 times
Last edited by Badnorth on Tue Jun 23, 2020 12:44 pm, edited 1 time in total.
- Maxbirykov2004
- Posts: 1024
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: generic units
Pretty goodQuadrupoleStrat wrote: ↑Tue Jun 23, 2020 6:20 am Medicine was more better & Advanced in the 19th century so i made a combat medic sprite.
Able to heal and fight at the same time but weaker damage and weaker heal.
Its a mixed healer and musketeers.
I also did a tech for this unit to strengthen its heal ability.
Medic heal red ver..png
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- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: generic units
Nice ideas and image but
We will also need dedicated healers with nearly no combat ability, same with dedicated money couriers.
Also I thought only large units like horses have only two soldiers per picture
We will also need dedicated healers with nearly no combat ability, same with dedicated money couriers.
Also I thought only large units like horses have only two soldiers per picture
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Re: generic units
I can change it but maybe we can have some units like sappers,Money courier & healers a two man team. Just maybe because there are many 3 man infantry units so its kinda weird imo.
What healer? Priest? Medic?
I can make a priest and medic.
Healer wagons can be cool too
What healer? Priest? Medic?
I can make a priest and medic.
Healer wagons can be cool too
Re: generic units
I thought we already have healers my bad 
Re: generic units
Okay medics and money courierssss
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- Medic.png (2.32 KiB) Viewed 2443 times
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- 19th Combat medic.png (2.91 KiB) Viewed 2443 times
Re: generic units
Okay medics and money courierssss
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- Money couriers.png (1.87 KiB) Viewed 2443 times
- Squirrel5555
- Posts: 860
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Re: generic units
Ambulance wagons could be cool, and were first used in 1470 so would fit
Im not sure about priests, dont know what role religion wil have in this game
Some sort of mini building similar to the chapel in AOS called a field tent or something could have a healing ability and be very easily built.
Nice images
Im not sure about priests, dont know what role religion wil have in this game
Some sort of mini building similar to the chapel in AOS called a field tent or something could have a healing ability and be very easily built.
Nice images
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Re: generic units
Thats exactly what i though
Re: generic units
Im very bad at making buildings but here
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- Medical tent.png (3.71 KiB) Viewed 2438 times
- Maxbirykov2004
- Posts: 1024
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: generic units
Hmm
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Re: generic units
Its a good idea, maybe a cross next to the "door"...it looks like an encampment, but no like a medic one...
Re: generic units
1 door?
Or
2 doors?
Or
2 doors?
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- Medical tent 2 Openings.png (3.98 KiB) Viewed 2431 times
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- Medical tent.png (3.99 KiB) Viewed 2431 times
Re: generic units
Maybe 2 tends lookng each other(they would be smaller)
Re: generic units
Can carry 2 non mechanical units
Healrate - 13
Healrate - 13
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- Medical tent.png (4.14 KiB) Viewed 2418 times
Re: generic units
much better 
Re: generic units
War hounds
I made them only two since they are animals like mounted.
1 cost
High speed
long sight
Can see camouflaged units like native blowgunners
Can deal moderate damage to workers,healers & stealth units
Available from the 1800s I guess?
And is invisible in bushes,trees etc.
1 cost
High speed
long sight
Can see camouflaged units like native blowgunners
Can deal moderate damage to workers,healers & stealth units
Available from the 1800s I guess?
And is invisible in bushes,trees etc.
Re: generic units
they were used during american conquest (16th century)
in field batlles, they were no used as i know...a scouting and anti-stealth unit sounds greatt
in field batlles, they were no used as i know...a scouting and anti-stealth unit sounds greatt
Re: generic units
crossbowman
A unit that uses a crossbow. 16th I guess
Can be Upgraded to arbalest posted my arbalest on english units 15th page I guess.
A unit that uses a crossbow. 16th I guess
Can be Upgraded to arbalest posted my arbalest on english units 15th page I guess.
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: generic units
You can use the pavise guy i made posted not so long agoQuadrupoleStrat wrote: ↑Wed Jun 24, 2020 3:08 am crossbowman
Crossbow .png
A unit that uses a crossbow. 16th I guess![]()
Can be Upgraded to arbalest posted my arbalest on english units 15th page I guess.
~Gral.Sturnn
Re: generic units
we will have both of them, pavisse crossbowmen will be slower
Re: generic units
This is just a crossbow unit why does it need a pavise?
Do you mean as a upgrade?
Do you mean as a upgrade?
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm