King rebalance IMPLEMENTED

Put here any ideas, suggestions about unit or structure properties.
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Badnorth
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King rebalance IMPLEMENTED

Post by Badnorth »

im very sorry endru that the stats is like that :oops: I didn't know how to balance back then. And after seeing it, it is totally unbalanced. I wonder what you are thinking while making its json :lol: sorry. The stats that needs to be changed to:
Hp: 32
Att: 14
Spd: 3
Armor: 3/2
Sight: 4
Mental resist: 100%
Unconvertable
Effects:
High morale
Dodge counters: 100%
Bonuses:
100% Buildings
120% Fortifications
500% Mega Buildings

And since he has no description, maybe adding one?
Unit description: a king is a man who holds by hereditary right and chief authority over a country or state and its people was a common medieval kings definition. There were other definitions of medieval kings such as a male monarch of a major territorial unit. Some said a king is a paramount chief who ruled for life.
Last edited by Badnorth on Mon Aug 31, 2020 11:28 am, edited 2 times in total.
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Endru1241
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Re: King rebalance

Post by Endru1241 »

As this is map editor only unit - there is no need to balance it.
What's more - there is no way to really balance it, as they are not buildable.
Map editor units are most commonly created by request of map/campaign creator. I thought you have some idea to use them in a map.

And comparing it to other heroes king seemed not that much more powerful than e.g. hero prince or champion.
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Badnorth
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Re: King rebalance

Post by Badnorth »

Yes I used him in a campaign map I am currently making but his stats may seem too powerful for other map creators because he has convert etc. So changing his stats to be a weaker or stronger version of prince might make him more usable and if needed he can be buffed via triggers like other map editor units.
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Endru1241
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Re: King rebalance

Post by Endru1241 »

He can also be debuffed using triggers ;).
Anyway - I'll change his stats and get description added.
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Badnorth
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Re: King rebalance

Post by Badnorth »

Endru1241 wrote: Mon Aug 31, 2020 11:23 am He can also be debuffed using triggers ;).
Anyway - I'll change his stats and get description added.
Good point, but the convert is still deadly :shock:

Thanks for the change.
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