Viking Gigant PEND
Re: Viking Gigant
Not that big. The broadaxe suits him the best imo.
- Hyuhjhih
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Re: Viking Gigant
Its not a broad axe, but a helmslasher, which is a stone pounding weapon. So a giant with a helmslasher
Thats why i suggested horse mace
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Re: Viking Gigant
What? No, I meant the image before the helmslasher.
Re: Viking Gigant
If implemented broadaxe version, I'd suggest to add this skins.
Hooded and helm.
Hooded and helm.
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Re: Viking Gigant
The helmslasher you made seems too big. Fantasy giants with that weapon will fit more. Horse mace can also be good image-wise (but I've liked broadaxe more).
Btw, current cool guy is bigger than this, why don't you call him a giant?
I only added giant in the name because this is mainly featuring a tall and bulky person.
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Re: Viking Gigant
This is rhetorical, so no answer needed. And if i were to choose, i would go for the horsemace. Well if it seems too big, i would say i adjusted it to the size of the bearerQuadrupoleStrat wrote: βSat Nov 21, 2020 5:38 am Btw, current cool guy is bigger than this, why don't you call him a giant?
LIE = Love Is Eternal.
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
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Re: Viking Gigant
Lol, ok.
The mace you made looks too big. Make it one handed.
The mace you made looks too big. Make it one handed.
Re: Viking Gigant
Viking gigant
Unit description:
Bigger and Taller than average viking's, this fearsome warrior wields a two handed axe to sweep any foe in range. Has a high amount of health and specializes in taking out buildings.
Trained in: Nordic hall
cost: 7
hp: 45
att: 13
spd: 3
aoe: 1
armor: 1/0
Sight: 5
Heal bonus: 1.0
Mental res: 35%
Bonuses:
100% Ships
150% Siege machines
150% Buildings
180% Fortified Buildings.
180% Armoured siege machines
330% Elephants
500% Mega buildings
Categories:
Nordic, Heavy foot melee, Anti-Buildings, Anti-Siege machines.
Pros:
high health pool
Splash attack
Building demolisher
Elephant bonuses
Cons:
Nordic hall only unit
Doesn't benefit from blacksmith upgrades
No armor
Easily converted
Heavy foot melee (countered by maceman and others)
High cost
@Endru1241, What do u think of the stats?
Compared to its closest unitw.elephant, this unit has -
Lower health
No abilities
Lower armor
Lower damage (by one)
No upgrade
But, this unit also has -
More bonuses
Low mental resistance
No elephant category
Normal move spd
Anti-buildings
Unit description:
Bigger and Taller than average viking's, this fearsome warrior wields a two handed axe to sweep any foe in range. Has a high amount of health and specializes in taking out buildings.
Trained in: Nordic hall
cost: 7
hp: 45
att: 13
spd: 3
aoe: 1
armor: 1/0
Sight: 5
Heal bonus: 1.0
Mental res: 35%
Bonuses:
100% Ships
150% Siege machines
150% Buildings
180% Fortified Buildings.
180% Armoured siege machines
330% Elephants
500% Mega buildings
Categories:
Nordic, Heavy foot melee, Anti-Buildings, Anti-Siege machines.
Pros:
high health pool
Splash attack
Building demolisher
Elephant bonuses
Cons:
Nordic hall only unit
Doesn't benefit from blacksmith upgrades
No armor
Easily converted
Heavy foot melee (countered by maceman and others)
High cost
@Endru1241, What do u think of the stats?
Compared to its closest unitw.elephant, this unit has -
Lower health
No abilities
Lower armor
Lower damage (by one)
No upgrade
But, this unit also has -
More bonuses
Low mental resistance
No elephant category
Normal move spd
Anti-buildings
Last edited by Badnorth on Sun Nov 22, 2020 5:15 am, edited 3 times in total.
- Morningwarrior
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- Joined: Mon Apr 29, 2019 7:44 pm
Re: Viking Gigant
Is just explication for him to have the giant titleQuadrupoleStrat wrote: βSat Nov 21, 2020 4:22 amFast typing, but again.-Morningwarrior wrote: βSat Nov 21, 2020 4:20 am In this case can be translated to a viking warrior with 2 meters or more.![]()
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
- Morningwarrior
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- Joined: Mon Apr 29, 2019 7:44 pm
Re: Viking Gigant
QuadrupoleStrat wrote: βSat Nov 21, 2020 10:48 am Viking gigant
Unit description:
Bigger and Taller than average viking's, this fearsome warrior wields a two handed axe to sweep any foe in range. Has a high amount of health and specializes in taking out buildings.
Trained in: Nordic hall
cost: 7
hp: 45
att: 13
spd: 3
aoe: 1
armor: 1/0
Sight: 5
Heal bonus: 1.0
Mental res: 35%
Bonuses:
100% Ships
150% Siege machines
150% Buildings
180% Fortified Buildings.
