Moh556 wrote: ↑Sat Nov 07, 2020 7:49 am
Hey
i checked some units in aos and isaw they are not good as before
For example hatamoto .. it was a fearsome unit but now when bonus decreased no one makes it in barracks ..
when they be like this .. people dont make the units that we worked hard to put in game ...
take a look at weakness of untits like ..romans .. immortals..japanise .. foot knights and templar...against a shielder unit like praetorian or spartan
Plz fix them if its ok
Templars and foot knights are already strong.
Japanese units are very good too.
Especially hatamoto - it's the best building/siege destroyer there is and it can stand it's ground against many other units.
You may remember hatamoto before nerfing it's bonuses to all foot units (it had +50% or +100%!), but then it was downright OP.
It still is too good comparing to other medium infantry and maybe it will get another nerf.
All those units cannot damage heavy infantry effectively, because heavy infantry role is standing ground against other infantry.
QuadrupoleStrat wrote: ↑Sat Nov 07, 2020 10:21 am
I agree for hatamoto, his 3 speed doesn't make him unique anymore. To be honest, im quite disappointed with the nerfed hatamoto. I don't use it anymore.
Where did you get future info?
I am only considering changing his speed to 3.
He still has 4.
Moh556 wrote: ↑Sat Nov 07, 2020 12:52 pm
imean these units bonuses decrases(against foot units)
For example when a upgraded templar hits a hoplite .. deals 3 or4 dmg
So what will be the point of making templar and etc..
All make hoplite and praetorian
just think about units like immortal .. hatamoto... and knights.. why they must be weak..
Their weapons is katana! Long sword! Persian spear!
even cavalries cant deal good dmg to armored units
For fixing it i suggest we increase some units bonuses against armored units
The units that need this fix
Celtic warior
Immortal
Roman legion
Food knight
Spahi
Templar
Hatamoto
Foot knight
Knight and its upgrades
Mace man
Look how much damage templar gets from hoplite. And it can heal!
Celts deal 12 damage to Hoplite,16 with warpaint. Of course - they die doing it, but 2 celts can eliminate 6 turn unit.
Immortal has highest damage among all units with bonus against all foot units - it doesn't need more. It's rather the defense that he is lacking.
Legionaries are another topic - they are too weak on endgame, but making them anti-heavy suddenly is not a good idea.
Regular knight deals 7, heavy - 10, cavalier - 13. It becomes 16 after full blacksmith. Meanwhile having enough hp to defend effectively against it.
Spahi deals more damage than most other cavalry - 12. 16 after full blacksmith. And it doesn't even specialize in attacks vs. heavy infantry.
Maceman already deals base 24 damage, 28 as an upgrade, 32 with max blacksmith - proposing any increase is absurd. Maceman is specialized counter for heavy infantry and no other unit will deal more.
As for the rest - they are very strong in their respective fields.
QuadrupoleStrat wrote: ↑Sat Nov 07, 2020 3:26 pm
Agreed for immortal, they are weak, very weak. Despite being a castle unit.
They have highest damage among all foot units.
And +25% vs all foot melee.
I would call them very weak, just somewhat inadequate for a castle unit.
I had a plan to remove their transformation and just give shoot ability.
Maybe they also need some more melee armor.
Moh556 wrote: ↑Sun Nov 08, 2020 12:31 pm
Samurai sword was and is the best weapon!
makazuwr32 wrote: ↑Mon Nov 09, 2020 5:31 am
Katanas are made for cutting while swords for chopping.
Katanas work extremly well against unarmored and light armored units as well as against thin wood.
Swords on the other hand work better against chainmails and plate mails (alas maces and other blunt weapons work even better).
Another problem for katanas vs any metal armor is their lightness. They usually are lighter than swords and thus can't give same impact and cut through armor as swords.
It is not correct to compare these 2 types of melee weapons directly.
And the best answer award goes to makazuwr32.
But swords were more of a thursting weapon - I am sure it's just a mistake on your part.
Chopping is the horizontal swing movement. As we all know best chopping weapons (apart of polearms) would be axe, when counting destructive force given by the same weight of weapon.
One other little misconception - common katana is 1.4 kg, common longsword 1.0-1.5 (depending on the period).
Lack of impact force was actually the conscious decision of japanese swordsman - while katana has sharper and harder blade, it was also less resistant to blunt force. Additionally pricier and much more difficult to repair if damaged, while longsword has relatively soft outer part, that can be easily and cheaply repaired and sharpened (as long as hard core was not broken).
The differences in physical parameters of those two weapons makes all the other things you say true.