Skeleton piker - IMPLEMENTED
- Vārimathras Ashegūl
- Posts: 40
- Joined: Sat May 23, 2020 3:00 pm
- Location: Age of Fantasy
Skeleton piker - IMPLEMENTED
Skeletons armed with pikes have longer range than spears
Cost: 3
Hp 20
Att 9
Range of weapon 2
Spd 3
Armors 0/3
Sigt 4
Bonuses
200% Horse riders
Cost: 3
Hp 20
Att 9
Range of weapon 2
Spd 3
Armors 0/3
Sigt 4
Bonuses
200% Horse riders
THE WORLD WILL BE MINE! 
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Skeleton piker
Here there is a problem related to reanimation...
Pikers from every race are those who drop the spearman corpses so who should drop the piker corpses needed to reanimate that skeleton?
Since I haven't implemented yet the skeleton monster that will be alternative to the spearman, maybe we might make this have the piker role instead of the halberdier role.
What do you think about it @Savra ? Maybe with some edit we might transform that unit into a piker (just making its spear/arm longer)
Pikers from every race are those who drop the spearman corpses so who should drop the piker corpses needed to reanimate that skeleton?
Since I haven't implemented yet the skeleton monster that will be alternative to the spearman, maybe we might make this have the piker role instead of the halberdier role.
What do you think about it @Savra ? Maybe with some edit we might transform that unit into a piker (just making its spear/arm longer)
Age of Fantasy design leader
Re: Skeleton piker
I think this pikeman could drop from a pikeman goblin
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Skeleton piker
I won't add a new corpse for that purpose but using the monster unit for that purpose could be fine. We might either make it like a 2 range pikeman or halberdier.
Age of Fantasy design leader
Re: Skeleton piker
I thought it was already going to be a 2 ranged unit? If it's spear arm isn't long enough I could try this approach.
Re: Skeleton piker
Hmm, actually I thought skeleton were going down a different approach to anti-cavalry by using 2 actions instead of getting 2 range. That's kinda what I got from the pikemen monster when I was making it.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Skeleton piker
I remember I wanted an halberdier type for that. The one with double action was the mounted one as far as I remember.
Age of Fantasy design leader
Re: Skeleton piker
Works either way. So you prefer a long range piker over a halberdier?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Skeleton piker
I'm not sure. Maybe we could have a long range halberdier for a bit higher cost.
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm