Barbarian ACCEPTED

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Badnorth
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Barbarian ACCEPTED

Post by Badnorth »

Barbarian
Cost: 4
Hp: 30
Att: 8
Spd: 4
Armor: 0/0
Sight: 4
SpellResist: 100%
Bonuses:
50% Heavy foot melee
75% Light foot melee
100% Medium foot melee
100% Buildings
120% Fortifications
450% Mega Buildings
Desc: a fanatic who charges onto battle to break enemy formations.Even a better fighter at the battle field with the warpaint tech.Affected by warpaint.
(Need help with balancing if needed)
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Last edited by Badnorth on Sun Dec 06, 2020 2:45 pm, edited 2 times in total.
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Badnorth
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Re: Barbarian

Post by Badnorth »

Battle axe rework*
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Badnorth
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Re: Barbarian

Post by Badnorth »

Barbaric Warrior
Produced at: Primitive hut.
Cost: 4
Hp: 28
Att: 8
Spd: 4
Armor: 0/0
Sight: 4
MR: 50%
Heal bonus: 1.0
Bonuses:
50% Melee Foot
50% Pole-arm wielder
50% Archers
100% Buildings
200% Fortifications
600% Mega Buildings
Categories:
Medium foot melee, Anti-Buildings, Shield bearer, Primitive.
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DreJaDe
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Re: Barbarian

Post by DreJaDe »

A 4 turn unit for a barbarian? That kinda sounds weird?

Just a funny thought. What if it has a bonus against Roman units specifically.
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Re: Barbarian

Post by Hyuhjhih »

Imo, barbarians ,the noble savages, should be similar to the wolf warrior. With raged ability, and normal stats of swordsman. Bonus against structures.
Barbaric Warrior
Produced at: Primitive hut.
Cost: 4
Hp: 22
Att: 8
Spd: 3
Armor: 0/0
Sight: 4
MR: 0%
Heal bonus: 1.0
Abiity :Raged Barbarian
+2 att , +1 speed , +3/+3 armour, +1 act, heal max health.MR 100%
Last 2 , cd 3
Bonuses:
100% Buildings
200% Fortifications
600% Mega Buildings
Categories:
Medium foot melee, Anti-Buildings,Primitive.
The image in my idea can be similar to
Image
Ref clash of clans barbarian lvl 6
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Badnorth
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Re: Barbarian

Post by Badnorth »

I don't really agree with stats. Seems Berserker-ish and is kinda unbalanced ability-wise.
How about cheap raging warriors? Like 2 turns with either rage ability or throwing axes. Like cheap kamikaze units.

My proposition:
Barbaric Warrior
Produced at: Primitive hut, Celtic RoundHouse.
Cost: 2
Hp: 9
Att: 10
Spd: 3
Armor: 0/0
Sight: 4
MR: 45%
Heal bonus: 1.0
Ability:
War Frenzy
+4 dmg, +2/0 armor, +6 hp.
Lasts for 2 turns, Cooldown is 4 turns.
Doesn't consume action points.
Bonuses:
10% Archers
100% Buildings
100% Siege machines
100% Ships
200% Fortifications
500% Mega Buildings
Categories:
Medium foot melee, Anti-Buildings, Shield bearer, Primitive.

Affected by Tattoos and Warpaint.
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Morningwarrior
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Re: Barbarian

Post by Morningwarrior »

QuadrupoleStrat wrote: Fri Dec 04, 2020 5:30 pm I don't really agree with stats. Seems Berserker-ish and is kinda unbalanced ability-wise.
How about cheap raging warriors? Like 2 turns with either rage ability or throwing axes. Like cheap kamikaze units.

My proposition:
Barbaric Warrior
Produced at: Primitive hut, Celtic RoundHouse.
Cost: 2
Hp: 9
Att: 10
Spd: 3
Armor: 0/0
Sight: 4
MR: 45%
Heal bonus: 1.0
Ability:
War Frenzy
+4 dmg, +2/0 armor, +6 hp.
Lasts for 2 turns, Cooldown is 4 turns.
Doesn't consume action points.
Bonuses:
10% Archers
100% Buildings
100% Siege machines
100% Ships
200% Fortifications
500% Mega Buildings
Categories:
Medium foot melee, Anti-Buildings, Shield bearer, Primitive.

Affected by Tattoos and Warpaint.
You develoupe a great balanced status,ohhh,endru will be proud
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
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Badnorth
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Re: Barbarian

Post by Badnorth »

Haha, what? I don't know if this is balanced, probably. I don't get much saying from endru when my stats are balanced so I wouldn't know. It is most likely he will balance it himself when making the json.
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Badnorth
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Re: Barbarian

Post by Badnorth »

@Endru1241 what do you think? About the unit sprite, stats and flavour? Any chance of implementation ?
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Morningwarrior
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Re: Barbarian

Post by Morningwarrior »

QuadrupoleStrat wrote: Sat Dec 05, 2020 11:35 am Haha, what? I don't know if this is balanced, probably. I don't get much saying from endru when my stats are balanced so I wouldn't know. It is most likely he will balance it himself when making the json.
I'm just saying
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
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Endru1241
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Re: Barbarian

Post by Endru1241 »

To be honest - I already put that unit on my todo list quite some time ago.
But I forgot which stats I wanted to implement it with - first or 2nd 4 turn proposition (possibly with some small changes).
I'll try to review it carefully.
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Badnorth
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Re: Barbarian

Post by Badnorth »

Endru1241 wrote: Sun Dec 06, 2020 1:00 pm To be honest - I already put that unit on my todo list quite some time ago.
But I forgot which stats I wanted to implement it with - first or 2nd 4 turn proposition (possibly with some small changes).
I'll try to review it carefully.
Ah, nice.
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Shark guy 35
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Re: Barbarian

Post by Shark guy 35 »

Hyuhjhih wrote: Fri Dec 04, 2020 3:31 pm Imo, barbarians ,the noble savages, should be similar to the wolf warrior. With raged ability, and normal stats of swordsman. Bonus against structures.
Barbaric Warrior
Produced at: Primitive hut.
Cost: 4
Hp: 22
Att: 8
Spd: 3
Armor: 0/0
Sight: 4
MR: 0%
Heal bonus: 1.0
Abiity :Raged Barbarian
+2 att , +1 speed , +3/+3 armour, +1 act, heal max health.MR 100%
Last 2 , cd 3
Bonuses:
100% Buildings
200% Fortifications
600% Mega Buildings
Categories:
Medium foot melee, Anti-Buildings,Primitive.
The image in my idea can be similar to
Image
Ref clash of clans barbarian lvl 6
Is it a coincidence that I have level 6 barbarians at the time I read this?
"A good plan, violently executed now, is better than a perfect plan next week".
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Morningwarrior
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Re: Barbarian

Post by Morningwarrior »

QuadrupoleStrat wrote: Sun Dec 06, 2020 2:45 pm
Endru1241 wrote: Sun Dec 06, 2020 1:00 pm To be honest - I already put that unit on my todo list quite some time ago.
But I forgot which stats I wanted to implement it with - first or 2nd 4 turn proposition (possibly with some small changes).
I'll try to review it carefully.
Ah, nice.
You see,you unit is accept!!!
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
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Badnorth
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Re: Barbarian

Post by Badnorth »

Morningwarrior wrote: Mon Dec 07, 2020 7:15 pm
QuadrupoleStrat wrote: Sun Dec 06, 2020 2:45 pm
Endru1241 wrote: Sun Dec 06, 2020 1:00 pm To be honest - I already put that unit on my todo list quite some time ago.
But I forgot which stats I wanted to implement it with - first or 2nd 4 turn proposition (possibly with some small changes).
I'll try to review it carefully.
Ah, nice.
You see,you unit is accept!!!
Nice.
For newcomers, click here for discord links. Hopefully they aren't expired.

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Morningwarrior
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Re: Barbarian

Post by Morningwarrior »

QuadrupoleStrat wrote: Tue Dec 08, 2020 3:14 am
Morningwarrior wrote: Mon Dec 07, 2020 7:15 pm
QuadrupoleStrat wrote: Sun Dec 06, 2020 2:45 pm

Ah, nice.
You see,you unit is accept!!!
Nice.
dawn prevails
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
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