180% Armoured siege machines
420% Elephants
500% Mega buildings
Categories:
Nordic, Heavy foot melee, Anti-Buildings, Anti-Siege machines.
Pros:
high health pool
Splash attack
Building demolisher
Elephant bonuses
Cons:
Nordic hall only unit
Doesn't benefit from blacksmith upgrades
No armor
Easily converted
Heavy foot melee (countered by maceman and others)
High cost
@Endru1241, What do u think of the stats?
Compared to its closest unitw.elephant, this unit has -
Lower health
No abilities
Lower armor
Lower damage (by one)
No upgrade
But, this unit also has -
More bonuses
Low mental resistance
No elephant category
Normal move spd
Anti-buildings
[/@Endru1241
Is not much
Is not suitable for him to be heavy foot melee, better to be melee foot since his armor does not exist and considering only the hp the armor status is half empty for the game, in addition he causes a really unbalanced damage to the elephant, it would be better approximately 250% or 280%.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Viking Gigant
Reduced elephant bonuses to 330%
I only agree about the elephant bonuses, with 420% it deals something like 60+ dmg.
I only agree about the elephant bonuses, with 420% it deals something like 60+ dmg.
- Morningwarrior
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- Joined: Mon Apr 29, 2019 7:44 pm
Re: Viking Gigant
wait why viking have bonuses gains elephants?
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Viking Gigant
Basically to counter it.
- Morningwarrior
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- Joined: Mon Apr 29, 2019 7:44 pm
Re: Viking Gigant
Well,i hopeendru like and be implemented
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Viking Gigant
Yea, im satisfied if this is implemented.
I came up with this idea when I read a manga called Vinland Saga. I saw thorkell the tall, a very tall viking with overwhelmingly powerful strength.
- Morningwarrior
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Re: Viking Gigant
Is look good,2 meters barabarian viking
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Viking Gigant
Stats-wise:
Shouldn't be too badly unbalanced.
Comparing to similar cost foot unit - Hoplite, it has a little less resilience - +50% more hp, but lacking armor, thus vulnerable to arrows. It has much lower mental resistance, but still can make conversion harder. Aoe however makes it have much, much stronger attacking side.
Bonuses are changed from classic heavy to anti-building (like most medium infantry), but slightly lowered so that should be ok. Bonus against elephants is huge - it deals 55 base damage, so it's like a specific counter.
I know heavy infantry category was meant as a disadvantage, but there is nothing that would indicate them to be heavy.
And it's one of the best categories on the weaknesses side.
I would rather give such unit even more hp and set medium infantry category.
Flavour-wise:
I don't think it fits. Not as a regular unit at least.
Massive, muscular and tall on the same time people are rather rare.
I am not sure if there would be as many as to create a regular army unit, not even saying about it being reproducible on larger scale.
Actually there were such tries to create a unit with only tall people during the history and it never really was successful, even though they tried to do it in much newer times with huge difference in population and scale of possible search. As far as I know nazi germans tried to do it and before them Prussia back in 19th century.
But maybe unique unit (after some boost)? Or just map-editor.
Shouldn't be too badly unbalanced.
Comparing to similar cost foot unit - Hoplite, it has a little less resilience - +50% more hp, but lacking armor, thus vulnerable to arrows. It has much lower mental resistance, but still can make conversion harder. Aoe however makes it have much, much stronger attacking side.
Bonuses are changed from classic heavy to anti-building (like most medium infantry), but slightly lowered so that should be ok. Bonus against elephants is huge - it deals 55 base damage, so it's like a specific counter.
I know heavy infantry category was meant as a disadvantage, but there is nothing that would indicate them to be heavy.
And it's one of the best categories on the weaknesses side.
I would rather give such unit even more hp and set medium infantry category.
Flavour-wise:
I don't think it fits. Not as a regular unit at least.
Massive, muscular and tall on the same time people are rather rare.
I am not sure if there would be as many as to create a regular army unit, not even saying about it being reproducible on larger scale.
Actually there were such tries to create a unit with only tall people during the history and it never really was successful, even though they tried to do it in much newer times with huge difference in population and scale of possible search. As far as I know nazi germans tried to do it and before them Prussia back in 19th century.
But maybe unique unit (after some boost)? Or just map-editor.
Age of Strategy design leader
Re: Viking Gigant
I will further reduce the bonuses to 200. To make it not a specific counter.Endru1241 wrote: βMon Nov 23, 2020 9:54 pm Stats-wise:
Shouldn't be too badly unbalanced.
Comparing to similar cost foot unit - Hoplite, it has a little less resilience - +50% more hp, but lacking armor, thus vulnerable to arrows. It has much lower mental resistance, but still can make conversion harder. Aoe however makes it have much, much stronger attacking side.
Bonuses are changed from classic heavy to anti-building (like most medium infantry), but slightly lowered so that should be ok. Bonus against elephants is huge - it deals 55 base damage, so it's like a specific counter.
I know heavy infantry category was meant as a disadvantage, but there is nothing that would indicate them to be heavy.
