Halberdiers MERGE PEND
Halberdiers MERGE PEND
Halberdiers - by grallsturnn
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- unit_eng_inf_halberdiers.png (2.96 KiB) Viewed 4313 times
Last edited by Badnorth on Sat Sep 05, 2020 3:25 am, edited 1 time in total.
- Shark guy 35
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Re: Halberdiers
The axe looks like a hammer.
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
-General George S. Patton
Re: Halberdiers
Im not the one who made it.
Ask grall for it to change or change it yourself.
Ask grall for it to change or change it yourself.
- Gral.Sturnn
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- Gral.Sturnn
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- Shark guy 35
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Re: Halberdiers
If I were you I would make it more curved. Everything else is great.
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
-General George S. Patton
- Gral.Sturnn
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Re: Halberdiers
Thanks man i tried to change it up a bit
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- unit_eng_inf_halberdiers.png (4.27 KiB) Viewed 4277 times
~Gral.Sturnn
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Re: Halberdiers
That's better. I like it.
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
-General George S. Patton
Re: Halberdiers
i will ask stratego if we can have a subforum to decide priorities votations and next implmentations
i would like to cooperate more with u since, i decided lots of details and ststs by myslef
what do u think? right now i wonder what to implement so please check the app and post ur comentaries
i would like to cooperate more with u since, i decided lots of details and ststs by myslef
what do u think? right now i wonder what to implement so please check the app and post ur comentaries
- Squirrel5555
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Re: Halberdiers
I thought we already had halberd images... I even made some not long ago. Why are we duplicating unit images and topics?
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Stratego (dev)
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Re: Halberdiers
there is already an "others" section, istn that good?L4cus wrote: ↑Thu Sep 03, 2020 3:20 am i will ask stratego if we can have a subforum to decide priorities votations and next implmentations
i would like to cooperate more with u since, i decided lots of details and ststs by myslef
what do u think? right now i wonder what to implement so please check the app and post ur comentaries
Re: Halberdiers
My bad.Squirrel5555 wrote: ↑Fri Sep 04, 2020 12:21 pm I thought we already had halberd images... I even made some not long ago. Why are we duplicating unit images and topics?
I didn't see the halberdiers topic.
L4cus could you merge this topic to the halberdiers topic on england-great britain : infantry.
Re: Halberdiers
yeah u r right!Stratego (dev) wrote: ↑Fri Sep 04, 2020 12:28 pmthere is already an "others" section, istn that good?L4cus wrote: ↑Thu Sep 03, 2020 3:20 am i will ask stratego if we can have a subforum to decide priorities votations and next implmentations
i would like to cooperate more with u since, i decided lots of details and ststs by myslef
what do u think? right now i wonder what to implement so please check the app and post ur comentaries
Re: Halberdiers
i forgot we have a halberdiers topic T_TQuadrupoleStrat wrote: ↑Fri Sep 04, 2020 1:06 pmMy bad.Squirrel5555 wrote: ↑Fri Sep 04, 2020 12:21 pm I thought we already had halberd images... I even made some not long ago. Why are we duplicating unit images and topics?
I didn't see the halberdiers topic.
L4cus could you merge this topic to the halberdiers topic on england-great britain : infantry.
i am not moderator yet
- Squirrel5555
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Re: Halberdiers
Well now we have like 3 different images for every unit... idk what is happening
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- Gral.Sturnn
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- Squirrel5555
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Re: Halberdiers
Of course... but no one is specifying anything. We have a topic for basic level halberdiers. Then someone else makes a topic for halberdiers again, posts an image, but doesnt mention the era, which level of upgrade or anything at all. L4cus doesn't know what to add anymore.
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- Gral.Sturnn
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Re: Halberdiers
Ooooo i see well lets wait for l4cus to get the mod status and fix this stuff and this feller is supposed to be 17th century or "discoveries" era
~Gral.Sturnn
Re: Halberdiers
me fault guys
i havent payed so atention to forum
my period ends in 3 weeks, then come exams, after that i will be back with full energy
i havent payed so atention to forum
my period ends in 3 weeks, then come exams, after that i will be back with full energy
- Gral.Sturnn
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Re: Halberdiers
@QuadrupoleStrat please rename the topic adding: "merging pending" so wewill know we have to merge this on the older topic
- Maxbirykov2004
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Re: Halberdiers MERGE PEND
Amm... Where's stats?
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- Maxbirykov2004
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Re: Halberdiers MERGE PEND
So... I modified Men at arms... And unit id is 20050...
Less hp, cost, armor; little more power...
I delete HEAVY_INFANTRY doc and Modifiers are same... Well... I didn't test it
and i don't know is it Ok... 
