First I'd like to start with the humans king getting an update so he has an aura:
Hp:90
Atk:30
Rng:1
Sight:7
Spd:6
Arm:6
P.arm:6
Res:100%
Auras:
Kings rally: Rng:5, +2 strength, +30% dodge counters, +30% resistance, +1 speed,
Kings defenders: aura, rng:1, +1 armour foot melee, +1 pierce armour foot melee, die hard
Bonuses:
100% battering ram
50% cheap archers, anti archer foot, siege machine, infantry melee
Grimm lord:
Desc: Once rulers of great kingdoms, these lords gave in to their greed and lust for power, turning their provinces into eternal servants. They make use of a variety of dark arts and make use of their new found power to enhance their dark servants.
Hp:70
Atk:16 lifelink (it's more like an area drain effect.)
Aoe:3
Rng:1
Sight:7
Spd:5 water:3
Arm:4
P.arm:4
Res:100%
Auras:
Dark lords will: rng:5, grants +1 spd to undead, Die hard to undead, delay vanishing
Abilities:
Reanimate: rng:7
Magic missile: rng:6
dig corpse: rng:1, cool:4
Hell of pain by sacrifice: rng:5, requires sacrifice
Eat corpse: rng:1
Dark pact: rng:5, requires sacrifice
Summon dark vassal: rng:1, requires 3 sacrifices, cool:5
Bonuses:
100% archers, Infantry melee
Dark vassal:
Desc: Once they were well respected leaders, now corrupted by their dark lord to act as extensions of their will. They act as frontline puppets who often are seen admist the hordes of their dark lord, increasing their ferocity through the means of dark magic.
Hp:50
Atk:16
Rng:1
Sight:4
Spd:3 water:1
Arm:3
P.arm:3
Res:100%
Auras:
Dark lords servants: rng:3, +1 speed undead, delay vanishing
Delayed vanishing aura: rng:3
Abilities:
Reanimated: rng:3
Lifelink weapon: rng:self
Magic missile: rng:4
Eat corpse
bonuses:
100% buildings, throwers, battering ram
Elf King:
Desc: A great elven king who is exceptionally good with the bow, they are quick, and accurate. They are an inspiration to their fellow sylvan.
Hp:70
Atk:12
Act:2
Rng:2-8
Sight:7
Spd:4
Dge:M:20%,R:20%,C:50%
Arm:2
P.arm:2
Res:100%
Auras:
Elf Kings presence: rng:5, +10% ranged dge foot elves, +1 attack elf archers, +1 attack
Elf Kings presence ranged: rng:5, +1 rng elf archers, +1 attack elf archers
Abilities:
Lembas
Aimed shot: +6 to attack, same as base elves aimed shot.
Bonuses:
+50% Infantry, dragons