And it's one of the best categories on the weaknesses side.
I would rather give such unit even more hp and set medium infantry category.
I thought that heavy category was meant for bulkier guys. I agree with more hp but medium category. Medium infantry just sounds wierd for a large guy.
I'd rather make it unique rather than unusable in games.Endru1241 wrote: βMon Nov 23, 2020 9:54 pm Flavour-wise:
I don't think it fits. Not as a regular unit at least.
Massive, muscular and tall on the same time people are rather rare.
I am not sure if there would be as many as to create a regular army unit, not even saying about it being reproducible on larger scale.
Actually there were such tries to create a unit with only tall people during the history and it never really was successful, even though they tried to do it in much newer times with huge difference in population and scale of possible search. As far as I know nazi germans tried to do it and before them Prussia back in 19th century.
But maybe unique unit (after some boost)? Or just map-editor.
Ok, here's my suggestion of the boosted stats. Hope it isn't op..
Viking gigant
Unit description:
Bigger and Taller than average viking's, this fearsome warrior wields a two handed axe to sweep any foe in range. Has a high amount of health and specializes in taking out buildings. It is a very resilient unit thus he doesn't know defeat.
Trained in: Nordic hall
cost: 8
hp: 64
att: 15
spd: 3
aoe: 1
armor: 1/0
Sight: 5
Heal bonus: 1.0
Mental res: 100%
Bonuses:
120% Ships
120% Siege machines
120% Buildings
180% Fortified Buildings.
180% Armoured siege machines
180% Elephants
400% Mega buildings
Categories:
Nordic, Medium foot melee, Anti-Buildings, Anti-Siege machines.
Unique (1 per player).
Unaffected by blacksmith upgrades.
Inconvertable
Last edited by Badnorth on Tue Nov 24, 2020 6:03 pm, edited 2 times in total.
Re: Viking Gigant
Is it unbalanced? If so, perhaps increased cost?
Re: Viking Gigant
I think this needs a demoralize aura. In my opinion, being in a close-battle against a tall and massive warrior will trigger fear. Maybe a demoralize aura with 1 range.
Improved shadowing.
Improved shadowing.
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- Hyuhjhih
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- Joined: Sat Sep 19, 2020 4:22 am
- Location: Earth, (the part of blue ball and is named India for some reasons)
Re: Viking Gigant
I would suggest inconvertable
LIE = Love Is Eternal.
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Re: Viking Gigant
This still can come in wagons, no? It's just a large muscular person.
Or it'll take 2 slots in some carriers, e.g.Wagon, ram and Siege tower.
Or it'll take 2 slots in some carriers, e.g.Wagon, ram and Siege tower.
Last edited by Badnorth on Tue Nov 24, 2020 3:16 am, edited 1 time in total.
- Hyuhjhih
- Posts: 1305
- Joined: Sat Sep 19, 2020 4:22 am
- Location: Earth, (the part of blue ball and is named India for some reasons)
Re: Viking Gigant
CAN_CARRY
LIE = Love Is Eternal.
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Re: Viking Gigant
Demoralise is much too strong to be given so freely.QuadrupoleStrat wrote: βTue Nov 24, 2020 1:53 am I think this needs a demoralize aura. In my opinion, being in a close-battle against a tall and massive warrior will trigger fear. Maybe a demoralize aura with 1 range.
Improved shadowing.
It is also a sum of propaganda, more advanced mental techniques, cultural influence.
No - it should still be unique for units like senator.
Unless you meant low morale?
That should be acceptable.
Wise suggestion.
Well, actually in my design all uniques should be inconvertible, but being unique just asks for it.
There is no way to make units take more than 1 space.QuadrupoleStrat wrote: βTue Nov 24, 2020 3:15 am This still can come in wagons, no? It's just a large muscular person.
Or it'll take 2 slots in some carriers, e.g.Wagon, ram and Siege tower.
So either normal 1 space, having run ability giving + speed, but taking an action, just like elephants or transformation with more speed but nerfed or removed attack/abilities.
Those two latter doesn't fit him though.
Age of Strategy design leader
Re: Viking Gigant
I've seen AoF do it. The large Uruk-hai warrior in wagons takes 2 slots. Right @makazuwr32?Endru1241 wrote: βTue Nov 24, 2020 4:36 pm There is no way to make units take more than 1 space.
So either normal 1 space, having run ability giving + speed, but taking an action, just like elephants or transformation with more speed but nerfed or removed attack/abilities.
Those two latter doesn't fit him though.
Oh, I meant low morale. Like the berserker.
Btw, how's the stats? Op?
Inconvertable it is then.
- Morningwarrior
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Re: Viking Gigant
still think he should be melee foot just
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
Re: Viking Gigant
Non-specific "melee foot" category is an advantage. There is few units having this, mainly for decreasing amount of bonuses against them as one of strong sides. It is much better than heavy melee foot.
Age of Strategy design leader
Re: Viking Gigant
Hmm, I see.