+i have HTTP error... So... Sorry for size...
Less hp, cost, armor; little more power...
I delete HEAVY_INFANTRY doc and Modifiers are same... Well... I didn't test it
+i have HTTP error... So... Sorry for size...
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- Maxbirykov2004
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Re: Halberdiers MERGE PEND
{
"unitTypeName":"UNIT_ENG_INF_HALBERDIERS",
"unitType":20050,
"uiDefinition":{
"visuals":[
{
"imgName":"unit_eng_inf_halberdiers",
"type":"DEFAULT",
"shiftIndicatorsDown":0,
"typeExtra":0.0,
"imgColumns":1,
"imageDefParts":[
{
"cropToRect":{
"top":0,
"left":0,
"bottom":64,
"right":64
},
"layer":"UNITS",
"shiftCol":0,
"shiftRow":0,
"clickable":true
}
]
}
]
},
"unitStatSheet":{
"unit":{
"isTechnology":false,
"costTurn":3,
"grantorShopItems":null,
"hpMax":23,
"power":11,
"rangeAttack":1,
"armorPierce":1,
"armorNormal":1,
"sight":4,
"unitSizeCol":1,
"unitSizeRow":1,
"isUnderConstruction":false,
"isFactory":false,
"isFactoryThatNotAffectsFactoryLimits":false,
"isOccupiableBuilding":false,
"isWalkableThrough":true,
"powerAccuracyPenalty":0.0,
"powerRange":0,
"powerRangePenaltyPercent":0,
"attackTypeBurningRock":false,
"attackTypeArrow":false,
"rangeWalk":3,
"trnWalkTerrain":[
{"terrainType":"TERRAINS_FOREST_ONLY_WALKABLE","modifier":0.5},
{"terrainType":"TERRAINS_PLAINSWALKABLE","modifier":1},
{"terrainType":"TERRAINS_MOUNTAINWALKABLE", "modifier":0.5}
],
"convertRange":0,
"convertResistance":0.0,
"convertPossibility":0.0,
"rangeHeal":0,
"healRate":0,
"rangeMend":0,
"mendRate":0,
"canBuild":false,
"bonusMendingWhenConstructing":0.0,
"bonusMending":0,
"bonusHealing":2,
"carryCapacity":0,
"canBeCarried":true,
"isCarriedUnitSurvivesIfIDie":false,
"isCarrierCanCarryUnderConstruction":false,
"isCarrierHidesCarriedUnits":true,
"isCarrierLetCarriedUnitsToShoot":false,
"isCarrierRemovesTerrainDrawbacks":false,
"maxActionCount":1,
"canOccupyBuilding":true,
"trnTransformOnDie":"TO_CORPSE_MACHINE_CORPSES",
"trnWeaponEffects":null,
"trnRaces":["RACE_HUM"],
"trnCategories":["U_TRANSPORTABLE","U_ANTI_INFANTRY","DOC_INFANTRY","U_ANTI_CAVALRY", "U_INFANTRY_POLEARM"],
"trnModifiers":null,
"trnCanNotCarryMe":{
},
"trnSpecUnitActions":["CAN_BE_FLOWN_TRU"],
"trnBuilders":{
"unitTypes":[
"UNIT_ENG_BLD_BARRACKS"
]
},
"trnBonusList":[
{
"modifier":0.5,
"unitList":{"categories":["U_INFANTRY_HEAVY_ARMORED"]}},
{
"modifier":1,
"unitList":{"categories":["U_INFANTRY_POLEARM"]}},
{
"modifier":1,
"unitList":{"categories":["U_TANKS","NOT","U_TANKS_HEAVY"]}},
{
"modifier":1.5,
"unitList":{"categories":["U_TANKS_HEAVY"]}}
],
"trnBestAgainstMeWater":{
"categories":[
"U_SHIPS"
]
},
"trnBestAgainstMeGround":{
"categories":[
"U_ANTI_INFANTRY"
]
}
}
},
"soundDefinition":{
"soundPacks":[
{"soundEvent":"UNIT_SELECTED","packName":"SOUND_PACK_UNIT_SELECT_GER"},
{"soundEvent":"UNIT_AFFIRM_MOVE","packName":"SOUND_PACK_UNIT_MOVE_INF"},
{"soundEvent":"UNIT_ATTACK","packName":"SOUND_PACK_UNIT_ATTACK_INF_SHOOT"},
{"soundEvent":"UNIT_DAMAGE","packName":"SOUND_PACK_UNIT_DAMAGE_INF"}
]
}
}
"unitTypeName":"UNIT_ENG_INF_HALBERDIERS",
"unitType":20050,
"uiDefinition":{
"visuals":[
{
"imgName":"unit_eng_inf_halberdiers",
