there was not a single feedback...
so i have published it - lol
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

Sorry, I meant it just showed up after this update, in dev version. As midonik said just spawn a few corpses and use a much to reanimate them and you'll see when you inspect their stat pg that they have vanishing 6, might check the phantoms and lich too just to be sure.Stratego (dev) wrote: ↑Mon Oct 05, 2020 8:16 pm but he said "still" - and as i know there were never such bug.
I believe the warfell beliator and the blade singer might suffer from this too as they can cast spells like this on themselves. At least I know the beliator can. As for other units with spells that increase their actions by 1 they seem to be fine.DoomsdayDragonfire wrote: ↑Tue Oct 06, 2020 12:37 am @Stratego (dev) Well idk if someone else already came to report this today but I've found a big one (bug) related to these changes while me and Midonik made a bug hunt on AOG...
Basically if you have an unit with multiple actions that has an ability (any type) with cooldown, you will be able to spam that skill on every second use (1st use > CD > 2nd use (where you can spam based on the number of unit's actions)> CD > Repeat).
I had recorded it in case you want to see, it's on the AOF discord alongside the ones from AOG (This bug can be exploited on all versions) as I can't post the videos here.
ok, coprse-unit efintions are set to "keep enchants/spells" that is the reason - i asked Alex if it was intentional - if not than it is not coe related but json related.Savra wrote: ↑Tue Oct 06, 2020 1:21 amSorry, I meant it just showed up after this update, in dev version. As midonik said just spawn a few corpses and use a much to reanimate them and you'll see when you inspect their stat pg that they have vanishing 6, might check the phantoms and lich too just to be sure.Stratego (dev) wrote: ↑Mon Oct 05, 2020 8:16 pm but he said "still" - and as i know there were never such bug.
please tell me exact unit name and effects to try in AOS or AOW or AOF thanks! (AOG engine can be much older / buggier than core alternativesDoomsdayDragonfire wrote: ↑Tue Oct 06, 2020 12:37 am @Stratego (dev) Well idk if someone else already came to report this today but I've found a big one (bug) related to these changes while me and Midonik made a bug hunt on AOG...
Basically if you have an unit with multiple actions that has an ability (any type) with cooldown, you will be able to spam that skill on every second use (1st use > CD > 2nd use (where you can spam based on the number of unit's actions)> CD > Repeat).
I had recorded it in case you want to see, it's on the AOF discord alongside the ones from AOG (This bug can be exploited on all versions) as I can't post the videos here.
One example is the GalleonStratego (dev) wrote: ↑Tue Oct 06, 2020 9:25 amplease tell me exact unit name and effects to try in AOS or AOW or AOF thanks! (AOG engine can be much older / buggier than core alternativesDoomsdayDragonfire wrote: ↑Tue Oct 06, 2020 12:37 am @Stratego (dev) Well idk if someone else already came to report this today but I've found a big one (bug) related to these changes while me and Midonik made a bug hunt on AOG...
Basically if you have an unit with multiple actions that has an ability (any type) with cooldown, you will be able to spam that skill on every second use (1st use > CD > 2nd use (where you can spam based on the number of unit's actions)> CD > Repeat).
I had recorded it in case you want to see, it's on the AOF discord alongside the ones from AOG (This bug can be exploited on all versions) as I can't post the videos here.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

It should just work as intended. It must damage the caster as well (it is a last resort move).
Well it didnt. It doesnt damage the caster at all.Alexander82 wrote: ↑Fri Oct 09, 2020 9:05 amIt should just work as intended. It must damage the caster as well (it is a last resort move).
please tell me exact unit/tech/spell names as i am not familiar with all - so i will not find them easily. (eg on 1. and 4. thx)makazuwr32 wrote: ↑Fri Oct 09, 2020 8:04 am Multiple bugs reporting:
1. Human casters do not receive bonus spell range via their intended techs.
2. Summoned ent still drops corpse while shouldn't. It is summon.
3. About spells, @Stratego (dev): if unit has multiple abilities with cooldowns only 1 of them can become active once cd ends.
For example elf wizard has 3 such abilities: summon ent (cd 2), thunderstorm (cd 3), lembas (cd 3). When all 3 are used only one of them at the given period can become active while 2 others regardless of time spent will still be kept at cd 1.
4. All fireball abilities do not deal ANY damage to allies or casters. Why?? Goblin grenades because of this became completely safe for goblins.