I changed it to use black with 20 - 45

Should i use this fañconet or the next one?QuadrupoleStrat wrote: ↑Mon Aug 03, 2020 7:59 am The shadows on this sprites are too thick.
I changed it to use black with 20 - 45% Transparency on shadows.
unit_eng_art_handcannoner.png
unit_eng_art_falconet.png
the clothes of one artillery operator changes after transformation...and it needs some more team colo (and tiny line on the cannon maybe or the clothes...)QuadrupoleStrat wrote: ↑Mon Aug 03, 2020 7:52 am Like this ?
- added helm
- added armorlarmorl
Bbeee.png
64 cannon.png
Current oneL4cus wrote: ↑Mon Aug 03, 2020 4:18 pmShould i use this fañconet or the next one?QuadrupoleStrat wrote: ↑Mon Aug 03, 2020 7:59 am The shadows on this sprites are too thick.
I changed it to use black with 20 - 45% Transparency on shadows.
unit_eng_art_handcannoner.png
unit_eng_art_falconet.png
look at the bombard crew!
What about thisL4cus wrote: ↑Sun Aug 02, 2020 11:18 am1 As i said, at those eras, artillery wasnt that goodDreJaDe wrote: ↑Sun Aug 02, 2020 10:37 amI don't agree with this.L4cus wrote: ↑Sun Aug 02, 2020 2:32 am dont worry about artillery...i have everything under control (no really) so my idea is to make artillery only effective against structures by historical reasons
so if u focus on producing artillery u will have to deal with 3 problems:
1 it is not effective against infantry or cavalry
2 the cooldown so artillery cant attack every turn as frequently as aos artillery (2 turns for every artillery unit)
3 movility: artillery units must transform to move (some light artillery wont have this problem)
the same for ships (but without the cooldown and movility nerf)
it is actually pretty nerfed
1. It should be atleast good against infantry and bad for cavalry.
2. There should be a way to translate the artillery to make it have 1 hit per turn.
Maybe it can have lesser damage but atleast be a good option for long base counter for infantry.
They were more to intimidate the enemy and inflcit few losses before the battle begins
Artillery wont be usegull against infantry at least at the very beggining. The technologies and technichs were improved so for middle and late game the artillery will change as well as infantry tactics (thats the main why pike formation like tercios dissapeared) so they would be badly affected by artillery (an slight bonus and they will get grapeshot to deal with)
2 thats actually a good point amd not a bad idea...
I have tested artillery on modded version and it is really difficult to even shoot...
I will change this detail
Thanks DrejaDe