Researched at churc
Cost 6
Holy unit gain the death ward spell
Target: Flesh and blood allied units
Cooldown 3
When a unit under the death ward effect is killed it doesn't die but it stay alive with 1HP and the death ward effect is removed
Yes, that was my idea. If you buff many units with that effect you gain extra hits they can take and occasionally heal those units.Sunrise Samurai wrote:What kind of duration are we looking at? In this case, it only adds one more hit to kill range, so permanent until used is reasonable, especially with a cooldown. In fact I would have paladins and Templars created with this effect active on them.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
