Another thing I never understood, lancers being the counter to heavy cavalry in AOS and other AO games.
In reality, the lance was a ineffective weapon in close quarters combat, and only excelled on the charge. So it was mainly used to charge and break infantry formations.
So really, if we go for a 'rock paper scissors style' like other AO games this is how it should work for cavalry:
1)warhammer knight(or any other cav with heavy, blunt weapon) has largest bonuses against heavy infantry and heavy cavalry, smaller bonuses vs medium infantry and medium cavalry
2)any cavalry armed with a lancer/demi-lance have large bonus vs all infantry (i think pike/spear units should have a reach tech like in AOS, so that they hit the cavalry before cavalry hits them no matter what)
3)pikes/spears have large bonus vs all cavalry, and tech that gives them first strike
4)developed firearms should have decent bonus against cavalry unless it is cavalry that is locked behind cuirass tech, then it should have much smaller bonus if at all
Just my thoughts, now let's discuss and see if we agree
