Ekdromoi IMPLEMENTED

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SirPat
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Ekdromoi IMPLEMENTED

Post by SirPat »

Greek Ekdromoi are hoplites but without the body armor
Ill post an img one's im done
Idea:
They act as normal Hoplites but have lower stats cost 4-5 turns but has an ability when he's beside a hoplite he gets +1speed unstackable
Ekdromoi are just like normal hoplites but can run out of the phalanx to chase the escaping enemies

Stats:

27hp
11power
5/3
3speed
100%resist
Same bonuses

Active effect:
Leave phalanx
Desc. "This unit is ordered to leave his phalanx to chase escaping enemies"
Gives +1 speed(unstackable lasts 1turn)
Rng 1

Help me at stats
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SirPat
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Re: Ekdromoi

Post by SirPat »

Stat change:
4turns
26hp
11
4/3
Same
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Badnorth
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Re: Ekdromoi

Post by Badnorth »

Nice
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SirPat
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Re: Ekdromoi

Post by SirPat »

@QuadrupoleStrathelp me at the sprite it should look like a hoplite without cape chest plate skirt and shin guards and metal shoes so it should look like a greek townsman but with corinthian helmet hopis spear and Tsinellas😂lol(slippers)
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Re: Ekdromoi

Post by Badnorth »

What will he wear at the bottoms ?

Let me do & post it tomorrow I got a new sleeping schedule..I have to sleep at 11:00pm
Last edited by Badnorth on Fri Jul 17, 2020 2:54 pm, edited 1 time in total.
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Re: Ekdromoi

Post by SirPat »

Those wooden slippers I know greeks have those
unit_hoplite_template.png
unit_hoplite_template.png (1.05 KiB) Viewed 1673 times
heres a template
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Badnorth
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Re: Ekdromoi

Post by Badnorth »

Lemme do it Tommorow
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Re: Ekdromoi

Post by SirPat »

unit_hoplite_template.png
unit_hoplite_template.png (1.21 KiB) Viewed 1672 times
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L4cus
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Re: Ekdromoi

Post by L4cus »

SirPat wrote: Fri Jul 17, 2020 8:32 am Stat change:
4turns
26hp
11
4/3
Same
4/3 is too much even with the helmet and the shield
if they are melee speciallist ... it should have 2/1
also, i dont like the ability, if they leave the phalanx formation then they would run in scattered formation, so they wouldnt be next to the other.
in other words, just give them 4 speed.
if they are light troops, then thoy would have lower attack, but since they are melee speciallist 10 is ok...
what about bonuses?
i dont like the spartan hoplite not having bonus v cav.
maybe against light units...
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
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Badnorth
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Re: Ekdromoi

Post by Badnorth »

I suggest 2/2
Attachments
unit_ekdromoi 3.png
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unit_ekdromoi 2.png
unit_ekdromoi 2.png (1.64 KiB) Viewed 1639 times
unit_ekdromoi.png
unit_ekdromoi.png (1.67 KiB) Viewed 1639 times
unit_ekdromoi.png
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Re: Ekdromoi

Post by Badnorth »

SirPat wrote: Fri Jul 17, 2020 3:43 pm unit_hoplite_template.png
Looks great!

That's sandals :lol:
Last edited by Badnorth on Sat Jul 18, 2020 1:20 am, edited 1 time in total.
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Re: Ekdromoi

Post by Badnorth »

My Stats suggestion
Trained at barracks & tc
Cost: 4
Hp 23
Atk 11
Armoire 2/2
Spd 4
Sight 5
Heal bonus 3.0
SR: 100%
Bonuses:
75% infantry melee ( melee combat specialists )
100% light infantry ( melee combat specialists )

Also here's the link about ekdromoi https://www.google.com/url?sa=t&source= ... WmXaIzx9Yq
Last edited by Badnorth on Sat Jul 18, 2020 2:18 am, edited 1 time in total.
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Re: Ekdromoi

Post by L4cus »

i agree with 2/2 armor.
about bonuses, i would change it:
+50% v foot ranged
+100% v light inf, mounted

since is a spearman is logical to give them bouns against cav, also, bonus against ranged because they leave the formation to catch routing enemies, i can suposse to catch skirmishers that are shooting the phalanx...i used mi imagination here so its not like something i am sure about...
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
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SirPat
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Re: Ekdromoi

Post by SirPat »

L4cus wrote: Fri Jul 17, 2020 6:24 pm
SirPat wrote: Fri Jul 17, 2020 8:32 am Stat change:
4turns
26hp
11
4/3
Same
4/3 is too much even with the helmet and the shield
if they are melee speciallist ... it should have 2/1
also, i dont like the ability, if they leave the phalanx formation then they would run in scattered formation, so they wouldnt be next to the other.
in other words, just give them 4 speed.
if they are light troops, then thoy would have lower attack, but since they are melee speciallist 10 is ok...
what about bonuses?
i dont like the spartan hoplite not having bonus v cav.
maybe against light units...
They will only have 3 speed, they acted as hoplites that chases down fleeing enemies when ordered to.
How about an ability that gives him +1speed for 1-3 turn but have a cooldown of 2-4 turns they wouldnt have 4speed because of the wieght of their equipment
They are like clean up units but acted as a tank at the start of battle then chases some enemies at the end of the battle.
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Badnorth
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Re: Ekdromoi

Post by Badnorth »

Sprint as an ability
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SirPat
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Re: Ekdromoi

Post by SirPat »

Yeah sprint ability. But have a CD
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Re: Ekdromoi

Post by Badnorth »

SirPat wrote: Sat Jul 18, 2020 2:39 am Yeah sprint ability. But have a CD
Lol of course you can't run forever
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Re: Ekdromoi

Post by SirPat »

:lol: but what should it be? Lasts 2 turns and CD 4
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Re: Ekdromoi

Post by Badnorth »

Yeah just that
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Re: Ekdromoi

Post by Badnorth »

QuadrupoleStrat wrote: Fri Jul 17, 2020 11:28 pm I suggest 2/2
What sprite is best ?
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Re: Ekdromoi

Post by SirPat »

QuadrupoleStrat wrote: Fri Jul 17, 2020 11:28 pm I suggest 2/2
Replace the V with a sun or team colored circle so it will not be a Spartan
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Re: Ekdromoi

Post by Badnorth »

.
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Re: Ekdromoi

Post by SirPat »

Nice img Quad
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Re: Ekdromoi

Post by Badnorth »

Sir pat

Set this to implemented
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