"type":"DEFAULT",
"shiftIndicatorsDown":0,
"typeExtra":0.0,
"imgColumns":1,
"imageDefParts":[
{
"cropToRect":{
"top":0,
"left":0,
"bottom":64,
"right":64
},
"layer":"UNITS",
"shiftCol":0,
"shiftRow":0,
"clickable":true
}
]
}
]
},
"unitStatSheet":{
"unit":{
"isTechnology":false,
"costTurn":3,
"grantorShopItems":null,
"hpMax":23,
"power":11,
"rangeAttack":1,
"armorPierce":1,
"armorNormal":1,
"sight":4,
"unitSizeCol":1,
"unitSizeRow":1,
"isUnderConstruction":false,
"isFactory":false,
"isFactoryThatNotAffectsFactoryLimits":false,
"isOccupiableBuilding":false,
"isWalkableThrough":true,
"powerAccuracyPenalty":0.0,
"powerRange":0,
"powerRangePenaltyPercent":0,
"attackTypeBurningRock":false,
"attackTypeArrow":false,
"rangeWalk":3,
"trnWalkTerrain":[
{"terrainType":"TERRAINS_FOREST_ONLY_WALKABLE","modifier":0.5},
{"terrainType":"TERRAINS_PLAINSWALKABLE","modifier":1},
{"terrainType":"TERRAINS_MOUNTAINWALKABLE", "modifier":0.5}
],
"convertRange":0,
"convertResistance":0.0,
"convertPossibility":0.0,
"rangeHeal":0,
"healRate":0,
"rangeMend":0,
"mendRate":0,
"canBuild":false,
"bonusMendingWhenConstructing":0.0,
"bonusMending":0,
"bonusHealing":2,
"carryCapacity":0,
"canBeCarried":true,
"isCarriedUnitSurvivesIfIDie":false,
"isCarrierCanCarryUnderConstruction":false,
"isCarrierHidesCarriedUnits":true,
"isCarrierLetCarriedUnitsToShoot":false,
"isCarrierRemovesTerrainDrawbacks":false,
"maxActionCount":1,
"canOccupyBuilding":true,
"trnTransformOnDie":"TO_CORPSE_MACHINE_CORPSES",
"trnWeaponEffects":null,
"trnRaces":["RACE_HUM"],
"trnCategories":["U_TRANSPORTABLE","U_ANTI_INFANTRY","DOC_INFANTRY","U_ANTI_CAVALRY", "U_INFANTRY_POLEARM"],
"trnModifiers":null,
"trnCanNotCarryMe":{
},
"trnSpecUnitActions":["CAN_BE_FLOWN_TRU"],
"trnBuilders":{
"unitTypes":[
"UNIT_ENG_BLD_BARRACKS"
]
},
"trnBonusList":[
{
"modifier":0.5,
"unitList":{"categories":["U_INFANTRY_HEAVY_ARMORED"]}},
{
"modifier":1,
"unitList":{"categories":["U_INFANTRY_POLEARM"]}},
{
"modifier":1,
"unitList":{"categories":["U_TANKS","NOT","U_TANKS_HEAVY"]}},
{
"modifier":1.5,
"unitList":{"categories":["U_TANKS_HEAVY"]}}
],
"trnBestAgainstMeWater":{
"categories":[
"U_SHIPS"
]
},
"trnBestAgainstMeGround":{
"categories":[
"U_ANTI_INFANTRY"
]
}
}
},
"soundDefinition":{
"soundPacks":[
{"soundEvent":"UNIT_SELECTED","packName":"SOUND_PACK_UNIT_SELECT_GER"},
{"soundEvent":"UNIT_AFFIRM_MOVE","packName":"SOUND_PACK_UNIT_MOVE_INF"},
{"soundEvent":"UNIT_ATTACK","packName":"SOUND_PACK_UNIT_ATTACK_INF_SHOOT"},
{"soundEvent":"UNIT_DAMAGE","packName":"SOUND_PACK_UNIT_DAMAGE_INF"}
]
}
}
Last edited by Maxbirykov2004 on Sat Sep 12, 2020 3:57 pm, edited 2 times in total.
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- Maxbirykov2004
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Re: Halberdiers MERGE PEND
Tell when someone copy it...
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Re: Halberdiers MERGE PEND
this topic is not for men at arms
this is for regular halberdier
this is for regular halberdier
- Maxbirykov2004
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Re: Halberdiers MERGE PEND
Ammm, sorry... It was charged...
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