Neutral bears balancing

Put here any ideas, suggestions about unit or structure properties.
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Badnorth
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Neutral bears balancing

Post by Badnorth »

Current map editor bears are weak irl bears were much stronger than regular humans with swords especially crazed bears.They should have atleast more attack or hp than a 2 turn swordsman and not only 5 damage .
Stats by observing what a real life bear would be :
Cost: 0
Hp: 23
Att: 9
Spd: 3
Armor: 0/0
Sight: 3
Spell resistance: 100%
unconvertable
Bonuses:
15% Flesh and blood
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SirPat
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Re: Neutral bears balancing

Post by SirPat »

Yes bears need to be stronger than swordsman and to give players a hard time at the early game cause of bears and wolves
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
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makazuwr32
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Re: Neutral bears balancing

Post by makazuwr32 »

Also add that they must be count as neutrals which turn into hostile when wounded.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Badnorth
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Re: Neutral bears balancing

Post by Badnorth »

I think they are already.
I have a map with a bear In it with buffed stats - Triggers
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Endru1241
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Re: Neutral bears balancing

Post by Endru1241 »

1. Notice, that the base, smallest "thing" to command in this game is UNIT.
2. Notice, that many things in this game are vague representation (weapon graphics).

So the real question is - does a unit of organized military men would have a problem with some bears?
They can get some unexpected damage, but it's unthinkable to be a real danger to the very existence of a whole unit.
Imho - wildlife should not be a real danger. It should be an annoying obstacle at worse.

Of course - any map author can interpret the unit as a single man, thus the possibility to change stats of any single unit via triggers.
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