Primitive unit : Aztec warrior IMPLEMENTED

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Badnorth
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Primitive unit : Aztec warrior IMPLEMENTED

Post by Badnorth »

If we have a maori warrior we could also add an aztec champion or eagle warrior..
Aztec warriors, who were taught from childhood in weapons handling, were expert users of clubs, bows, spears, and darts. Protection from the enemy was provided via round shields (chimalli) and, more rarely, helmets. Clubs or swords (macuahuitl) were studded with fragile but super-sharp obsidian blades.
Stats:
Primitive
Affected by tattoos
Trained at : TC
Cost: 3
Hp: 20
Atk: 11
Armor: 0/0
Spd: 3
Sight: 5
Heal bonus: 1.5
SR: 100%
Bonuses:
50% Medium foot melee
75% Light foot melee
100% Archers
100% Buildings
200% Fortifications
500% Mega Buildings
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unit_aztec_warrior.png
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Last edited by Badnorth on Mon Aug 10, 2020 8:19 am, edited 7 times in total.
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SirPat
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Re: Primitive unit : Aztec warrior

Post by SirPat »

I Support this. It looks nice but i think it needs lower hp cause 23 bse hp +20%hp from tatooes = 27hp then 1/2armor +2/2 smith upgrades=
3/4 then 11power + 1tatooes +2smith upgrade=
14power
(3turns train)
It has better stats than a roman soldier (4turns)
Is this balanced? I think not.
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Re: Primitive unit : Aztec warrior

Post by Endru1241 »

There is no justification for blacksmith upgrades.
They are warriors getting other bonuses (tatoos) and having weapons, which really cannot be upgraded.

Stats are generally too high.
If we leave such attack with bonuses (16 damage to medium melee, 22 to light) it has to have less armor (preferably 0/0 as all the other medium melee) and hp (like 20 max). It already gets huge bonus by conversion resistance (would be the cheapest unit with 100%).
I also wonder if it really should have classic medium bonuses vs structures and sieges. They wouldn't be really effective to fight in such specific conditions (narrow corridor dogfights).
I would rather give them bonus vs archers instead.
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Badnorth
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Re: Primitive unit : Aztec warrior

Post by Badnorth »

Updated..any better?
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Re: Primitive unit : Aztec warrior

Post by SirPat »

So its now
20hp +20%= 24hp
11 +1 =12
I still think hp is too high
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Re: Primitive unit : Aztec warrior

Post by Badnorth »

It has no armor it can b easily obliterated by archers
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Re: Primitive unit : Aztec warrior

Post by SirPat »

Oh i forgot good point
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Re: Primitive unit : Aztec warrior

Post by Badnorth »

Since It has no more armor should I rework the sprite? Endru? Sirpat?
And make the current one an upgrade?
Like eagle warrior & stuff...
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Re: Primitive unit : Aztec warrior

Post by SirPat »

Maybe but i do feel like its not special i think it needs to be different from the normal units maybe give it some kind of effect
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Re: Primitive unit : Aztec warrior

Post by Badnorth »

Endru1241 wrote: Sat Jul 25, 2020 1:15 pm It already gets huge bonus by conversion resistance (would be the cheapest unit with 100%).
There is also maori warrior with also 100% resistance and costs 3 turns
I dont use him but I know he's powerful.
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Re: Primitive unit : Aztec warrior

Post by Badnorth »

SirPat wrote: Sat Jul 25, 2020 1:44 pm Maybe but i do feel like its not special i think it needs to be different from the normal units maybe give it some kind of effect
Maybe a weak demoralize that only affects enemies that are next to him?
Like inflicts fear when in close quarter combat.
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Re: Primitive unit : Aztec warrior

Post by SirPat »

QuadrupoleStrat wrote: Sat Jul 25, 2020 1:46 pm
Endru1241 wrote: Sat Jul 25, 2020 1:15 pm It already gets huge bonus by conversion resistance (would be the cheapest unit with 100%).
There is also maori warrior with also 100% resistance and costs 3 turns
I dont use him but I know he's powerful.
But it only have
10hp
4power
0
1/2 armor i believe
4speed
3sight
2action turns
100%SR

