Call to arms & Idle Workers Buttons

Suggestions about the gameplay, the controls, buttons and so on.
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Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Call to arms & Idle Workers Buttons

Post by Alexander82 »

I think that in long lasting maps is not always easy to keep track of your units.
I was thinking about two options that we might acces from the bottom left menu.

Call to arms: When you choose this you may set on the map a tile. Every unit, aside from workers, and every production building will have their waypoint set on that tile. Useful to manage big armies.

Idle Worker: When you click the idle worker button it highlights every tile on the map where you have a worker that haven't already taken action.
The highlight should be of 3 colors:
Green: the worker has not moved or acted
Red: The worker has moved but not acted
Blue: The worker has acted but not moved.

If a worker is inside a building the highlight will be on the building itself.
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Alex486
Posts: 235
Joined: Sat Sep 27, 2014 11:56 am
Location: North Carolina, USA

Re: Call to arms & Idle Workers Buttons

Post by Alex486 »

+1
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.
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RiverRaider 1097
Posts: 455
Joined: Mon Mar 09, 2015 9:38 pm
Location: Resistance..USA

Re: Call to arms & Idle Workers Buttons

Post by RiverRaider 1097 »

This would be a big help lot less tapping and dragging map good one!
and remember,wherever your at,there you are
ejm29
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Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: Call to arms & Idle Workers Buttons

Post by ejm29 »

+2
"I don't care who I have to step on on my way down."
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Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Call to arms & Idle Workers Buttons

Post by Alexander82 »

the call to arms would be so useful in advanced long games
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