Celtic/Primitive unit : Wolf warrior IMPLEMENTED

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Badnorth
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Celtic/Primitive unit : Wolf warrior IMPLEMENTED

Post by Badnorth »

Idea - wolf warrior:
primitive, light infantry, cost 3, speedy, not very defensive (or loosing hp on rage), affected by war paints and tatoos, with some non-standard bonuses.
*written by endru*
Cost: 3
Hp: 17
Atk: 5
Spd: 4
Actions: 2
Armor: 1/0
Sight: 5
SR: 75%
Bonuses:
75% infantry foot melee
100% Healers
100% Archers
100% Siege machines
100% Buildings

Affected by tattoos and warpaint.
Last edited by Badnorth on Sun Aug 09, 2020 6:07 pm, edited 6 times in total.
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Re: Primitive unit : Wolf warrior

Post by Badnorth »

I can't find a reference..help pls
@Grall.sturnn
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Re: Primitive unit : Wolf warrior

Post by Badnorth »

I made one with without a reference.
I hope it somehow looks exactly like a wolf warrior.

This would be an intresting unit to have.
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Re: Primitive unit : Wolf warrior

Post by SirPat »

Looks like a rat lol
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Re: Primitive unit : Wolf warrior

Post by Badnorth »

SirPat wrote: Wed Jul 29, 2020 10:46 am Looks like a rat lol
:lol:
You better search a worn wolf pelt.

I did some fast shading to make it look less rat from ur view .
Tell me ur thoughts
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Re: Primitive unit : Wolf warrior

Post by Badnorth »

We could also add rage as endru said.
+3 attack
- 2 hitpoints
Per use.
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Re: Primitive unit : Wolf warrior

Post by Badnorth »

Or an aura that gives damage and only affects nearby wolf warriors.
Wolf pack aura
+1 damage to every nearby wolf warriors
Aura range: 3
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Re: Primitive unit : Wolf warrior

Post by L4cus »

i am not sure if make lots of units with aura is viable
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Re: Primitive unit : Wolf warrior

Post by Badnorth »

Then no aura

This instead will be Celtic/Primitive warrior
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Re: Celtic/Primitive unit : Wolf warrior

Post by L4cus »

it is not shield barier, why does it have 2/1 armor? its too much...1/0 and a 2 turn unit, so it would be balanced
also, i dont like high bonuses vs buildings, its a primitive warrior, times when structures were not made of stone...
so it would be pretty similar to celtic warrior, 2 actions, low hp...
this would have 1/0 armor (is my suggestion) also, it is faster...but lower attack...maybe high bonus v foot archers and low bonus against foot melee
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Re: Celtic/Primitive unit : Wolf warrior

Post by Badnorth »

Well maori warrior which has no armor has 2/1 armor and costs 3.

Okat I'll change it
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Re: Celtic/Primitive unit : Wolf warrior

Post by Badnorth »

It somehow needs to counter building so I stayed the buildings bonus there.
Fortified and mega structure bonuses are erased
Maybe a bonus to elephants? Viking berserk with an axe has high bonus to elephants.
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Re: Celtic/Primitive unit : Wolf warrior

Post by L4cus »

QuadrupoleStrat wrote: Thu Jul 30, 2020 1:54 am Well maori warrior which has no armor has 2/1 armor and costs 3.

Okat I'll change it
i didnt remember that, its ur decision
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Re: Celtic/Primitive unit : Wolf warrior

Post by Vārimathras Ashegūl »

Or a ability like berserker :?:
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Re: Celtic/Primitive unit : Wolf warrior

Post by Endru1241 »

If you'll look at original topic it was mentioned on - Berserker redesign - it was supposed to be something similar to berserk, but related to wolf instead of bear. Right now I am in the middle of quite huge update pack, which includes berserker rebalance:
Berserk power 20->7 (heal ability was removed earlier as a bug), his ability has additional +13 power, +1 power range (area attack), +200% mental resistance, +100% hp, but -100% bonus healing (cannot be healed in berserk state), -2 sight. Additionally he is healed by coming into berserk state (+10 hp heal). Ability lasts 4 turns and has 7 turn cooldown.
Looking at that and trying to make wolf warrior 3 turns I would make stats:
17 hp
1/1 armor (dodge - armor doesn't really need to represent real armor - it's just amount of power reduced from attacks each time, so something stable - really strong armor, ability to dodge thanks to training etc.)
7 power
3 speed
100% mental resistance
and ability Rage 4 turns, 7 cooldown:
+3 power
+1 action
+1 speed
+3/3 armor
-100% bonus healing
+200% mental resistance
-1 sight
and similarly 10 hp heal effect on use.
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Re: Celtic/Primitive unit : Wolf warrior