Its effects and abilities pay for its lack of stats

Prey affect
Heals him when gets to kill

Throw taiaha ability
8power 3range no cd

This unit deserves 3turns cost cause its packed with special effects and the tatooes tech helps alot making him
12hp
5power

Its balanced enough low stats good buffs
QuadrupoleStrat wrote: Sat Jul 25, 2020 1:48 pm
SirPat wrote: Sat Jul 25, 2020 1:44 pm Maybe but i do feel like its not special i think it needs to be different from the normal units maybe give it some kind of effect
Maybe a weak demoralize that only affects enemies that are next to him?
Like inflicts fear when in close quarter combat.
Maybe it should be 2-3range
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Re: Primitive unit : Aztec warrior

Post by Badnorth »

Nah, I think no effects is better..Maybe in the future we could have more techs to buff primitives to make them even slightly stronger...But my guts is telling me this should have an ability idk what..lol something that makes this unit unique A transformation ability I think this unit can switch weapons like blow pipe.
Last edited by Badnorth on Sat Jul 25, 2020 3:11 pm, edited 1 time in total.
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Re: Primitive unit : Aztec warrior

Post by Badnorth »

I changed a couple things
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L4cus
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Re: Primitive unit : Aztec warrior

Post by L4cus »

Maybe the obsidians weapons could be a tech to buff ghe attack of mezoamerican units...
Extra ecclesiam nulla salus...
AOD, a new variant...
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Re: Primitive unit : Aztec warrior

Post by SirPat »

Yeah I agree with that but what'll be its base weapon then? A spear? A club? I didnt had time to research about this topic I have to go for a while so see you guys next time
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Re: Primitive unit : Aztec warrior

Post by Badnorth »

L4cus wrote: Sat Jul 25, 2020 7:20 pm Maybe the obsidians weapons could be a tech to buff ghe attack of mezoamerican units...
Yeah I agree..
Should we have different aztec units? Like Club,bow,dart & spear
SirPat wrote: Sat Jul 25, 2020 8:29 pm Yeah I agree with that but what'll be its base weapon then? A spear? A club? I didnt had time to research about this topic I have to go for a while so see you guys next time
The appearance wouldn't change only make a tech for a slight buff..like attack.
It should cost 7 I think.
Then it would give Aztec melee units 1+ attack.
But if this gonna be added I think we should nerf the current stats of the aztec warrior
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Re: Primitive unit : Aztec warrior

Post by Badnorth »

Slight image rework
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Re: Primitive unit : Aztec warrior

Post by SirPat »

Okie ill work on Obsidian blade thing tech
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Re: Primitive unit : Aztec warrior

Post by SirPat »

Macuahuitl_tech.png
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Pls edit i just fast painted it
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Re: Primitive unit : Aztec warrior

Post by Badnorth »

That's actually quite nice

Maybe just lighten the colors to see the markings
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Re: Primitive unit : Aztec warrior

Post by SirPat »

Like which one's?
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Re: Primitive unit : Aztec warrior

Post by Badnorth »

The wood Its too dark

Here's a sample.
I lightened colors & Made couple changes.
Macuahuitl_tech.png
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Re: Primitive unit : Aztec warrior

Post by Badnorth »

I like the tech but would this still be balanced?
This unit is made of dominating infantry and buildings incost of armor its like a stronger Celtic warrior.
Tattoos:
24hp
12att
+obsidian bladed clubs
13att
I think its balanced enough and would will work great ingame.
2 turn archers or slingers are enough to beat it.
So the unit category is
Aztec,Primitive,Medium foot melee,Anti-infantry,buildings,archers.
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Re: Primitive unit : Aztec warrior

Post by SirPat »

Yup i think its balanced lets just hear from endru
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Re: Primitive unit : Aztec warrior

Post by Badnorth »

Should I mention? I think I should.

@Endru1241
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Re: Primitive unit : Aztec warrior

Post by Badnorth »

Wait I think the reason he hasn't been active is working on a huge pack..It might be awesome.
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Re: Primitive unit : Aztec warrior

Post by SirPat »

He's been offline? Hmm.. when his back he'll check it then help us
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Re: Primitive unit : Aztec warrior

Post by Badnorth »

Yeah,i like to see this get implemented.
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