Undead bugs IMPLEMENTED

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Savra
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Undead bugs IMPLEMENTED

Post by Savra »

The armoured undead lance knight doesn't have the eat corpse ability. (Other forms do)

Skeleton Dragon is effected by poison still.

I dunno if this was intentional, but the curse tech is in the graveyard rather then in the crypt.
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Badnorth
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Re: Undead bugs

Post by Badnorth »

I also noticed something.. I cannot find strgza in the Graveyard is it Placed somewhere or a bug?
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Re: Undead bugs

Post by Stratego (dev) »

do u have the upgrade?
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Re: Undead bugs IMPLEMENTED

Post by Badnorth »

Ohh I'm sorry I just checked and I don't have the upgrade :oops: :lol:
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Re: Undead bugs IMPLEMENTED

Post by Savra »

An extra bug, phantom corpses after one researches the auto reanimate tech, will turn into phantoms on hit.
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Re: Undead bugs IMPLEMENTED

Post by Savra »

The lich might have the same problem too.

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Re: Undead bugs IMPLEMENTED

Post by Stratego (dev) »

bummer :)

i have concentrated on "vanishing" so at the end to be turn to unit - but yes, if enemy kills it it also triggers...
hmm....

not an easy task. i think i can make a delayed transformation then - instead of triggering death setting a timeout for revive... but not sure...

oh - a hard problem...
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Re: Undead bugs IMPLEMENTED

Post by makazuwr32 »

What about giving them 2 types of "vanishing":
Normal one that will destroy corpse
Reviving vanishing that will auto-revive unit?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Undead bugs IMPLEMENTED

Post by Stratego (dev) »

i think i have figure d it out:
1. i remove the "on die turn to this unit" from it.
2. i set the tranfromTo1 = the unit
2. i add a new effect to it that is SUSPENDED and when timedout will call the TRANSFORM_GENERAL effect meaning axecuting the tranfromTo1

SUSPENDED: similatr like poison but does nothing until timeout - i see we dont even have this kind of effect in AOF nowhere :)

i am alredy testing it and in dev version will you be able to test too?
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Re: Undead bugs IMPLEMENTED

Post by makazuwr32 »

sorry but no. i do not have enough time to test things for now and this state will be same for around 1.5 months more.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Undead bugs IMPLEMENTED

Post by Stratego (dev) »

thanks!
anyone else?
if not than my tests will be only (as was earlier - and we saw th result lol )
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Re: Undead bugs IMPLEMENTED

Post by Midonik »

Eh so what I did was give the player with phantom and lich corpses all the techs related to them and they don't reanimate on hit, but after the vanishing ends. Is that what I was supposed to test?
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Re: Undead bugs IMPLEMENTED

Post by Stratego (dev) »

yes, the bug is fixed - i also saw it orking so i hope will be fine - thanks!

btw: already published to google play
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Re: Undead bugs IMPLEMENTED

Post by Pedro constitute »

Hello, again Devs :D

this relates to the current build of 1.127

This relates to the now missing armor possesions upgrade:
When playing undead. The armor possesion upgrade is not present anymore in the crypt. Must be intentional since there is the embassy. But the embassy isn't working.
Maybe take a look?

Also love the game and the progress it made. You guys rocks! Despite the bugs, this game is a boom and treasure, you guys are an active dev with a hellovah great ideas and planning which sums up to success. ;)

I hope you devs continue on and I hope you guys massive luck in your career and creations.

-sincerely me pedro.
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Re: Undead bugs IMPLEMENTED

Post by Alexander82 »

Yes, that must be researched at the dark portal (undead's embassy), is it not available right now?
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Savra
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Re: Undead bugs IMPLEMENTED

Post by Savra »

I can confirm this, the undead embassy doesn't work, you only can occupy it but it also doesn't have a occupied image.

It's missing its production slot.

Elves are missing the writing tech in their embassy too.
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Re: Undead bugs IMPLEMENTED

Post by Alexander82 »

ok, I think that those bugs should be fixed as soon as possible. @Stratego (dev) can we make a fast fix?
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Re: Undead bugs IMPLEMENTED

Post by Stratego (dev) »

i read back a few posts but i have no idea what is the (code) bug to fix. please write me - thanks!

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Re: Undead bugs IMPLEMENTED

Post by makazuwr32 »

Pedro constitute wrote: Fri Aug 14, 2020 1:56 am Hello, again Devs :D

this relates to the current build of 1.127

This relates to the now missing armor possesions upgrade:
When playing undead. The armor possesion upgrade is not present anymore in the crypt. Must be intentional since there is the embassy. But the embassy isn't working.
Maybe take a look?

Also love the game and the progress it made. You guys rocks! Despite the bugs, this game is a boom and treasure, you guys are an active dev with a hellovah great ideas and planning which sums up to success. ;)

I hope you devs continue on and I hope you guys massive luck in your career and creations.

-sincerely me pedro.
Savra wrote: Sat Aug 15, 2020 3:20 am I can confirm this, the undead embassy doesn't work, you only can occupy it but it also doesn't have a occupied image.

It's missing its production slot.

Elves are missing the writing tech in their embassy too.
In short:
Undead embassy (Dark portal) can't research anything and can't use occupied image version.
Writing for elves must be researchable in their embassy (in addition to tc).

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makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Undead bugs IMPLEMENTED

Post by Tenebrignus »

Another bug - grave diggers can't do their work anymore. There is no cooldown, they have free space around them, but after clicking on ability "dig for corpses" nothing happens. Graveyard towers at the same time still can spawn corpses.
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Re: Undead bugs IMPLEMENTED

Post by Stratego (dev) »

@Alexander82 can u please check?
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Re: Undead bugs IMPLEMENTED

Post by Alexander82 »

@makazuwr32 I was thinking to remove writings from all tcs (now all basic races have embassies)
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Re: Undead bugs IMPLEMENTED

Post by Alexander82 »

Stratego (dev) wrote: Sun Aug 16, 2020 8:21 am @Alexander82 can u please check?
of course
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Re: Undead bugs IMPLEMENTED

Post by makazuwr32 »

Alexander82 wrote: Sun Aug 16, 2020 3:18 pm @makazuwr32 I was thinking to remove writings from all tcs (now all basic races have embassies)
Not sure here actually.
Writing is most useful tech in team games.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Undead bugs IMPLEMENTED

Post by Alexander82 »

one more reason to make a embassy (and those aren't counted into factory limits)
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Re: Undead bugs IMPLEMENTED

Post by Stratego (dev) »

writing is a core tech (basic mechanic) we should keep it in TC-s imho.
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Re: Undead bugs IMPLEMENTED

Post by makazuwr32 »

@Stratego (dev) question:
Is it possible to make 2 mutually exclusive techs with same effect?

I mean 2 writing techs: one is for tc exclusive, other is for embassy exclusive.

I am thinking to make tc one to cost 2 times more than embassy one.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Undead bugs IMPLEMENTED

Post by Stratego (dev) »

sorry currently not possible in case of special effect writing.
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Re: Undead bugs IMPLEMENTED

Post by Alexander82 »

it is not a problem to keep it into tcs then.
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