Post by Endru1241 »

I made some changes to the image (mainly copied some parts from Lynx Shafir original.
Tell me if it's OK.
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Re: Celtic/Primitive unit : Wolf warrior

Post by Badnorth »

I think the right arm is too white and bulky compared to the left arm.
I changed things if you don't mind :)
+ More muscles
+ Shoes change
+ Shading
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Re: Celtic/Primitive unit : Wolf warrior

Post by Badnorth »

Endru1241 wrote: Thu Jul 30, 2020 11:29 am If you'll look at original topic it was mentioned on - Berserker redesign - it was supposed to be something similar to berserk, but related to wolf instead of bear. Right now I am in the middle of quite huge update pack, which includes berserker rebalance:
Berserk power 20->7 (heal ability was removed earlier as a bug), his ability has additional +13 power, +1 power range (area attack), +200% mental resistance, +100% hp, but -100% bonus healing (cannot be healed in berserk state), -2 sight. Additionally he is healed by coming into berserk state (+10 hp heal). Ability lasts 4 turns and has 7 turn cooldown.
Looking at that and trying to make wolf warrior 3 turns I would make stats:
17 hp
1/1 armor (dodge - armor doesn't really need to represent real armor - it's just amount of power reduced from attacks each time, so something stable - really strong armor, ability to dodge thanks to training etc.)
7 power
3 speed
100% mental resistance
and ability Rage 4 turns, 7 cooldown:
+3 power
+1 action
+1 speed
+3/3 armor
-100% bonus healing
+200% mental resistance
-1 sight
and similarly 10 hp heal effect on use.
I love using berserker as main heavy unit,the rebalance seems good!
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Re: Celtic/Primitive unit : Wolf warrior

Post by Badnorth »

Does it have same bonuses as the firsr post?
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Re: Celtic/Primitive unit : Wolf warrior

Post by Endru1241 »

Berserker has:
+200% on elephants (that one will have to change to something equally exotic in wolf warrior case)
+50% vs structures, siege machines and ships
+100% vs armored siege machines and fortifications
+350% vs mega buildings
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Re: Celtic/Primitive unit : Wolf warrior

Post by Badnorth »

In the pack u are currently making,is there any new units?
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Re: Celtic/Primitive unit : Wolf warrior

Post by Endru1241 »

A lot.
Don't worry - you won't be disappointed by lack of your proposed units/ made graphics.
By their changed stats - maybe.
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Re: Celtic/Primitive unit : Wolf warrior

Post by Badnorth »

Endru1241 wrote: Thu Jul 30, 2020 4:18 pm A lot.
Don't worry - you won't be disappointed by lack of your proposed units/ made graphics.
By their changed stats - maybe.
Thanks
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Re: Celtic/Primitive unit : Wolf warrior

Post by Badnorth »

WAIT I mean nordic , please make this a nordic unit.
After some research wolf warriors were also berserkers
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Re: Celtic/Primitive unit : Wolf warrior

Post by Badnorth »

Wait were they also celtic ?
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Re: Celtic/Primitive unit : Wolf warrior

Post by SirPat »

QuadrupoleStrat wrote: Fri Aug 07, 2020 9:06 am WAIT I mean nordic , please make this a nordic unit.
After some research wolf warriors were also berserkers
Berzerkers are Bear warriors
While wolf warriors are

The frenzy warriors wearing the skins of wolves were called Úlfhéðnar ("wolf coat"; singular Úlfheðinn), another term associated with berserkers
Src:Wikipedia
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Re: Celtic/Primitive unit : Wolf warrior

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The Ulfhednar were a group of Viking warriors who originated from ancient Norse religious rites. The Ulfhednar wore wolf skins, and their own skin was black-died. ... Unlike normal berserkers, these warriors wielded no shields.
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Re: Celtic/Primitive unit : Wolf warrior

Post by Badnorth »

I mean add the nordic category since I play by faction , and my most used faction is nordic and roman as second.
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Re: Celtic/Primitive unit : Wolf warrior

Post by Badnorth »

And possibly celtic as 3rd even though 2 Celts are only there I use Highlander and celtic warrior because those 2 warriors are strong and very useful especially a well-fed highlander on late game. I use them in campaign's and skirmish maps .
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Re: Celtic/Primitive unit : Wolf warrior

Post by Endru1241 »

I made him privitive only to avoid too much tech bonuses. When real cultures (like AoF races) will be used - he'll be available to them.
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